undar-lang/SPECIFICATION.org

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#TITLE Project Specification

Binary interface

The VM does not use floating point numbers, it instead uses fixed point numbers.

This is for portability reasons as some devices might not have a FPU in them

especially microcontrollers and some retro game systems like the PS1.

Numbers

type size (bytes) description
bool 1 unsigned 8bit, false or true
u8 1 unsigned 8bit, alias char and byte
i8 1 signed 8bit for interop
u16 2 unsigned 16bit for interop
i16 2 signed 16bit for interop
u32 4 unsigned 32bit, alias nat
i32 4 signed 32bit, alias int
f32 4 signed 32bit fixed number, alias real

Memory

Uses a harvard style archecture, meaning the code and ram memory are split up into two seperate blocks.

In the C version you can see these are two seperate arrays 'code' and 'mem'.

During compilation constants and local variables are put onto 'mem'

Opcodes

All 32 bit instructions (registers are all 32 bit values)

Type A: [8:opcode][8:dest][8:src1][8:src2]
  • call : dest num-of-args ptr-to-function
  • return : dest return-arg 0
  • syscall : id num-of-args ptr-to-memory
  • load-indirect-8 : dest src1 0
  • load-indirect-16 : dest src1 0
  • load-indirect-32 : dest src1 0
  • load-absolute-8 : dest src1 0
  • load-absolute-16 : dest src1 0
  • load-absolute-32 : dest src1 0
  • load-offset-8 : dest src1 src2
  • load-offset-16 : dest src1 src2
  • load-offset-32 : dest src1 src2
  • store-absolute-8 : dest src1 0
  • store-indirect-8 : dest src1 0
  • store-offset-8 : dest src1 src2
  • store-absolute-16 : dest src1 0
  • store-indirect-16 : dest src1 0
  • store-offset-16 : dest src1 src2
  • store-absolute-32 : dest src1 0
  • store-indirect-32 : dest src1 0
  • store-offset-32 : dest src1 src2
  • alloc : dest size 0
  • memset-8 : dest src1 count
  • memset-16 : dest src1 count
  • memset-32 : dest src1 count
  • memcpy-8 : dest src1 count
  • memcpy-16 : dest src1 count
  • memcpy-32 : dest src1 count
  • mov : dest src1 0
  • add-int : dest src1 src2
  • sub-int : dest src1 src2
  • mul-int : dest src1 src2
  • div-int : dest src1 src2
  • neg-int : dest src1 src2
  • abs-int : dest src1 src2
  • add-nat : dest src1 src2
  • sub-nat : dest src1 src2
  • mul-nat : dest src1 src2
  • div-nat : dest src1 src2
  • neg-nat : dest src1 src2
  • abs-nat : dest src1 src2
  • add-real : dest src1 src2
  • sub-real : dest src1 src2
  • mul-real : dest src1 src2
  • div-real : dest src1 src2
  • neg-real : dest src1 src2
  • abs-real : dest src1 src2
  • int-to-real : dest src1 src2
  • int-to-nat : dest src1 src2
  • nat-to-real : dest src1 src2
  • nat-to-int : dest src1 src2
  • real-to-int : dest src1 src2
  • real-to-nat : dest src1 src2
  • shift-left : dest src1 src2
  • shift-right : dest src1 src2
  • shift-right-extend : dest src1 src2
  • and : dest src1 src2
  • or : dest src1 src2
  • xor : dest src1 src2
  • jump-absolute : dest 0 0
  • jump-offset : dest src1 0
  • jmp-flag : dest 0 0 | jump if flag > 0
  • jeq-int : dest src1 src2
  • jne-int : dest src1 src2
  • jgt-int : dest src1 src2
  • jlt-int : dest src1 src2
  • jle-int : dest src1 src2
  • jge-int : dest src1 src2
  • jeq-nat : dest src1 src2
  • jne-nat : dest src1 src2
  • jgt-nat : dest src1 src2
  • jlt-nat : dest src1 src2
  • jle-nat : dest src1 src2
  • jge-nat : dest src1 src2
  • jeq-real : dest src1 src2
  • jne-real : dest src1 src2
  • jgt-real : dest src1 src2
  • jlt-real : dest src1 src2
  • jle-real : dest src1 src2
  • jge-real : dest src1 src2
Type B: [8:opcode][8:dest][16:immediate]
  • load-immediate : dest imm : for small 16 bit consts, and lower part of 32 bit consts
  • load-upper-immediate : dest imm : for large 32 bit consts
Type C: [8:opcode][24:immediate]
  • halt : immediate is unused (all zeros)
  • jump-immediate : immediate jump

Maybe more flexible calling convention?

At compile time each function gets N number of locals (up to 255). These are allocated onto memory along with everything else, but they come before the heap values.

Memory-to-memory with register characteristics?

Passed in values

Copy each argument from the callers local to the callees local. This includes pointers.

child modifies the heap

If a child modifies a value in the parents heap do nothing, this is expected behavior.

If a child changes the size of a parents heap then copy the heap value to the childs frame.

Returned values

If a primitive value just copy from child local to parent local

If a heap value is returned but placed in a new local in the parent then copy the child to the parent and update the frames memory pointer

If a heap value is replaced (i.e. the return sets a heap value with its modified version) then Sort each returned value by its pointers location in memory, lowest first Move to position of returned values lowest ptr position. Read fat ptr size of the earliest value. Take the current size of heap. Move to just after the end of the size + ptr. Copy all values from that location through current end of heap to the old start location of that value. Subtract the old size of the value from the mp. Copy the new sized value and put it at the current end of the heap. Update the new pointers local position. Add the new size to the mp. Repeat for each returned value that is a replaced heap value.