mmo-project/lisp
zongor bdb105647e Add sbcl using cl-project, NOTE: this is not actually here its in ~/quicklisp/local-projects because I can't figure how asdf works 2023-12-02 19:33:48 -05:00
..
client Add sbcl using cl-project, NOTE: this is not actually here its in ~/quicklisp/local-projects because I can't figure how asdf works 2023-12-02 19:33:48 -05:00
server Rename demo, add www, server, make client work 2023-11-18 20:03:18 -05:00
www Rename demo, add www, server, make client work 2023-11-18 20:03:18 -05:00
README.md add lisp 2023-10-31 19:11:35 -04:00

README.md

Lisp MMO Project Implementation

The interesting thing about lisp is that for being the 2nd oldest language, it has some of the most flavors of any programming language.

Lisp is much easier to implement from a compiler/interpreter point of view due to its structure, so it makes sense that it has so many implementations.

We are spoiled for choice for this challenge.

lisp-µhttpd (game website & webserver)

lisp-mmo-server (game backend) using picolisp

lisp-mmo-client (game frontend / UI) using common lisp