29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
# Lisp MMO Project Implementation
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The interesting thing about lisp is that for being the 2nd oldest language, it has some of the most flavors of any programming language.
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Lisp is much easier to implement from a compiler/interpreter point of view due to its structure, so it makes sense that it has so many implementations.
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Note for lfarm, for real world please use their Kerberos/GSSAPI implementation instead of my simple password implementation. Its going to be infinitely better.
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[lisp-µhttpd (game website & webserver) ](./www/README.md)
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http://8arrow.org/caveman/
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https://github.com/fukamachi/datafly
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https://github.com/fukamachi/sxql
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https://github.com/dnaeon/cl-bcrypt
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[lisp-mmo-server (game backend) using picolisp](./server/README.md)
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https://github.com/lmj/lfarm
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https://github.com/fukamachi/datafly
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https://github.com/fukamachi/sxql
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https://github.com/dnaeon/cl-bcrypt
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[lisp-mmo-client (game frontend / UI) using common lisp](./client/README.md)
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https://github.com/raysan5/raylib
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https://github.com/defun-games/claylib
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https://github.com/lmj/lfarm
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https://github.com/dnaeon/cl-bcrypt
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