mmo-project/lisp/client/common-lisp/client.lisp

50 lines
1.9 KiB
Common Lisp

(load "~/quicklisp/setup.lisp") ; need to load quicklisp
(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(defpackage :mmo-client
(:use :common-lisp :cl-raylib :3d-vectors :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(in-package :mmo-client)
(defvar *client* (wsd:make-client "ws://localhost:12345"))
(wsd:start-connection *client*)
(wsd:on :message *client*
(lambda (message)
(format t "~&Got: ~A~%" message)))
(defun game-loop ()
(let* ((screen-width 800)
(screen-height 450)
(username "username")
(title "mmo client - common lisp")
(camera (make-camera3d :position (vec 4.0 2.0 4.0)
:target (vec 0.0 0.5 0.0)
:up (vec 0.0 1.0 0.0)
:fovy 60.0
:projection :camera-perspective))
(cube-screen-pos (vec 0.0 0.0)))
(with-window (screen-width screen-height title)
(disable-cursor)
(set-target-fps 60) ; Set our game to run at 60 FPS
(loop
until (window-should-close) ; detect window close button or ESC key
do
(update-camera camera :camera-third-person)
(wsd:send *client* (com.inuoe.jzon:stringify (list (camera3d-target camera) username :red :move)))
(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
(with-drawing
(clear-background :raywhite)
(with-mode-3d (camera)
(draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red)
(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
(draw-grid 20 1.0))
(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
(floor (vy cube-screen-pos) ) 20 :black)))))
(wsd:close-connection *client*))
(bt:make-thread 'game-loop)
(bt:run-in-new-thread (bt:get-thread 'game-loop))