From 183e3d5400c797b97372471581184acadcbd1229 Mon Sep 17 00:00:00 2001 From: zongor Date: Sat, 24 May 2025 23:41:08 -0400 Subject: [PATCH] Update README.org --- README.org | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/README.org b/README.org index 53510ab..4705fca 100644 --- a/README.org +++ b/README.org @@ -14,13 +14,14 @@ * Key Features ** Core Philosophy - - Simple, portable, lightweight syntax inspired by C. + - Simple, portable, lightweight - Targets permacomputing, game world preservation, rapid prototyping, and indie games. - No macros or object hierarchies—prioritizes clarity and explicit behavior. + - C-family syntax. ** Engine & Tooling - Integrated 2D/3D rendering system: - - Immediate-mode canvas-based 3D rendering with low-poly 5th–6th gen console aesthetics. + - Immediate-mode canvas-based 3D rendering with low-poly 5th-6th gen console aesthetics. - 2D overlays styled after ImGui. - [[https://www.libsdl.org/][SDL2]] backend for input, audio, and cross-platform compatibility. - Tree-walk interpreter + stack-based bytecode VM: @@ -68,7 +69,7 @@ * Community & Collaboration -- Website: [[https://yourwebsite.org/permalang][https://alfrescocavern.com/ztl]] +- Website: [[https://alfrescocavern.com/][https://alfrescocavern.com/]] - License: GPLv3 - Chat: Not yet @@ -78,14 +79,14 @@ - [ ] 3D rendering pipeline + ImGui-style GUI. - [ ] Standard library and FFI examples. - [ ] Emacs/Vim tooling + website launch. +- [ ] Fixed point for numbers for microcontrollers/retro computers without fpu +- [ ] Custom renderer without SDL for portability * Motivation -ztl bridges retro-inspired creativity with modern portability for: +ZTL bridges retro-inspired creativity with modern portability for: - Game jams (rapid prototyping + 3D engine). - Indie games (5th/6th-gen aesthetics). - Permacomputing (low-resource, sustainable code). - Education (simple VM/language design). -* Contributing - Contributions welcome! Join the community or submit PRs on GitHub/GitLab/yourrepo.