Im angry at how good this works and clean it is compared to how terrible my old implementation was.

This commit is contained in:
zongor 2024-01-01 15:26:28 -05:00
parent 36618a500c
commit 6e1a2e9fd4
2 changed files with 49 additions and 48 deletions

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@ -1,35 +1,17 @@
(load "~/quicklisp/setup.lisp") ; need to load quicklisp
(ql:quickload '(:cl-raylib :cl-bcrypt :usocket :bordeaux-threads :alexandria :com.inuoe.jzon))
(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(defpackage :mmo-client
(:use :common-lisp :cl-raylib :3d-vectors :usocket :bordeaux-threads :alexandria :com.inuoe.jzon))
(:use :common-lisp :cl-raylib :3d-vectors :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(in-package :mmo-client)
(defvar *lock* (bt:make-lock))
(defvar *logged-in-users-hash* (make-hash-table))
(defvar *client* (wsd:make-client "ws://localhost:12345"))
(defun add-entry (key value)
(bt:with-lock-held (*lock*)
(setf (gethash key *logged-in-users-hash*) value)))
(defun get-value (key)
(bt:with-lock-held (*lock*)
(gethash key *logged-in-users-hash*)))
(add-entry 'pos (vec 0.0 0.0 0.0))
(defun create-client ()
(usocket:with-client-socket (socket stream "127.0.0.1" 5001
:element-type 'character)
(unwind-protect
(progn
(loop
(format stream "~a~%" (com.inuoe.jzon:stringify (get-value 'pos)))
(force-output stream)
(usocket:wait-for-input socket)
(format t "from server: ~a~%" (read-line stream)))))
(usocket:socket-close socket)))
(wsd:start-connection *client*)
(wsd:on :message *client*
(lambda (message)
(format t "~&Got: ~A~%" message)))
(defun game-loop ()
(let* ((screen-width 800)
@ -50,7 +32,7 @@
until (window-should-close) ; detect window close button or ESC key
do
(update-camera camera :camera-third-person)
(add-entry 'pos (list (camera3d-target camera) username :red :move))
(wsd:send *client* (com.inuoe.jzon:stringify (list (camera3d-target camera) username :red :move)))
(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
(with-drawing
(clear-background :raywhite)
@ -59,10 +41,9 @@
(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
(draw-grid 20 1.0))
(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
(floor (vy cube-screen-pos) ) 20 :black))))))
(floor (vy cube-screen-pos) ) 20 :black)))))
(wsd:close-connection *client*))
(bt:make-thread 'create-client)
(bt:make-thread 'game-loop)
(bt:run-in-new-thread (bt:get-thread 'create-client))
(bt:run-in-new-thread (bt:get-thread 'game-loop))

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@ -1,27 +1,47 @@
(load "~/quicklisp/setup.lisp")
(ql:quickload '(:usocket :bordeaux-threads :cl-bcrypt :datafly :sxql :alexandria :com.inuoe.jzon))
(ql:quickload '(:clack :websocket-driver :cl-bcrypt :datafly :sxql :alexandria :com.inuoe.jzon))
(defpackage :mmo-server
(:use :common-lisp :usocket :bordeaux-threads :cl-bcrypt :datafly :sxql :alexandria :com.inuoe.jzon))
(:use :common-lisp :clack :websocket-driver :cl-bcrypt :datafly :sxql :alexandria :com.inuoe.jzon))
(in-package :mmo-server)
(defvar *logged-in-users-hash* (make-hash-table))
(defun create-server (port)
(let* ((socket (usocket:socket-listen "127.0.0.1" port))
(connection (usocket:socket-accept socket :element-type
'character)))
(unwind-protect
(progn
(loop do
(setq message (read-line (usocket:socket-stream connection)))
(format (usocket:socket-stream connection)
"Hello ~a~%" message)
(force-output (usocket:socket-stream connection))))
(progn
(format t "Closing sockets~%")
(usocket:socket-close connection)
(usocket:socket-close socket)))))
(defvar *connections* (make-hash-table))
(create-server 5001)
(defun handle-new-connection (con)
(setf (gethash con *connections*)
(format nil "user-~a" (random 100000))))
(defun broadcast-to-room (connection message)
(let ((message (format nil "~a: ~a"
(gethash connection *connections*)
message)))
(loop :for con :being :the :hash-key :of *connections* :do
(websocket-driver:send con message))))
(defun handle-close-connection (connection)
(let ((message (format nil " .... ~a has left."
(gethash connection *connections*))))
(remhash connection *connections*)
(loop :for con :being :the :hash-key :of *connections* :do
(websocket-driver:send con message))))
(defun chat-server (env)
(let ((ws (websocket-driver:make-server env)))
(websocket-driver:on :open ws
(lambda () (handle-new-connection ws)))
(websocket-driver:on :message ws
(lambda (msg)
(broadcast-to-room ws msg)))
(websocket-driver:on :close ws
(lambda (&key code reason)
(declare (ignore code reason))
(handle-close-connection ws)))
(lambda (responder)
(declare (ignore responder))
(websocket-driver:start-connection ws))))
(defvar *chat-handler* (clack:clackup #'chat-server :port 12345))