94 lines
1.7 KiB
Plaintext
94 lines
1.7 KiB
Plaintext
use "common.ztl";
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fn main (argc num, argv str) num {
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let screen_width = 800;
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let screen_height = 450;
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let username = argv[0];
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let password = argv[1];
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let server = 9p("localhost:25565");
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let me = Player(
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server,
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username,
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Vec(0.0, 1.0, 2.0),
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purple
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);
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let players = me.login(password);
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let camera = Camera3D(
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"CAMERA_PERSPECTIVE",
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45.0,
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Vec(0.0, 1.0, 0.0),
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Vec(me.pos.x + 10.0,
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me.pos.y + 10.0,
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me.pos.z),
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me.pos
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);
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init_window("zwl client : raylib", screen_width, screen_height);
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target_fps(60);
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while ( not window_should_close() ) {
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let player_updated = false;
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if (key_down(KEY_RIGHT)) {
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me.pos.x = (me.pos.x + 0.2);
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player_updated = true;
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}
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if (key_down(KEY_RIGHT)) {
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me.pos.x = (me.pos.x + 0.2);
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player_updated = true;
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}
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if (key_down(KEY_LEFT)) {
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me.pos.x = (me.pos.x + 0.2);
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player_updated = true;
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}
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if (key_down(KEY_DOWN)) {
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me.pos.z = (me.pos.z + 0.2);
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player_updated = true;
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}
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if (key_down(KEY_UP)) {
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me.pos.z = (me.pos.z - 0.2);
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player_updated = true;
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}
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me.sync_camera(camera);
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if (player_updated) {
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players = me.move();
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} else {
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players = me.ping();
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}
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begin_drawing();
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clear_background(RAYWHITE);
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begin_mode_3d(camera);
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draw_grid(30, 1.0);
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draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance);
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for (player in players) {
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draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance);
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}
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end_mode_3d();
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end_drawing();
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}
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me.logout();
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close_window();
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return 0;
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}
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