undar-lang/src/arch/emscripten/devices.c

206 lines
4.7 KiB
C

#include "devices.h"
#include <stdio.h>
#include <string.h>
#include <emscripten.h>
#include <emscripten/html5.h>
i32 console_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
USED(mode);
USED(size);
ConsoleDeviceData *console = (ConsoleDeviceData *)data;
console->handle = handle;
u8 *info = (u8 *)buffer;
memcpy(&info[0], &console->handle, sizeof(u32));
return 0; /* Success */
}
i32 console_read(void *data, u8 *buffer, u32 size) {
USED(data);
for (u32 i = 0; i < size; i++) {
u8 ch = getchar();
if (ch == '\0')
break;
if (ch == '\n')
break;
buffer[i] = ch;
}
return 0;
}
i32 console_write(void *data, const u8 *buffer, u32 size) {
USED(data);
for (u32 i = 0; i < size; i++) {
putchar(buffer[i]);
}
return 0;
}
i32 console_close(void *data) {
USED(data);
/* Nothing to close — stdin/stdout are process-owned */
return 0;
}
i32 console_ioctl(void *data, u32 cmd, const u8 *buffer) {
USED(data);
USED(cmd);
USED(buffer);
return -1; /* Unsupported */
}
i32 screen_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
USED(mode);
USED(size);
ScreenDeviceData *screen = (ScreenDeviceData *)data;
screen->handle = handle;
u8 *info = (u8 *)buffer;
memcpy(&info[0], &screen->handle, sizeof(u32));
memcpy(&info[4], &screen->width, sizeof(u32));
memcpy(&info[8], &screen->height, sizeof(u32));
memcpy(&info[12], &screen->buffer_size, sizeof(u32));
screen->screen_buffer = (u8*)(buffer + 16);
screen->window =
SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, screen->width, screen->height,
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if (!screen->window) {
return -1;
}
screen->renderer =
SDL_CreateRenderer(screen->window, -1, SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
return -1;
}
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_RGB332,
SDL_TEXTUREACCESS_STREAMING,
screen->width, screen->height);
if (!screen->texture) {
fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError());
return -1;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
return 0;
}
i32 screen_read(void *data, u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 screen_write(void *data, const u8 *buffer, u32 size) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
if (size > screen->buffer_size * sizeof(u8)) {
return -1;
}
// Update texture with new frame data
SDL_UpdateTexture(screen->texture, NULL, buffer, screen->width);
screen->update = true;
return 0;
}
i32 screen_close(void *data) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
if (screen->window) {
SDL_DestroyWindow(screen->window);
screen->window = NULL;
}
return 0;
}
i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer) {
USED(data);
USED(cmd);
USED(buffer);
return 0;
}
/* MOUSE */
i32 mouse_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
USED(mode);
USED(size);
MouseDeviceData *mouse = (MouseDeviceData *)data;
mouse->handle = handle;
u8 *info = (u8 *)buffer;
memcpy(&info[0], &mouse->handle, sizeof(u32));
return 0;
}
i32 mouse_read(void *data, u8 *buffer, u32 size) {
MouseDeviceData *mouse_data = (MouseDeviceData *)data;
if (size < 12)
return -1;
u8 *info = (u8 *)buffer;
memcpy(&info[4], &mouse_data->x, sizeof(u32));
memcpy(&info[8], &mouse_data->y, sizeof(u32));
memcpy(&info[12], &mouse_data->btn1, sizeof(u8));
memcpy(&info[13], &mouse_data->btn2, sizeof(u8));
memcpy(&info[14], &mouse_data->btn3, sizeof(u8));
memcpy(&info[15], &mouse_data->btn4, sizeof(u8));
return 0;
}
i32 mouse_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 mouse_close(void *data) {
USED(data);
return 0;
}
i32 keyboard_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) {
USED(mode);
USED(size);
KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
kbd->handle = handle;
u8 *info = (u8 *)buffer;
memcpy(&info[0], &kbd->handle, sizeof(u32));
return 0;
}
i32 keyboard_read(void *data, u8 *buffer, u32 size) {
KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
if (size < (u32)kbd->key_count)
return -1;
u8 *info = (u8 *)buffer;
memcpy(&info[0], &kbd->handle, sizeof(u32));
return 0;
}
i32 keyboard_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1; /* not writable */
}
i32 keyboard_close(void *data) {
USED(data);
return 0;
}