206 lines
4.7 KiB
C
206 lines
4.7 KiB
C
#include "devices.h"
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#include <stdio.h>
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#include <string.h>
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#include <emscripten.h>
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#include <emscripten/html5.h>
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i32 console_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
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USED(mode);
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USED(size);
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ConsoleDeviceData *console = (ConsoleDeviceData *)data;
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console->handle = handle;
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &console->handle, sizeof(u32));
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return 0; /* Success */
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}
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i32 console_read(void *data, u8 *buffer, u32 size) {
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USED(data);
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for (u32 i = 0; i < size; i++) {
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u8 ch = getchar();
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if (ch == '\0')
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break;
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if (ch == '\n')
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break;
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buffer[i] = ch;
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}
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return 0;
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}
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i32 console_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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for (u32 i = 0; i < size; i++) {
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putchar(buffer[i]);
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}
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return 0;
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}
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i32 console_close(void *data) {
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USED(data);
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/* Nothing to close — stdin/stdout are process-owned */
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return 0;
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}
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i32 console_ioctl(void *data, u32 cmd, const u8 *buffer) {
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USED(data);
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USED(cmd);
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USED(buffer);
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return -1; /* Unsupported */
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}
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i32 screen_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
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USED(mode);
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USED(size);
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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screen->handle = handle;
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &screen->handle, sizeof(u32));
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memcpy(&info[4], &screen->width, sizeof(u32));
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memcpy(&info[8], &screen->height, sizeof(u32));
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memcpy(&info[12], &screen->buffer_size, sizeof(u32));
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screen->screen_buffer = (u8*)(buffer + 16);
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screen->window =
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SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, screen->width, screen->height,
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (!screen->window) {
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return -1;
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}
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screen->renderer =
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SDL_CreateRenderer(screen->window, -1, SDL_RENDERER_ACCELERATED);
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if (!screen->renderer) {
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return -1;
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}
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screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_RGB332,
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SDL_TEXTUREACCESS_STREAMING,
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screen->width, screen->height);
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if (!screen->texture) {
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fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError());
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return -1;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
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return 0;
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}
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i32 screen_read(void *data, u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1;
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}
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i32 screen_write(void *data, const u8 *buffer, u32 size) {
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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if (size > screen->buffer_size * sizeof(u8)) {
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return -1;
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}
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// Update texture with new frame data
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SDL_UpdateTexture(screen->texture, NULL, buffer, screen->width);
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screen->update = true;
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return 0;
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}
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i32 screen_close(void *data) {
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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if (screen->window) {
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SDL_DestroyWindow(screen->window);
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screen->window = NULL;
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}
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return 0;
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}
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i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer) {
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USED(data);
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USED(cmd);
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USED(buffer);
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return 0;
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}
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/* MOUSE */
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i32 mouse_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
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USED(mode);
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USED(size);
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MouseDeviceData *mouse = (MouseDeviceData *)data;
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mouse->handle = handle;
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &mouse->handle, sizeof(u32));
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return 0;
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}
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i32 mouse_read(void *data, u8 *buffer, u32 size) {
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MouseDeviceData *mouse_data = (MouseDeviceData *)data;
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if (size < 12)
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return -1;
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u8 *info = (u8 *)buffer;
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memcpy(&info[4], &mouse_data->x, sizeof(u32));
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memcpy(&info[8], &mouse_data->y, sizeof(u32));
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memcpy(&info[12], &mouse_data->btn1, sizeof(u8));
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memcpy(&info[13], &mouse_data->btn2, sizeof(u8));
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memcpy(&info[14], &mouse_data->btn3, sizeof(u8));
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memcpy(&info[15], &mouse_data->btn4, sizeof(u8));
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return 0;
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}
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i32 mouse_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1;
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}
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i32 mouse_close(void *data) {
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USED(data);
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return 0;
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}
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i32 keyboard_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
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USED(mode);
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USED(size);
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KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
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kbd->handle = handle;
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &kbd->handle, sizeof(u32));
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return 0;
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}
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i32 keyboard_read(void *data, u8 *buffer, u32 size) {
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KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
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if (size < (u32)kbd->key_count)
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return -1;
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &kbd->handle, sizeof(u32));
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return 0;
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}
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i32 keyboard_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1; /* not writable */
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}
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i32 keyboard_close(void *data) {
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USED(data);
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return 0;
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}
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