simplify stuff, start work on message commands

This commit is contained in:
zongor 2024-01-01 16:33:39 -05:00
parent 6e1a2e9fd4
commit 6db1804330
2 changed files with 51 additions and 36 deletions

View File

@ -1,8 +1,8 @@
(load "~/quicklisp/setup.lisp") ; need to load quicklisp
(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon))
(defpackage :mmo-client
(:use :common-lisp :cl-raylib :3d-vectors :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
(:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon))
(in-package :mmo-client)
@ -11,12 +11,11 @@
(wsd:start-connection *client*)
(wsd:on :message *client*
(lambda (message)
(format t "~&Got: ~A~%" message)))
(format t "~A~%" message)))
(defun game-loop ()
(let* ((screen-width 800)
(let* ((screen-width 800)
(screen-height 450)
(username "username")
(username "zongor")
(title "mmo client - common lisp")
(camera (make-camera3d :position (vec 4.0 2.0 4.0)
:target (vec 0.0 0.5 0.0)
@ -26,13 +25,24 @@
(cube-screen-pos (vec 0.0 0.0)))
(with-window (screen-width screen-height title)
(disable-cursor)
;; (disable-cursor)
(set-target-fps 60) ; Set our game to run at 60 FPS
(wsd:send *client* (com.inuoe.jzon:stringify (list :login username)))
(loop
until (window-should-close) ; detect window close button or ESC key
do
(update-camera camera :camera-third-person)
(wsd:send *client* (com.inuoe.jzon:stringify (list (camera3d-target camera) username :red :move)))
(when (is-key-down 87)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(when (is-key-down 65)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(when (is-key-down 83)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(when (is-key-down 68)
(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
(with-drawing
(clear-background :raywhite)
@ -41,9 +51,7 @@
(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
(draw-grid 20 1.0))
(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
(floor (vy cube-screen-pos) ) 20 :black)))))
(wsd:close-connection *client*))
(floor (vy cube-screen-pos) ) 20 :black))))
(wsd:send *client* (com.inuoe.jzon:stringify (list :logout username))))
(bt:make-thread 'game-loop)
(bt:run-in-new-thread (bt:get-thread 'game-loop))
(wsd:close-connection *client*)

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@ -14,9 +14,12 @@
(format nil "user-~a" (random 100000))))
(defun broadcast-to-room (connection message)
(let ((message (format nil "~a: ~a"
(gethash connection *connections*)
(let ((message (format nil "~a"
;(gethash connection *connections*)
message)))
(format t "~A~%" (com.inuoe.jzon:parse message))
(loop :for con :being :the :hash-key :of *connections* :do
(websocket-driver:send con message))))
@ -40,6 +43,10 @@
(lambda (&key code reason)
(declare (ignore code reason))
(handle-close-connection ws)))
(websocket-driver:on :error ws
(lambda (error)
(format t "Got an error: ~S~%" error)))
(lambda (responder)
(declare (ignore responder))
(websocket-driver:start-connection ws))))