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* Key Features
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** Core Philosophy
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- Simple, portable, lightweight syntax inspired by C.
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- Simple, portable, lightweight
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- Targets permacomputing, game world preservation, rapid prototyping, and indie games.
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- No macros or object hierarchies—prioritizes clarity and explicit behavior.
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- C-family syntax.
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** Engine & Tooling
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- Integrated 2D/3D rendering system:
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- Immediate-mode canvas-based 3D rendering with low-poly 5th–6th gen console aesthetics.
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- Immediate-mode canvas-based 3D rendering with low-poly 5th-6th gen console aesthetics.
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- 2D overlays styled after ImGui.
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- [[https://www.libsdl.org/][SDL2]] backend for input, audio, and cross-platform compatibility.
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- Tree-walk interpreter + stack-based bytecode VM:
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* Community & Collaboration
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- Website: [[https://yourwebsite.org/permalang][https://alfrescocavern.com/ztl]]
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- Website: [[https://alfrescocavern.com/][https://alfrescocavern.com/]]
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- License: GPLv3
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- Chat: Not yet
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- [ ] 3D rendering pipeline + ImGui-style GUI.
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- [ ] Standard library and FFI examples.
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- [ ] Emacs/Vim tooling + website launch.
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- [ ] Fixed point for numbers for microcontrollers/retro computers without fpu
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- [ ] Custom renderer without SDL for portability
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* Motivation
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ztl bridges retro-inspired creativity with modern portability for:
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ZTL bridges retro-inspired creativity with modern portability for:
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- Game jams (rapid prototyping + 3D engine).
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- Indie games (5th/6th-gen aesthetics).
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- Permacomputing (low-resource, sustainable code).
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- Education (simple VM/language design).
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* Contributing
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Contributions welcome! Join the community or submit PRs on GitHub/GitLab/yourrepo.
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