14 KiB
zwl (zongors world language) Design parameters
What is zwl?
zwl is an esoteric programming language that is trying way too hard to be a serious programming language.
It is inspired by both esoteric programming languages, like var'aq, uiua, and TIS-100 assembly and serious programming languages like C, Perl, Common Lisp, Lua, Rust, Go, Odin, Zig, Elixir, and Haskell.
What are the features in zwl?
In general the paradigms are designed to be: var'aq-like, Interpreted, Distributed, Concurrent, and have an option to be JIT.
What is the purpose of this language?
zwl acts as the assembly language for the universe machine. it allows for a user to manipulate the world machine.
zwl Grammar and Specification
How do I read these operations?
With most of the operations below they will be in the follwing format
anything between « » should be read as a type of thing and not a literal
for any operations they will look like
« input arguments » operator
« output arguments »
unless stated you should assume that any arguments are pushed or poped from the nodes stack, if it does not return a value I will use -
Form
- describe storage objects "the ideal state of the object"
- atoms (invoked forms) are stored in the internal database which is why they need version numbers
- Forms can be implementations of interfaces, collsions are not important as the names of interfaces only carry what needs to be implemented a not any implemtntation itself. for people coming from OOP you can think of this similar to an abstract class.
- there are also a list of "substantial forms" which come with the language which are the building blocks for more complex forms. If you are coming from object oriented languages you can think of this as "primitive types"
- the "constructor" of it is
- string for the name of the form
- this returns how many dimensions it can exist in, 0th means non drawable, 2 means 2D GUI usually, 3 means 3D object, and >3 is somthing you will have to implement yourself, e.g. miegakure
- this is for the unit/measures system
- some kind of procedure to draw the element in space or None
- a position in space or None
- the list of allowed forms that can be used as input
- a list containing the data of that form
"form-name" «dimensions» «unit» «display» «position» («list» «of» «allowed» «input» «forms» …) («data» …) frmdef
-
Substantial Forms
numeric
bit (or unsigned units)
«hex number» 8 u
u8
«hex number» «hex number» 16 u
u16
«hex number» «hex number» «hex number» 32 u
u32
«hex number» «hex number» «hex number» «hex number» 64 u
u64
integer (signed)
«hex number» 8 i
u8
«hex number» «hex number» 16 i
u16
«hex number» «hex number» «hex number» 32 i
u32
«hex number» «hex number» «hex number» «hex number» 64 i
u64
real
«hex number» «hex number» «hex number» 32 f
f32
«hex number» «hex number» «hex number» «hex number» 64 f
f64
string
" «utf8 encoded characters» "
string
strings are always utf8, other formats will need to be done manually
logical
true
true
bool
false
false
bool
panic
calling panic on a variable that has an error will halt execution of the node that is running. it will broadcast the reason to the main kernel and to all other nodes listening
"reason" panic
-
datastructures
list
A list will act similar to a list in LISP, it is esentially a block of memory that has an internal "length" and other operations.
( «item» «item2» … )
Basic operators
The following is a list of global operators and their effect:
comment (looks for another ! to close)
! any raw text here !
-
anonymous subtroutine
{ … }
subroutine
sets a value in the node's map
"«name of the value [no spaces]»" «value» set
-
delete from node's map
«name-of-the-item» del
adds the top values on the stack
num num add
num (of same type)
subtracts the top values on the stack
num num sub
num (of same type)
multiplys the top values on the stack
num num mul
num (of same type)
divides the top values on the stack
num num div
num (of same type)
does a n'th power the top values on the stack
num num pow
num (of same type)
returns the divisor of the top values on the stack
num num mod
num (of same type)
checks if the top values on the stack are equal
val val eq
bool
checks if the top values on the stack are not equal
val val ne
bool
checks if the top values on the stack are equal
val val not
bool
does an and operation on the top of the stack
bool bool and
bool
does an or operation on the top of the stack
bool bool or
bool
does an not-or operation on the top of the stack
bool bool nor
bool
does an not-and operation on the top of the stack
bool bool nand
bool
does an exclusive or operation on the top of the stack
bool bool xor
bool
does an bitwise and operation on the top of the stack
val val band
val (of same type)
does an bitwise or operation on the top of the stack
val val bor
val (of same type)
does an bitwise nor operation on the top of the stack
val val bnor
val (of same type)
does an bitwise xor operation on the top of the stack
val val bxor
val (of same type)
does an bitwise shift left
val num sll
val (of same type)
does an bitwise shift right
val num srl
val (of same type)
checks the form of the value on top of the stack
«value» «form» ?
bool
Atom
An atom is an invoked form. For those of you coming from an object oriented language this is similar to creating an object on the heap using "new" keyword or the like
Atoms are pushed onto the stack of the node they are running in.
Here is an example of creating an atom and storing it as a variable in nram (the nodes map)
"atom name" («fields», …) «form»
set
Tunnel
Represents a path to a file, url endpoint, other process endpoint (like a socket, etc.)
Tunnels are inspired by translators in gnu/hurd, plan9 9p protocol, and unix sockets
tunnels are invoked like atoms, but have scope like control flow end scope closes the tunnel
note the form must always be of a form which is "tunnel-able" i.e. Files, sockets, etc
subroutines for tunnels
create a new tunnel
«field», … «tunnel-able form»
tunnel
open communication
args, … attach
bool tunnel
close communication
tunnel clunk
bool
cancels long operation and dumps whatever is in buffer
tunnel flush
bool tunnel
opens a tunnel for doing operations on
tunnel resource mode open
bool tunnel
creates the object from the database graph/file from file structure
tunnel resource create
bool tunnel
reads from a tunnel
tunnel resource read
«form» tunnel
writes to a tunnel, gets response from endpoint
tunnel resource data write
bool tunnel
removes the object from the database graph/file from file structure
tunnel resource remove
bool tunnel
returns the status of the file/resource
tunnel resource stat
tunnel «status data»
returns the version code for the connected tunnel, returns of version info
tunnel version
(list) tunnel
moves around the filesystem or through the graph
tunnel "path-or-endpoint" walk
bool tunnel
example
"echo-tunnel" "user" "auth" "http://example.com" url attach set ! create a new tunnel called "echo tunnel" and attach it to the resource !
"hello world" "/some/rest/echo" echo-tunnel open pop write ! open the endpoint and read write the "hello world" to it !
echo-tunnel read std write ! syncronously read in the data echoed back from the endpoint and print it to stdout !
flush
clunk pop
"echo-tunnel" del
in "terminal mode" the default tunnel is std
in "web mode" the default tunnels are log, info, trace, warn, error, but note these are all special tunnels which only accept write commands
built in tunnleable forms
file
A file that exists on the local filesystem
http
A file or data endpoint that exists on the internet or other network using the http protocol
https
A file or data endpoint that exists on the internet or other network using the https protocol
9p
A file or data endpoint that exists on the internet or other network using the 9p protocol
subroutines
{ «instructions» }
- Subroutines in stdlib
- sort
- filter
- trig functions
- calc functions
- statistical functions
- I/O
- networking
- more...
Control flow
loops
runs the subroutine infinitely until it breaks or panics
{ «body» } loop
?
runs the subroutine a given number of times
«some numeric value» { «body» } repeat
?
runs the subroutine for each element on the stack
{ «body» } map
?
Libraries and “includes”
In most languages the include or use statements get libraries which link to other files and so on. This quickly gets confusing and so requires package managers and installers, etc. The other way to do this would be to just specifically “name” the paths using a tunnel and import it. You can even use localization tokens to create config files. Since everything is lazily compiled jit anyways it (in theory) doesn't hurt performance much.
The import subroutine takes in a tunnel and evaluates the contents in the node. import the same as creating a tunnel, reading the contents, and evaluating the response.
"«string of resource location»" «tunnel-able form» import
-
For example:
"./some_local_file.zwl" file import ! imports a local file
"/lib/stdlib.zwl" file import ! imports the standard library
"/some_user/some_library/some_file.zwl" "raw.githubusercontent.com" https import ! imports the contents of this url
Universe
All forms and complications exist within the universe. The universe can be thought of as the "global" namespace in an object oriented language or as the kernel for the "atom processes" to exist in. a "main" space should be created that invokes the required startup atoms of the syntax. in kOS this actually is the kernel layer
GUI
The GUI is inspired by PicoLisp and Electron, using a web browser engine to render the GUI including 3D stuff like webgl. Most html elements have an analogous form in zwl: Tables, lists, links, buttons, input boxes, etc. In kOS these are replaces by its own version of these forms.
These of course can be wrapped in your own implementations. The idea is that on zwls side all UI is unified by forms but also is interoperable with HTML, templating engines, or gui libraries
Concurrency
As in elixir there are as many schedulers as there are cores for your cpu Like in CM and real time micro architecture systems like QNX tasks are scheduled based on priority and must stay within a time limit or it will be “punished” into a lower priority Threading in zwl are split up into tasks (which take input) and daemons (which take no input) Tasks are spawned whereas daemons are summoned Message passing can be achieved by using tunnels.
probably should take concurrency stuff from golang; its very nice
Appendicies
Data
- describing data
- numeric
- string
- logical
- complex
- point
- edge
- color
- many more
- qualitative
- sentiment analysis
- more...
- measurements
- time
- unit
- seconds (s)
- subforms
- date
- Default is ISO 8601
- date
- unit
- length
- unit
- metre (m)
- subforms
- angle
- radian (rad)
- angle
- unit
- mass
- unit
- kilogram (kg)
- unit
- electric current
- unit
- ampere (a)
- unit
- temperature
- unit
- kelvin (K)
- unit
- amount of substance
- unit
- mol (mol)
- unit
- luminous intensity
- unit
- candela (candela)
- unit
- more...
- time
Inputing data
- stdio
- program args
- command line
- reading from other source
- gui
- input boxes
- forms
- many others
Storing descriptions of data
- internal
- graph
- array
- list
- set
- map
- graph
- external
- database
- local
- cloud
- database
- writing data
- stdout
- stderr
- writing to other source
- file
- tape
- socket
Manipulating data
- algorithms
- sort
- filter
- math functions
- trigonometric
- statistics
- calculus
- many more
- Validating data
- business rules
- constraints
- formulas
Displaying data
- objects
- 3d models
- 2d models
- graphs
- tables
- infographics
- written output
- ai generated text
System/World Objects
- Viewing objects in nth dimensional space
- Animations
- moving the objects in space
- manipulating objects
- Interaction from user input on objects in space
- Creating
Communication
- Sending and receiving data
- protocols
- Controlling real world objects
- embedded programs
- web programs
- mobile
- desktop
- smart devices (IOT)
- Encryption
- hashing
- keys
- more ...
Meta
- documentation
- tutorials
- metaprogramming
- macros
- generating objects automatically
Data Description
- windowing system
- window
- terminal
- web browser
- form of the object (description)
- version number
- fields
- forms
- what dimensional object
- unit form / measurements
- display
- What the UI default should be
- type of display
- position in space
- user controls
- validations
- communications
- CRUD
- create
- read
- update
- delete