zongors-universe-machine/docs/MACHINE.MD

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# machine
I like uxn's idea of it being 16 bit because its 0 to 65535 or -32768 to 32767 which fits in your head nicely.
## memory
ideas for memory (ram) is going to be a giant hashmap of some kind, or maybe like picolisp?
picolisp has 64 bit machine words, a cell is 2 words
## types
number (fixed point numbers), symbols (string), cons-pairs (lists)
0000 0000 0000 0000 0000 0000 0000 0000
tfff xxxx yyyy zzzz
0rgb xxxx yyyy zzzz
mmrr rrrg ggb0 0000 {xxxx xxxx yyyy yyyy zzzz zzzz} {xxxx xxxx yyyy yyyy zzzz zzzz} vz{xxxx xxxx yyyy yyyy zzzz zzzz}
rrrx gggy bbbz xxxx yyyy zzzz
#### 3-3-2 bit rgb
rrrg ggbb xxxx yyyy
triangles
textures
## devices
### screen
default screen is a single 2 triangle square face with a single dynamic texture that can be drawn on it
### keyboard
ASCII/UTF8 encoded values
### mouse/joystick
Theoretically a modern controller could be mapped into 3 mouse/joystick devices
A nes controller could be mapped onto 1 mouse/joystick device
x axis -> J1 -> J2 -> Dpad left/right
y axis -> J1 -> J2 -> Dpad up/down
button 1 -> A -> t1 -> select
button 2 -> B -> t2 -> start
button 3 -> X -> b2 -> "meta button like controller start"
button 4 -> Y -> b2 -> unused
xxxx yyyy 1234
x (4 bits)
y (4 bits)
1 is button 1 pressed?
2 is button 2 pressed?
3 is button 3 pressed?
4 is button 4 pressed?
### sound/music
This one is going to be the hardest most likely, but its prolly going to be something like the backend dac for ORCA.
### network/filesystem
9p filesystem/network by default.
Have an easy way to network.