30 lines
1.3 KiB
Org Mode
30 lines
1.3 KiB
Org Mode
#+OPTIONS: toc:nil
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* Zongor's Universe Machine
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:PROPERTIES:
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:CUSTOM_ID: zongors-universe-machine
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:END:
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The universe machine is a Virtual Machine that is intended to create 3D
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environments (Universes) for video games and/or generic 3d modeling jobs
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It is inspired by [[https://wiki.xxiivv.com/site/uxn.html][uxn]],
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[[https://web.archive.org/web/20210913164515/https://www.oocities.org/connorbd/varaq/index.html][var'aq]],
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[[https://www.zachtronics.com/tis-100/][TIS-100]],
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[[https://github.com/LMP88959/PL3D-KC][the kings crook engine by EMMIR]]
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[[http://duskos.org/][Dusk os]],
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[[https://www.inferno-os.org/][Inferno]], and
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[[https://plan9.io/plan9/][Plan9]].
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The universe machine works as a series of stack based virtual cpu's
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(node) and ram as a simple hashmap (hram) that each have a single stack
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which are able to communicate with each other using message passing.
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The machine code of this node is a series of stack operations which act
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on the individual node. each node has the ability to ask the kernel to
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spawn an additional node or to spawn a child node off of itself which
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sets up a couple of communication channels automatically.
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The authors main implementation of ZUM in written in LUA/C and uses the
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[[https://www.libsdl.org/][SDL2]] library to do drawing, sound, and
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other things.
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