#include "devices.h" #include #include #include #include i32 console_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) { USED(mode); USED(size); ConsoleDeviceData *console = (ConsoleDeviceData *)data; console->handle = handle; u8 *info = (u8 *)buffer; memcpy(&info[0], &console->handle, sizeof(u32)); return 0; /* Success */ } i32 console_read(void *data, u8 *buffer, u32 size) { USED(data); for (u32 i = 0; i < size; i++) { u8 ch = getchar(); if (ch == '\0') break; if (ch == '\n') break; buffer[i] = ch; } return 0; } i32 console_write(void *data, const u8 *buffer, u32 size) { USED(data); for (u32 i = 0; i < size; i++) { putchar(buffer[i]); } return 0; } i32 console_close(void *data) { USED(data); /* Nothing to close — stdin/stdout are process-owned */ return 0; } i32 console_ioctl(void *data, u32 cmd, const u8 *buffer) { USED(data); USED(cmd); USED(buffer); return -1; /* Unsupported */ } i32 screen_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) { USED(mode); USED(size); ScreenDeviceData *screen = (ScreenDeviceData *)data; screen->handle = handle; u8 *info = (u8 *)buffer; memcpy(&info[0], &screen->handle, sizeof(u32)); memcpy(&info[4], &screen->width, sizeof(u32)); memcpy(&info[8], &screen->height, sizeof(u32)); memcpy(&info[12], &screen->buffer_size, sizeof(u32)); screen->screen_buffer = (u8*)(buffer + 16); screen->window = SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen->width, screen->height, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI); if (!screen->window) { return -1; } screen->renderer = SDL_CreateRenderer(screen->window, -1, SDL_RENDERER_ACCELERATED); if (!screen->renderer) { return -1; } screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING, screen->width, screen->height); if (!screen->texture) { fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError()); return -1; } SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); return 0; } i32 screen_read(void *data, u8 *buffer, u32 size) { USED(data); USED(buffer); USED(size); return -1; } i32 screen_write(void *data, const u8 *buffer, u32 size) { ScreenDeviceData *screen = (ScreenDeviceData *)data; if (size > screen->buffer_size * sizeof(u8)) { return -1; } // Update texture with new frame data SDL_UpdateTexture(screen->texture, NULL, buffer, screen->width); screen->update = true; return 0; } i32 screen_close(void *data) { ScreenDeviceData *screen = (ScreenDeviceData *)data; if (screen->window) { SDL_DestroyWindow(screen->window); screen->window = NULL; } return 0; } i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer) { USED(data); USED(cmd); USED(buffer); return 0; } /* MOUSE */ i32 mouse_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) { USED(mode); USED(size); MouseDeviceData *mouse = (MouseDeviceData *)data; mouse->handle = handle; u8 *info = (u8 *)buffer; memcpy(&info[0], &mouse->handle, sizeof(u32)); return 0; } i32 mouse_read(void *data, u8 *buffer, u32 size) { MouseDeviceData *mouse_data = (MouseDeviceData *)data; if (size < 12) return -1; u8 *info = (u8 *)buffer; memcpy(&info[4], &mouse_data->x, sizeof(u32)); memcpy(&info[8], &mouse_data->y, sizeof(u32)); memcpy(&info[12], &mouse_data->btn1, sizeof(u8)); memcpy(&info[13], &mouse_data->btn2, sizeof(u8)); memcpy(&info[14], &mouse_data->btn3, sizeof(u8)); memcpy(&info[15], &mouse_data->btn4, sizeof(u8)); return 0; } i32 mouse_write(void *data, const u8 *buffer, u32 size) { USED(data); USED(buffer); USED(size); return -1; } i32 mouse_close(void *data) { USED(data); return 0; } i32 keyboard_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size) { USED(mode); USED(size); KeyboardDeviceData *kbd = (KeyboardDeviceData *)data; kbd->handle = handle; u8 *info = (u8 *)buffer; memcpy(&info[0], &kbd->handle, sizeof(u32)); return 0; } i32 keyboard_read(void *data, u8 *buffer, u32 size) { KeyboardDeviceData *kbd = (KeyboardDeviceData *)data; if (size < (u32)kbd->key_count) return -1; u8 *info = (u8 *)buffer; memcpy(&info[0], &kbd->handle, sizeof(u32)); return 0; } i32 keyboard_write(void *data, const u8 *buffer, u32 size) { USED(data); USED(buffer); USED(size); return -1; /* not writable */ } i32 keyboard_close(void *data) { USED(data); return 0; }