58 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!doctype html>
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<html lang="en-us">
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  <head>
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    <meta charset="utf-8">
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    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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    <title>raylib web game</title>
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    <style>
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        body { margin: 0px; }
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        canvas.emscripten { border: 0px none; background-color: black; }
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    </style>
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    <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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    <script type='text/javascript'>
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        function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
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        {
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            var isSafari = false; // Not supported, navigator.userAgent access is being restricted
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            //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
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            var data = FS.readFile(memoryFSname);
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            var blob;
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            if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
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            else blob = new Blob([data.buffer], { type: "application/octet-binary" });
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            // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
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            // in Settings/Advanced/Downloads section you have a setting:
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            // 'Ask where to save each file before downloading' - which you can set true/false.
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            // If you enable this setting it would always ask you and bring the SaveAsDialog
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            saveAs(blob, localFSname);
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        }
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    </script>
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    </head>
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    <body>
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        <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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        <p id="output" />
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        <script>
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            var Module = {
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                print: (function() {
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                    var element = document.getElementById('output');
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                    if (element) element.value = ''; // clear browser cache
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                    return function(text) {
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                        if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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                        console.log(text);
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                        if (element) {
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                          element.value += text + "\n";
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                          element.scrollTop = element.scrollHeight; // focus on bottom
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                        }
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                    };
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                })(),            
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                canvas: (function() {
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                    var canvas = document.getElementById('canvas');
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                    return canvas;
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                })()
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            };
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        </script>
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        {{{ SCRIPT }}}
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    </body>
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</html>
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