Rename demo, add www, server, make client work

This commit is contained in:
zongor 2023-11-18 20:03:18 -05:00
parent ff1b75c044
commit f29296b216
8 changed files with 132 additions and 103 deletions

128
lisp/client/picolisp/client.l Executable file → Normal file
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@ -3,76 +3,100 @@
(load "@lib/clang.l")
(clang "structs" '("-lraylib")
(BeginMode3D (pos tgt up fovy projection) PilBeginMode3D NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons (car tgt) -1.0)
(cons (cadr tgt) -1.0)
(cons (caddr tgt) -1.0)
(cons (car up) -1.0)
(cons (cadr up) -1.0)
(cons (caddr up) -1.0)
fovy projection)
(DrawCube (pos width height length col) PilDrawCube NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons width -1.0)
(cons length -1.0)
(cons height -1.0) col)
)
(DrawCube (pos w l h color) PilDrawCube NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons w -1.0)
(cons l -1.0)
(cons h -1.0)
color)
(BeginMode3D (pos target) PilBeginMode3D NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons (car target) -1.0)
(cons (cadr target) -1.0)
(cons (caddr target) -1.0) ) )
#include <stdio.h>
#include "raylib.h"
void PilBeginMode3D(float pos_x, float pos_y, float pos_z, float tgt_x, float tgt_y, float tgt_z, float up_x, float up_y, float up_z, float fovy, int projection)
{
Camera camera = {0};
camera.position = (Vector3){pos_x,pos_y,pos_z};
camera.target = (Vector3){tgt_x,tgt_y,tgt_z};
camera.up = (Vector3){up_x,up_y,up_z};
camera.fovy = fovy;
camera.projection = projection;
void
PilBeginMode3D (float pos_x, float pos_y, float pos_z, float tgt_x, float tgt_y, float tgt_z)
{
Camera camera = {0};
BeginMode3D(camera);
Vector3 position = {0};
position.x = pos_x;
position.y = pos_y;
position.z = pos_z;
Vector3 target = {0};
target.x = tgt_x;
target.y = tgt_y;
target.z = tgt_z;
camera.position = position;
camera.target = target;
camera.up = (Vector3){0.0f, 1.0f, 0.0f};
camera.fovy = 60.0f;
camera.projection = 0;
UpdateCameraPro(&camera, (Vector3){0.0f,0.0f,0.0f},(Vector3){0.0f,0.0f,0.0f},0.0f);
BeginMode3D(camera);
}
void PilDrawCube(float pos_x, float pos_y, float pos_z, float width, float height, float length, Color color) {
DrawCube((Vector3){pos_x, pos_y, pos_z}, width, height, length, color);
void
PilDrawCube (float pos_x, float pos_y, float pos_z, float w, float l, float h, Color color)
{
Vector3 position = {0};
position.x = pos_x;
position.y = pos_y;
position.z = pos_z;
DrawCube(position, w, l, h, color);
}
/**/
(de raylib @ (pass native "libraylib.dylib"))
(de raylib @ (pass native "libraylib.so"))
(setq screen_width 800
screen_height 450
KEY_RIGHT 262
KEY_LEFT 263
KEY_DOWN 264
KEY_UP 265
CAMERA_PERSPECTIVE 0
RAYWHITE (hex "FFF5F5F5")
DARKGRAY (hex "FF505050")
MAROON (hex "FF3721BE"))
(de MovePos (pos)
(when (=1 (raylib "IsKeyDown" 'B KEY_RIGHT)) (inc pos 0.2))
(when (=1 (raylib "IsKeyDown" 'B KEY_LEFT)) (dec pos 0.2))
(when (=1 (raylib "IsKeyDown" 'B KEY_UP)) (dec (cddr pos) 0.2))
(when (=1 (raylib "IsKeyDown" 'B KEY_DOWN)) (inc (cddr pos) 0.2)) )
(setq camera_pos (list 0.0 12.0 14.0) )
(setq target_pos (list 0.0 2.0 0.0) )
(setq up_vec (list 0.0 1.0 0.0) )
(setq screen_width 800
screen_height 450
KEY_RIGHT 262
KEY_LEFT 263
KEY_DOWN 264
KEY_UP 265
MOUSE_BUTTON_LEFT 0
RAYWHITE (hex "FFF5F5F5")
DARKGRAY (hex "FF505050")
MAROON (hex "FF3721BE"))
(raylib "InitWindow" NIL screen_width screen_height "raylib mmo - picolisp")
(setq camera_pos (list 0.0 10.0 10.0) )
(setq target_pos (list 0.0 0.0 0.0) )
(raylib "InitWindow" NIL screen_width screen_height "raylib [core] example - basic window")
(raylib "SetTargetFPS" NIL 60)
(until (= 1 (raylib "WindowShouldClose" 'B))
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL RAYWHITE)
(BeginMode3D camera_pos target_pos up_vec 60.0 0)
(while (=0 (raylib "WindowShouldClose" 'B))
(raylib "DrawGrid" NIL 30 (cons 1.0 -1.0))
(MovePos camera_pos)
(MovePos target_pos)
(DrawCube target_pos 0.5 0.5 0.5 MAROON)
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL RAYWHITE )
(BeginMode3D camera_pos target_pos)
(raylib "DrawGrid" NIL 30 (cons 1.0 -1.0))
(DrawCube target_pos 0.5 0.5 0.5 MAROON)
(raylib "EndMode3D")
(raylib "EndDrawing") )
(raylib "EndMode3D")
(raylib "EndDrawing") )
(raylib "CloseWindow")
(bye)

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@ -1,51 +0,0 @@
(scl 4)
(load "@lib/clang.l")
(clang "structs" '("-lraylib")
(DrawCircleV (pos r col) PilDrawCircleV NIL (cons (car pos) -1.0) (cons (cadr pos) -1.0) (cons r -1.0) col) )
#include <stdio.h>
#include "raylib.h"
void PilDrawCircleV (float x, float y, float r, Color col){
Vector2 v = {x,y};
DrawCircleV(v,r,col);
DrawCircle(x,y,r,col);
}
/**/
(de raylib @ (pass native "libraylib.dylib"))
(setq screenWidth 800
screenHeight 450
KEY_RIGHT 262
KEY_LEFT 263
KEY_DOWN 264
KEY_UP 265
RAYWHITE (hex "FFF5F5F5")
DARKGRAY (hex "FF505050")
MAROON (hex "FF3721BE"))
(raylib "InitWindow" NIL screenWidth screenHeight "raylib [core] example - keyboard input")
(setq ballPosition (list (*/ screenWidth 1.0 2) (*/ screenHeight 1.0 2)) )
(raylib "SetTargetFPS" NIL 60)
(while (=0 (raylib "WindowShouldClose" 'B))
(when (=1 (raylib "IsKeyDown" 'B KEY_RIGHT)) (inc ballPosition 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_LEFT)) (dec ballPosition 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_UP)) (dec (cdr ballPosition) 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_DOWN)) (inc (cdr ballPosition) 2.))
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL RAYWHITE )
(raylib "DrawText" NIL "move the ball with arrow keys" 10 10 20 DARKGRAY)
(DrawCircleV ballPosition 50.0 MAROON)
(raylib "EndDrawing")
)
(raylib "CloseWindow")
(bye)

27
lisp/server/server.l Normal file
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@ -0,0 +1,27 @@
(de chat Lst
(out *Sock
(mapc prin Lst)
(prinl) ) )
(setq *Port (port 4004))
(loop
(setq *Sock (listen *Port))
(NIL (fork) (close *Port))
(close *Sock) )
(out *Sock
(prin "Please enter your name: ")
(flush) )
(in *Sock (setq *Name (line T)))
(tell 'chat "+++ " *Name " arrived +++")
(task *Sock
(in @
(ifn (eof)
(tell 'chat *Name "> " (line T))
(tell 'chat "--- " *Name " left ---")
(bye) ) ) )
(wait)

2
lisp/www/run.sh Executable file
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@ -0,0 +1,2 @@
#!/bin/sh
pil www.l -main -go -wait

BIN
lisp/www/users.db Normal file

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27
lisp/www/www.l Normal file
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@ -0,0 +1,27 @@
(allowed ()
"!work" "@lib.css" )
(load "@lib/http.l" "@lib/xhtml.l" "@lib/form.l")
(class +User +Entity)
(rel username (+Need +Sn +Idx +String))
(rel password (+String))
(rel px (+Number))
(rel py (+Number))
(rel appearance (+String))
(rel login (+Date))
(rel created (+Date))
(de work ()
(app)
(action
(html 0 "MMO Project" "@lib.css" NIL
(<h1> NIL "hello world!") ) ) )
(de main ()
(locale "US")
(pool "users.db") )
(de go ()
(server 8080 "!work") )