reorganize lisp

This commit is contained in:
zongor 2023-11-18 18:06:43 -05:00
parent 6ff83af479
commit ff1b75c044
9 changed files with 185 additions and 2 deletions

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(ql:quickload '(:claylib :usocket :simple-actors :bordeau-thread))

78
lisp/client/picolisp/client.l Executable file
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(scl 4)
(load "@lib/clang.l")
(clang "structs" '("-lraylib")
(BeginMode3D (pos tgt up fovy projection) PilBeginMode3D NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons (car tgt) -1.0)
(cons (cadr tgt) -1.0)
(cons (caddr tgt) -1.0)
(cons (car up) -1.0)
(cons (cadr up) -1.0)
(cons (caddr up) -1.0)
fovy projection)
(DrawCube (pos width height length col) PilDrawCube NIL (cons (car pos) -1.0)
(cons (cadr pos) -1.0)
(cons (caddr pos) -1.0)
(cons width -1.0)
(cons length -1.0)
(cons height -1.0) col)
)
#include <stdio.h>
#include "raylib.h"
void PilBeginMode3D(float pos_x, float pos_y, float pos_z, float tgt_x, float tgt_y, float tgt_z, float up_x, float up_y, float up_z, float fovy, int projection)
{
Camera camera = {0};
camera.position = (Vector3){pos_x,pos_y,pos_z};
camera.target = (Vector3){tgt_x,tgt_y,tgt_z};
camera.up = (Vector3){up_x,up_y,up_z};
camera.fovy = fovy;
camera.projection = projection;
BeginMode3D(camera);
}
void PilDrawCube(float pos_x, float pos_y, float pos_z, float width, float height, float length, Color color) {
DrawCube((Vector3){pos_x, pos_y, pos_z}, width, height, length, color);
}
/**/
(de raylib @ (pass native "libraylib.dylib"))
(setq screen_width 800
screen_height 450
KEY_RIGHT 262
KEY_LEFT 263
KEY_DOWN 264
KEY_UP 265
CAMERA_PERSPECTIVE 0
RAYWHITE (hex "FFF5F5F5")
DARKGRAY (hex "FF505050")
MAROON (hex "FF3721BE"))
(setq camera_pos (list 0.0 12.0 14.0) )
(setq target_pos (list 0.0 2.0 0.0) )
(setq up_vec (list 0.0 1.0 0.0) )
(raylib "InitWindow" NIL screen_width screen_height "raylib [core] example - basic window")
(raylib "SetTargetFPS" NIL 60)
(until (= 1 (raylib "WindowShouldClose" 'B))
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL RAYWHITE)
(BeginMode3D camera_pos target_pos up_vec 60.0 0)
(raylib "DrawGrid" NIL 30 (cons 1.0 -1.0))
(DrawCube target_pos 0.5 0.5 0.5 MAROON)
(raylib "EndMode3D")
(raylib "EndDrawing") )
(raylib "CloseWindow")
(bye)

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(scl 4)
(load "@lib/clang.l")
(clang "structs" '("-lraylib")
(DrawCircleV (pos r col) PilDrawCircleV NIL (cons (car pos) -1.0) (cons (cadr pos) -1.0) (cons r -1.0) col) )
#include <stdio.h>
#include "raylib.h"
void PilDrawCircleV (float x, float y, float r, Color col){
Vector2 v = {x,y};
DrawCircleV(v,r,col);
DrawCircle(x,y,r,col);
}
/**/
(de raylib @ (pass native "libraylib.dylib"))
(setq screenWidth 800
screenHeight 450
KEY_RIGHT 262
KEY_LEFT 263
KEY_DOWN 264
KEY_UP 265
RAYWHITE (hex "FFF5F5F5")
DARKGRAY (hex "FF505050")
MAROON (hex "FF3721BE"))
(raylib "InitWindow" NIL screenWidth screenHeight "raylib [core] example - keyboard input")
(setq ballPosition (list (*/ screenWidth 1.0 2) (*/ screenHeight 1.0 2)) )
(raylib "SetTargetFPS" NIL 60)
(while (=0 (raylib "WindowShouldClose" 'B))
(when (=1 (raylib "IsKeyDown" 'B KEY_RIGHT)) (inc ballPosition 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_LEFT)) (dec ballPosition 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_UP)) (dec (cdr ballPosition) 2.))
(when (=1 (raylib "IsKeyDown" 'B KEY_DOWN)) (inc (cdr ballPosition) 2.))
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL RAYWHITE )
(raylib "DrawText" NIL "move the ball with arrow keys" 10 10 20 DARKGRAY)
(DrawCircleV ballPosition 50.0 MAROON)
(raylib "EndDrawing")
)
(raylib "CloseWindow")
(bye)

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(de raylib @ (pass native "libraylib.dylib"))
(raylib "InitWindow" NIL 800 450 "raylib [core] example - basic window")
(raylib "SetTargetFPS" NIL 60)
(until (= 1 (raylib "WindowShouldClose" 'I))
(raylib "BeginDrawing")
(raylib "ClearBackground" NIL (hex "FFF5F5F5"))
(raylib "DrawText" NIL "Congrats! You created your first window!" 190 200 20 (hex "ffc8c8c8"))
(raylib "EndDrawing") )
(raylib "CloseWindow")
(bye)

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lisp/client/picolisp/run.sh Executable file
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#!/bin/bash
~/pil21/pil ~/pil21/lib.l ./input-keys.l

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(load "~/quicklisp/setup.lisp")
(ql:quickload '(:claylib :usocket :simple-actors :bordeau-thread))
(defvar *mouse-delta* (make-vector2 0 0))
(defun reset-up (camera)
(setf (x (up camera)) 0
(y (up camera)) 1
(z (up camera)) 0))
(defun pro-mvmt (key1 key2)
(if (or (is-key-down-p key1) (is-key-down-p key2)) 0.1 0))
(defun pro-mode-update (camera)
(get-mouse-delta :vec *mouse-delta*)
(setf (x (movement camera)) (- (pro-mvmt +key-w+ +key-up+)
(pro-mvmt +key-s+ +key-down+))
(y (movement camera)) (- (pro-mvmt +key-d+ +key-right+)
(pro-mvmt +key-a+ +key-left+))
(x (rot camera)) (* 0.05 (x *mouse-delta*))
(y (rot camera)) (* 0.05 (y *mouse-delta*))
(zoom camera) (* 2 (get-mouse-wheel-move))))
(with-window (:title "common lisp client : raylib")
(let ((camera (make-camera-3d 0 2 4
0 2 0
0 1 0
:fovy 60.0
:projection +camera-perspective+
:mode +camera-first-person+))
(scene (make-scene ()
((ground (make-plane 0 0 0 32 32 +lightgray+))
(blue (make-cube -16 2.5 0
1 5 32
+blue+)))))))
(with-scenes scene ()
(do-game-loop (:livesupport t)
(pro-mode-update camera)
(with-drawing ()
(with-3d-mode camera
(draw-scene scene '(ground blue green yellow))
(draw-scene-regex scene "^COLUMN"))
(draw-scene-regex scene "^(STATUS|INST)"))))))