add parthanon and basic web example
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			@ -5,7 +5,6 @@
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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| 
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			@ -0,0 +1,486 @@
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#**************************************************************************************************
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#
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#   raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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#   Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
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#
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		||||
#   This software is provided "as-is", without any express or implied warranty. In no event
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		||||
#   will the authors be held liable for any damages arising from the use of this software.
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		||||
#
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		||||
#   Permission is granted to anyone to use this software for any purpose, including commercial
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		||||
#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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		||||
#
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		||||
#     1. The origin of this software must not be misrepresented; you must not claim that you
 | 
			
		||||
#     wrote the original software. If you use this software in a product, an acknowledgment
 | 
			
		||||
#     in the product documentation would be appreciated but is not required.
 | 
			
		||||
#
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		||||
#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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		||||
#     as being the original software.
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		||||
#
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		||||
#     3. This notice may not be removed or altered from any source distribution.
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		||||
#
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#**************************************************************************************************
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.PHONY: all clean run
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM              ?= PLATFORM_DESKTOP
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# Define project variables
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PROJECT_NAME          ?= raylib_game
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PROJECT_VERSION       ?= 1.0
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PROJECT_BUILD_PATH    ?= .
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RAYLIB_PATH           ?= ../../raylib
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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RAYLIB_INCLUDE_PATH   ?= /usr/local/include
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RAYLIB_LIB_PATH       ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE        ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE            ?= RELEASE
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY   ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY    ?= FALSE
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BUILD_WEB_SHELL       ?= minshell.html
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BUILD_WEB_HEAP_SIZE   ?= 134217728
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BUILD_WEB_RESOURCES   ?= TRUE
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BUILD_WEB_RESOURCES_PATH  ?= resources
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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    USE_RPI_CROSS_COMPILER ?= FALSE
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    ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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        RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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        RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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    endif
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endif
 | 
			
		||||
 | 
			
		||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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		||||
    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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		||||
    # ifeq ($(UNAME),Msys) -> Windows
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    ifeq ($(OS),Windows_NT)
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        PLATFORM_OS = WINDOWS
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        ifndef PLATFORM_SHELL
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            PLATFORM_SHELL = cmd
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        endif
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    else
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		||||
        UNAMEOS = $(shell uname)
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        ifeq ($(UNAMEOS),Linux)
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            PLATFORM_OS = LINUX
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		||||
        endif
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        ifeq ($(UNAMEOS),FreeBSD)
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            PLATFORM_OS = BSD
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		||||
        endif
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        ifeq ($(UNAMEOS),OpenBSD)
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            PLATFORM_OS = BSD
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		||||
        endif
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        ifeq ($(UNAMEOS),NetBSD)
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            PLATFORM_OS = BSD
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        endif
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        ifeq ($(UNAMEOS),DragonFly)
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            PLATFORM_OS = BSD
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		||||
        endif
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        ifeq ($(UNAMEOS),Darwin)
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            PLATFORM_OS = OSX
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        endif
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        ifndef PLATFORM_SHELL
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            PLATFORM_SHELL = sh
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        endif
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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    UNAMEOS = $(shell uname)
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    ifeq ($(UNAMEOS),Linux)
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        PLATFORM_OS = LINUX
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    endif
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    ifndef PLATFORM_SHELL
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        PLATFORM_SHELL = sh
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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    UNAMEOS = $(shell uname)
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    ifeq ($(UNAMEOS),Linux)
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        PLATFORM_OS = LINUX
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    endif
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    ifndef PLATFORM_SHELL
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        PLATFORM_SHELL = sh
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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    ifeq ($(OS),Windows_NT)
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        PLATFORM_OS = WINDOWS
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        ifndef PLATFORM_SHELL
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            PLATFORM_SHELL = cmd
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        endif
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    else
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        UNAMEOS = $(shell uname)
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        ifeq ($(UNAMEOS),Linux)
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            PLATFORM_OS = LINUX
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        endif
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        ifeq ($(UNAMEOS),Darwin)
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            PLATFORM_OS = OSX
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        endif
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        ifndef PLATFORM_SHELL
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            PLATFORM_SHELL = sh
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        endif
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    endif
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endif
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# Default path for raylib on Raspberry Pi
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ifeq ($(PLATFORM),PLATFORM_RPI)
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    RAYLIB_PATH        ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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    RAYLIB_PATH        ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
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ifeq ($(OS),Windows_NT)
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    ifeq ($(PLATFORM),PLATFORM_WEB)
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        # Emscripten required variables
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        EMSDK_PATH         ?= C:/emsdk
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        EMSCRIPTEN_PATH    ?= $(EMSDK_PATH)/upstream/emscripten
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        CLANG_PATH          = $(EMSDK_PATH)/upstream/bin
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        PYTHON_PATH         = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
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        NODE_PATH           = $(EMSDK_PATH)/node/14.15.5_64bit/bin
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        export PATH         = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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    endif
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endif
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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    ifeq ($(PLATFORM_OS),OSX)
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        # OSX default compiler
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        CC = clang
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    endif
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    ifeq ($(PLATFORM_OS),BSD)
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        # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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        CC = clang
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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    ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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        # Define RPI cross-compiler
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        #CC = armv6j-hardfloat-linux-gnueabi-gcc
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        CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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    # HTML5 emscripten compiler
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    # WARNING: To compile to HTML5, code must be redesigned
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    # to use emscripten.h and emscripten_set_main_loop()
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    CC = emcc
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endif
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# Define default make program: MAKE
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#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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    ifeq ($(PLATFORM_OS),WINDOWS)
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        MAKE = mingw32-make
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    endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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    MAKE = mingw32-make
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endif
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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#  -O1                  defines optimization level
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		||||
#  -g                   include debug information on compilation
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		||||
#  -s                   strip unnecessary data from build
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		||||
#  -Wall                turns on most, but not all, compiler warnings
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		||||
#  -std=c99             defines C language mode (standard C from 1999 revision)
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		||||
#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
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		||||
#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
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		||||
#  -Wno-unused-value    ignore unused return values of some functions (i.e. fread())
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		||||
#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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		||||
CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
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ifeq ($(BUILD_MODE),DEBUG)
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		||||
    CFLAGS += -g -D_DEBUG
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		||||
else
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		||||
    ifeq ($(PLATFORM),PLATFORM_WEB)
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		||||
        ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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		||||
            CFLAGS += -O3
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		||||
        else
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		||||
            CFLAGS += -Os
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		||||
        endif
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    else
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		||||
        CFLAGS += -s -O2
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		||||
    endif
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		||||
endif
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		||||
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		||||
# Additional flags for compiler (if desired)
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		||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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		||||
    ifeq ($(PLATFORM_OS),LINUX)
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		||||
        ifeq ($(RAYLIB_LIBTYPE),STATIC)
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		||||
            CFLAGS += -D_DEFAULT_SOURCE
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		||||
        endif
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		||||
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
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		||||
            # Explicitly enable runtime link to libraylib.so
 | 
			
		||||
            CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
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		||||
        endif
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		||||
    endif
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		||||
endif
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		||||
ifeq ($(PLATFORM),PLATFORM_RPI)
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		||||
    CFLAGS += -std=gnu99
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		||||
endif
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		||||
ifeq ($(PLATFORM),PLATFORM_DRM)
 | 
			
		||||
    CFLAGS += -std=gnu99 -DEGL_NO_X11
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		||||
endif
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		||||
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		||||
# Define include paths for required headers: INCLUDE_PATHS
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		||||
# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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		||||
#------------------------------------------------------------------------------------------------
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		||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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		||||
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		||||
# Define additional directories containing required header files
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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		||||
    ifeq ($(PLATFORM_OS),BSD)
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		||||
        INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
        INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_RPI)
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		||||
    INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
 | 
			
		||||
    INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
 | 
			
		||||
    INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DRM)
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		||||
    INCLUDE_PATHS += -I/usr/include/libdrm
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		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_WEB)
 | 
			
		||||
    INCLUDE_PATHS += -I$(EMSCRIPTEN_PATH)/cache/sysroot/include
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# Define library paths containing required libs: LDFLAGS
 | 
			
		||||
#------------------------------------------------------------------------------------------------
 | 
			
		||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 | 
			
		||||
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | 
			
		||||
    ifeq ($(PLATFORM_OS),WINDOWS)
 | 
			
		||||
        # NOTE: The resource .rc file contains windows executable icon and properties
 | 
			
		||||
        LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
 | 
			
		||||
        # -Wl,--subsystem,windows hides the console window
 | 
			
		||||
        ifeq ($(BUILD_MODE), RELEASE)
 | 
			
		||||
            LDFLAGS += -Wl,--subsystem,windows
 | 
			
		||||
        endif
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
        LDFLAGS += -L$(RAYLIB_LIB_PATH)
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),BSD)
 | 
			
		||||
        LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_WEB)
 | 
			
		||||
    # -Os                        # size optimization
 | 
			
		||||
    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
 | 
			
		||||
    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
 | 
			
		||||
    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
 | 
			
		||||
    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) (67108864 = 64MB)
 | 
			
		||||
    # -s USE_PTHREADS=1          # multithreading support
 | 
			
		||||
    # -s WASM=0                  # disable Web Assembly, emitted by default
 | 
			
		||||
    # -s ASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS
 | 
			
		||||
    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
 | 
			
		||||
    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
 | 
			
		||||
    # --profiling                # include information for code profiling
 | 
			
		||||
    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
 | 
			
		||||
    # --preload-file resources   # specify a resources folder for data compilation
 | 
			
		||||
    # --source-map-base          # allow debugging in browser with source map
 | 
			
		||||
    LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
 | 
			
		||||
    
 | 
			
		||||
    # Build using asyncify
 | 
			
		||||
    ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
 | 
			
		||||
        LDFLAGS += -s ASYNCIFY
 | 
			
		||||
    endif
 | 
			
		||||
    
 | 
			
		||||
    # Add resources building if required
 | 
			
		||||
    ifeq ($(BUILD_WEB_RESOURCES),TRUE)
 | 
			
		||||
        LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
 | 
			
		||||
    endif
 | 
			
		||||
    
 | 
			
		||||
    # Add debug mode flags if required
 | 
			
		||||
    ifeq ($(BUILD_MODE),DEBUG)
 | 
			
		||||
        LDFLAGS += -s ASSERTIONS=1 --profiling
 | 
			
		||||
    endif
 | 
			
		||||
 | 
			
		||||
    # Define a custom shell .html and output extension
 | 
			
		||||
    LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
 | 
			
		||||
    EXT = .html
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_RPI)
 | 
			
		||||
    LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# Define libraries required on linking: LDLIBS
 | 
			
		||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
 | 
			
		||||
#------------------------------------------------------------------------------------------------
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | 
			
		||||
    ifeq ($(PLATFORM_OS),WINDOWS)
 | 
			
		||||
        # Libraries for Windows desktop compilation
 | 
			
		||||
        # NOTE: WinMM library required to set high-res timer resolution
 | 
			
		||||
        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
 | 
			
		||||
        # Required for physac examples
 | 
			
		||||
        LDLIBS += -static -lpthread
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
        # Libraries for Debian GNU/Linux desktop compiling
 | 
			
		||||
        # NOTE: Required packages: libegl1-mesa-dev
 | 
			
		||||
        LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
 | 
			
		||||
 | 
			
		||||
        # On X11 requires also below libraries
 | 
			
		||||
        LDLIBS += -lX11
 | 
			
		||||
        # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
 | 
			
		||||
        #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
 | 
			
		||||
 | 
			
		||||
        # On Wayland windowing system, additional libraries requires
 | 
			
		||||
        ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
 | 
			
		||||
            LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
 | 
			
		||||
        endif
 | 
			
		||||
        # Explicit link to libc
 | 
			
		||||
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
 | 
			
		||||
            LDLIBS += -lc
 | 
			
		||||
        endif
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),OSX)
 | 
			
		||||
        # Libraries for OSX 10.9 desktop compiling
 | 
			
		||||
        # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
 | 
			
		||||
        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),BSD)
 | 
			
		||||
        # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
 | 
			
		||||
        # NOTE: Required packages: mesa-libs
 | 
			
		||||
        LDLIBS = -lraylib -lGL -lpthread -lm
 | 
			
		||||
 | 
			
		||||
        # On XWindow requires also below libraries
 | 
			
		||||
        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_RPI)
 | 
			
		||||
    # Libraries for Raspberry Pi compiling
 | 
			
		||||
    # NOTE: Required packages: libasound2-dev (ALSA)
 | 
			
		||||
    LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
 | 
			
		||||
    ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
 | 
			
		||||
        LDLIBS += -lvchiq_arm -lvcos
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DRM)
 | 
			
		||||
    # Libraries for DRM compiling
 | 
			
		||||
    # NOTE: Required packages: libasound2-dev (ALSA)
 | 
			
		||||
    LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_WEB)
 | 
			
		||||
    # Libraries for web (HTML5) compiling
 | 
			
		||||
    LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# Define source code object files required
 | 
			
		||||
#------------------------------------------------------------------------------------------------
 | 
			
		||||
PROJECT_SOURCE_FILES ?= \
 | 
			
		||||
    main.c \
 | 
			
		||||
 | 
			
		||||
# Define all object files from source files
 | 
			
		||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Define processes to execute
 | 
			
		||||
#------------------------------------------------------------------------------------------------
 | 
			
		||||
# For Android platform we call a custom Makefile.Android
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
 | 
			
		||||
    MAKEFILE_PARAMS = -f Makefile.Android
 | 
			
		||||
    export PROJECT_NAME
 | 
			
		||||
    export PROJECT_SOURCE_FILES
 | 
			
		||||
else
 | 
			
		||||
    MAKEFILE_PARAMS = $(PROJECT_NAME)
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# Default target entry
 | 
			
		||||
# NOTE: We call this Makefile target or Makefile.Android target
 | 
			
		||||
all:
 | 
			
		||||
	$(MAKE) $(MAKEFILE_PARAMS)
 | 
			
		||||
 | 
			
		||||
# Project target defined by PROJECT_NAME
 | 
			
		||||
$(PROJECT_NAME): $(OBJS)
 | 
			
		||||
	$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 | 
			
		||||
 | 
			
		||||
# Compile source files
 | 
			
		||||
# NOTE: This pattern will compile every module defined on $(OBJS)
 | 
			
		||||
%.o: %.c
 | 
			
		||||
	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 | 
			
		||||
 | 
			
		||||
run:
 | 
			
		||||
	$(MAKE) $(MAKEFILE_PARAMS)
 | 
			
		||||
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | 
			
		||||
    ifeq ($(PLATFORM_OS),WINDOWS)
 | 
			
		||||
		$(PROJECT_NAME)
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
		./$(PROJECT_NAME)
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),OSX)
 | 
			
		||||
		./$(PROJECT_NAME)
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
.PHONY: clean_shell_cmd clean_shell_sh
 | 
			
		||||
 | 
			
		||||
# Clean everything
 | 
			
		||||
clean:	clean_shell_$(PLATFORM_SHELL)
 | 
			
		||||
	@echo Cleaning done
 | 
			
		||||
 | 
			
		||||
clean_shell_sh:
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
		find . -type f -executable -delete
 | 
			
		||||
		rm -fv *.o
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),OSX)
 | 
			
		||||
		find . -type f -perm +ugo+x -delete
 | 
			
		||||
		rm -f *.o
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_RPI)
 | 
			
		||||
	find . -type f -executable -delete
 | 
			
		||||
	rm -fv *.o
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_DRM)
 | 
			
		||||
	find . -type f -executable -delete
 | 
			
		||||
	rm -fv *.o
 | 
			
		||||
endif
 | 
			
		||||
ifeq ($(PLATFORM),PLATFORM_WEB)
 | 
			
		||||
    ifeq ($(PLATFORM_OS),LINUX)
 | 
			
		||||
		rm -fv *.o $(PROJECT_NAME).data $(PROJECT_NAME).html $(PROJECT_NAME).js $(PROJECT_NAME).wasm
 | 
			
		||||
    endif
 | 
			
		||||
    ifeq ($(PLATFORM_OS),OSX)
 | 
			
		||||
		rm -f *.o $(PROJECT_NAME).data $(PROJECT_NAME).html $(PROJECT_NAME).js $(PROJECT_NAME).wasm
 | 
			
		||||
    endif
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# Set specific target variable
 | 
			
		||||
clean_shell_cmd: SHELL=cmd
 | 
			
		||||
clean_shell_cmd:
 | 
			
		||||
	del *.o *.exe $(PROJECT_NAME).data $(PROJECT_NAME).html $(PROJECT_NAME).js $(PROJECT_NAME).wasm /s
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,87 @@
 | 
			
		|||
/*******************************************************************************************
 | 
			
		||||
*
 | 
			
		||||
*   raylib [core] example - Basic window (adapted for HTML5 platform)
 | 
			
		||||
*
 | 
			
		||||
*   NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
 | 
			
		||||
*   As you will notice, code structure is slightly diferent to the other examples...
 | 
			
		||||
*   To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
 | 
			
		||||
*
 | 
			
		||||
*   Example originally created with raylib 1.3, last time updated with raylib 1.3
 | 
			
		||||
*
 | 
			
		||||
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | 
			
		||||
*   BSD-like license that allows static linking with closed source software
 | 
			
		||||
*
 | 
			
		||||
*   Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
 | 
			
		||||
*
 | 
			
		||||
********************************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "raylib.h"
 | 
			
		||||
 | 
			
		||||
//#define PLATFORM_WEB
 | 
			
		||||
 | 
			
		||||
#if defined(PLATFORM_WEB)
 | 
			
		||||
    #include <emscripten/emscripten.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
// Global Variables Definition
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
const int screenWidth = 800;
 | 
			
		||||
const int screenHeight = 450;
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
// Module functions declaration
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
void UpdateDrawFrame(void);     // Update and Draw one frame
 | 
			
		||||
 | 
			
		||||
//------------------------------------------------------------------------------------
 | 
			
		||||
// Program main entry point
 | 
			
		||||
//------------------------------------------------------------------------------------
 | 
			
		||||
int main(void)
 | 
			
		||||
{
 | 
			
		||||
    // Initialization
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
 | 
			
		||||
 | 
			
		||||
#if defined(PLATFORM_WEB)
 | 
			
		||||
    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
 | 
			
		||||
#else
 | 
			
		||||
    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
			
		||||
    {
 | 
			
		||||
        UpdateDrawFrame();
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    // De-Initialization
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
    CloseWindow();        // Close window and OpenGL context
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
// Module Functions Definition
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
void UpdateDrawFrame(void)
 | 
			
		||||
{
 | 
			
		||||
    // Update
 | 
			
		||||
    //----------------------------------------------------------------------------------
 | 
			
		||||
    // TODO: Update your variables here
 | 
			
		||||
    //----------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
    // Draw
 | 
			
		||||
    //----------------------------------------------------------------------------------
 | 
			
		||||
    BeginDrawing();
 | 
			
		||||
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
 | 
			
		||||
        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
 | 
			
		||||
 | 
			
		||||
    EndDrawing();
 | 
			
		||||
    //----------------------------------------------------------------------------------
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,2 @@
 | 
			
		|||
#!/bin/sh
 | 
			
		||||
gcc main.c $(pkg-config --libs --cflags raylib) -o parthanon
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,89 @@
 | 
			
		|||
#include "raylib.h"
 | 
			
		||||
#include "raymath.h"
 | 
			
		||||
 | 
			
		||||
int main(int argc, char **argv) {
 | 
			
		||||
  const int screen_width = 800;
 | 
			
		||||
  const int screen_height = 450;
 | 
			
		||||
 | 
			
		||||
  InitWindow(screen_width, screen_height, "Parthanon 3D");
 | 
			
		||||
 | 
			
		||||
  Camera camera = {0}; // camera location places is about the center.
 | 
			
		||||
  camera.position = (Vector3){-9.0f, 9.0f, 4.0f};
 | 
			
		||||
  camera.target = (Vector3){9.0f, 9.0f, 0.0f};
 | 
			
		||||
  camera.up = (Vector3){0.0f, 1.0f, 0.0f};
 | 
			
		||||
  camera.fovy = 60.0f;
 | 
			
		||||
  camera.projection = CAMERA_PERSPECTIVE;
 | 
			
		||||
 | 
			
		||||
  Ray ray = {0};
 | 
			
		||||
 | 
			
		||||
  Model parth = LoadModel("parthanon.obj");
 | 
			
		||||
  Texture2D texture = LoadTexture("parthanon.png");
 | 
			
		||||
  parth.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
 | 
			
		||||
 | 
			
		||||
  Vector3 parthPos = {0.0f, 0.0f, 0.0f};
 | 
			
		||||
  BoundingBox parthBB = GetMeshBoundingBox(parth.meshes[0]);
 | 
			
		||||
 | 
			
		||||
  DisableCursor();
 | 
			
		||||
  SetTargetFPS(60);
 | 
			
		||||
 | 
			
		||||
  while (!WindowShouldClose()) {
 | 
			
		||||
 | 
			
		||||
    UpdateCamera(&camera, CAMERA_FIRST_PERSON);
 | 
			
		||||
 | 
			
		||||
    RayCollision collision = {0};
 | 
			
		||||
    collision.distance = 10000000.0f; // arbitrary reasonable distance.
 | 
			
		||||
    collision.hit = false;
 | 
			
		||||
 | 
			
		||||
    // ray pointing down so we are always just above the floor.
 | 
			
		||||
    ray = (Ray){camera.position, (Vector3){0.0f, -1.0f, 0.0f}};
 | 
			
		||||
 | 
			
		||||
    RayCollision boxHitInfo = GetRayCollisionBox(ray, parthBB);
 | 
			
		||||
    if ((boxHitInfo.hit) && (boxHitInfo.distance < collision.distance)) {
 | 
			
		||||
      collision = boxHitInfo;
 | 
			
		||||
 | 
			
		||||
      RayCollision meshHitInfo = {0};
 | 
			
		||||
      for (int m = 0; m < parth.meshCount; m++) {
 | 
			
		||||
        meshHitInfo =
 | 
			
		||||
            GetRayCollisionMesh(ray, parth.meshes[m], parth.transform);
 | 
			
		||||
        if (meshHitInfo.hit) {
 | 
			
		||||
          if ((!collision.hit) || (collision.distance > meshHitInfo.distance)) {
 | 
			
		||||
            collision = meshHitInfo;
 | 
			
		||||
          }
 | 
			
		||||
          break;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (meshHitInfo.hit) {
 | 
			
		||||
        collision = meshHitInfo;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    BeginDrawing();
 | 
			
		||||
 | 
			
		||||
    ClearBackground(RAYWHITE);
 | 
			
		||||
 | 
			
		||||
    BeginMode3D(camera);
 | 
			
		||||
 | 
			
		||||
    DrawModel(parth, parthPos, 1.0f, WHITE);
 | 
			
		||||
 | 
			
		||||
    if (collision.hit) {
 | 
			
		||||
      camera.position.y = collision.point.y + 0.4; // Camera position
 | 
			
		||||
      if (camera.position.y < 0.0f) {
 | 
			
		||||
        camera.position.y = 0.4f;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DrawGrid(10, 10.0f);
 | 
			
		||||
 | 
			
		||||
    EndMode3D();
 | 
			
		||||
 | 
			
		||||
    DrawFPS(10, 10);
 | 
			
		||||
 | 
			
		||||
    EndDrawing();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  UnloadModel(parth);
 | 
			
		||||
  UnloadTexture(texture);
 | 
			
		||||
  CloseWindow();
 | 
			
		||||
  return 0;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,57 @@
 | 
			
		|||
<!doctype html>
 | 
			
		||||
<html lang="en-us">
 | 
			
		||||
  <head>
 | 
			
		||||
    <meta charset="utf-8">
 | 
			
		||||
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
 | 
			
		||||
    <title>raylib web game</title>
 | 
			
		||||
    
 | 
			
		||||
    <style>
 | 
			
		||||
        body { margin: 0px; }
 | 
			
		||||
        canvas.emscripten { border: 0px none; background-color: black; }
 | 
			
		||||
    </style>
 | 
			
		||||
    <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
 | 
			
		||||
    <script type='text/javascript'>
 | 
			
		||||
        function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
 | 
			
		||||
        {
 | 
			
		||||
            var isSafari = false; // Not supported, navigator.userAgent access is being restricted
 | 
			
		||||
            //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
 | 
			
		||||
            var data = FS.readFile(memoryFSname);
 | 
			
		||||
            var blob;
 | 
			
		||||
 | 
			
		||||
            if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
 | 
			
		||||
            else blob = new Blob([data.buffer], { type: "application/octet-binary" });
 | 
			
		||||
 | 
			
		||||
            // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
 | 
			
		||||
            // in Settings/Advanced/Downloads section you have a setting:
 | 
			
		||||
            // 'Ask where to save each file before downloading' - which you can set true/false.
 | 
			
		||||
            // If you enable this setting it would always ask you and bring the SaveAsDialog
 | 
			
		||||
            saveAs(blob, localFSname);
 | 
			
		||||
        }
 | 
			
		||||
    </script>
 | 
			
		||||
    </head>
 | 
			
		||||
    <body>
 | 
			
		||||
        <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
 | 
			
		||||
        <p id="output" />
 | 
			
		||||
        <script>
 | 
			
		||||
            var Module = {
 | 
			
		||||
                print: (function() {
 | 
			
		||||
                    var element = document.getElementById('output');
 | 
			
		||||
                    if (element) element.value = ''; // clear browser cache
 | 
			
		||||
                    return function(text) {
 | 
			
		||||
                        if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
 | 
			
		||||
                        console.log(text);
 | 
			
		||||
                        if (element) {
 | 
			
		||||
                          element.value += text + "\n";
 | 
			
		||||
                          element.scrollTop = element.scrollHeight; // focus on bottom
 | 
			
		||||
                        }
 | 
			
		||||
                    };
 | 
			
		||||
                })(),            
 | 
			
		||||
                canvas: (function() {
 | 
			
		||||
                    var canvas = document.getElementById('canvas');
 | 
			
		||||
                    return canvas;
 | 
			
		||||
                })()
 | 
			
		||||
            };
 | 
			
		||||
        </script>
 | 
			
		||||
        {{{ SCRIPT }}}
 | 
			
		||||
    </body>
 | 
			
		||||
</html>
 | 
			
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# Blender 3.6.2 MTL File: 'parthanon.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
 | 
			
		||||
newmtl Material
 | 
			
		||||
Ns 250.000000
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.800000 0.800000 0.800000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.450000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
										
											
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