simplify stuff, start work on message commands
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6e1a2e9fd4
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6db1804330
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@ -1,8 +1,8 @@
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(load "~/quicklisp/setup.lisp") ; need to load quicklisp
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(load "~/quicklisp/setup.lisp") ; need to load quicklisp
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(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
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(ql:quickload '(:cl-raylib :cl-bcrypt :websocket-driver-client :alexandria :com.inuoe.jzon))
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(defpackage :mmo-client
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(defpackage :mmo-client
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(:use :common-lisp :cl-raylib :3d-vectors :websocket-driver-client :bordeaux-threads :alexandria :com.inuoe.jzon))
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(:use :common-lisp :cl-raylib :raylib :3d-vectors :websocket-driver-client :alexandria :com.inuoe.jzon))
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(in-package :mmo-client)
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(in-package :mmo-client)
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@ -11,12 +11,11 @@
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(wsd:start-connection *client*)
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(wsd:start-connection *client*)
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(wsd:on :message *client*
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(wsd:on :message *client*
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(lambda (message)
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(lambda (message)
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(format t "~&Got: ~A~%" message)))
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(format t "~A~%" message)))
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(defun game-loop ()
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(let* ((screen-width 800)
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(let* ((screen-width 800)
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(screen-height 450)
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(screen-height 450)
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(username "username")
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(username "zongor")
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(title "mmo client - common lisp")
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(title "mmo client - common lisp")
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(camera (make-camera3d :position (vec 4.0 2.0 4.0)
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(camera (make-camera3d :position (vec 4.0 2.0 4.0)
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:target (vec 0.0 0.5 0.0)
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:target (vec 0.0 0.5 0.0)
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@ -26,13 +25,24 @@
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(cube-screen-pos (vec 0.0 0.0)))
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(cube-screen-pos (vec 0.0 0.0)))
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(with-window (screen-width screen-height title)
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(with-window (screen-width screen-height title)
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(disable-cursor)
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;; (disable-cursor)
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(set-target-fps 60) ; Set our game to run at 60 FPS
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(set-target-fps 60) ; Set our game to run at 60 FPS
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(wsd:send *client* (com.inuoe.jzon:stringify (list :login username)))
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(loop
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(loop
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until (window-should-close) ; detect window close button or ESC key
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until (window-should-close) ; detect window close button or ESC key
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do
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do
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(update-camera camera :camera-third-person)
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(update-camera camera :camera-third-person)
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(wsd:send *client* (com.inuoe.jzon:stringify (list (camera3d-target camera) username :red :move)))
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(when (is-key-down 87)
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(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
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(when (is-key-down 65)
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(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
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(when (is-key-down 83)
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(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
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(when (is-key-down 68)
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(wsd:send *client* (com.inuoe.jzon:stringify (list :move (camera3d-target camera)))))
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(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
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(setf cube-screen-pos (get-world-to-screen (v+ (camera3d-target camera) (vec 0 1.0 0)) camera))
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(with-drawing
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(with-drawing
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(clear-background :raywhite)
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(clear-background :raywhite)
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@ -41,9 +51,7 @@
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(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
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(draw-cube-wires (camera3d-target camera) 1.0 1.0 1.0 :maroon)
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(draw-grid 20 1.0))
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(draw-grid 20 1.0))
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(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
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(draw-text username (- (floor (vx cube-screen-pos)) (floor (measure-text username 20) 2))
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(floor (vy cube-screen-pos) ) 20 :black)))))
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(floor (vy cube-screen-pos) ) 20 :black))))
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(wsd:close-connection *client*))
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(wsd:send *client* (com.inuoe.jzon:stringify (list :logout username))))
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(bt:make-thread 'game-loop)
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(wsd:close-connection *client*)
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(bt:run-in-new-thread (bt:get-thread 'game-loop))
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@ -14,9 +14,12 @@
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(format nil "user-~a" (random 100000))))
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(format nil "user-~a" (random 100000))))
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(defun broadcast-to-room (connection message)
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(defun broadcast-to-room (connection message)
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(let ((message (format nil "~a: ~a"
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(let ((message (format nil "~a"
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(gethash connection *connections*)
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;(gethash connection *connections*)
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message)))
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message)))
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(format t "~A~%" (com.inuoe.jzon:parse message))
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(loop :for con :being :the :hash-key :of *connections* :do
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(loop :for con :being :the :hash-key :of *connections* :do
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(websocket-driver:send con message))))
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(websocket-driver:send con message))))
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@ -40,6 +43,10 @@
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(lambda (&key code reason)
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(lambda (&key code reason)
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(declare (ignore code reason))
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(declare (ignore code reason))
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(handle-close-connection ws)))
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(handle-close-connection ws)))
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(websocket-driver:on :error ws
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(lambda (error)
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(format t "Got an error: ~S~%" error)))
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(lambda (responder)
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(lambda (responder)
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(declare (ignore responder))
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(declare (ignore responder))
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(websocket-driver:start-connection ws))))
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(websocket-driver:start-connection ws))))
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