(load "~/quicklisp/setup.lisp") ; need to load quicklisp (ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon)) (defpackage :mmo-client (:use :common-lisp :cl-raylib :3d-vectors :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon)) (in-package :mmo-client) (defvar *client* (wsd:make-client "ws://localhost:12345")) (wsd:start-connection *client*) (wsd:on :message *client* (lambda (message) (format t "~&Got: ~A~%" message))) (defun game-loop () (let* ((screen-width 800) (screen-height 450) (username "username") (title "mmo client - common lisp") (camera (make-camera3d :position (vec 4.0 2.0 4.0) :target (vec 0.0 0.5 0.0) :up (vec 0.0 1.0 0.0) :fovy 60.0 :projection :camera-perspective)) (cube-screen-pos (vec 0.0 0.0))) (with-window (screen-width screen-height title) (disable-cursor) (set-target-fps 60) ; Set our game to run at 60 FPS (loop until (window-should-close) ; detect window close button or ESC key do (update-camera camera :camera-third-person) (wsd:send *client* (com.inuoe.jzon:stringify (list (camera3d-target camera) username :red :move))) (setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera)) (with-drawing (clear-background :raywhite) (with-mode-3d (camera) (draw-cube (camera3d-target camera) 1.0 1.0 1.0 :red) (draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon) (draw-grid 20 1.0)) (draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2)) (floor (vy cube-screen-pos) ) 20 :black))))) (wsd:close-connection *client*)) (bt:make-thread 'game-loop) (bt:run-in-new-thread (bt:get-thread 'game-loop))