Update README.org

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zongor 2025-05-24 23:41:55 -04:00
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- Simple, portable, lightweight
- Targets permacomputing, game world preservation, rapid prototyping, and indie games.
- No macros or object hierarchies—prioritizes clarity and explicit behavior.
- C-family syntax.
- C/Zig-like syntax.
** Engine & Tooling
- Integrated 2D/3D rendering system: