64 lines
1.9 KiB
Plaintext
64 lines
1.9 KiB
Plaintext
i32 main(i32 argc, str argv[]) {
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i32 screen_width = 800
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i32 screen_height = 450
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str username = argv[1]
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str password = argv[2]
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Player me(username=username, pos=(0.0, 1.0, 2.0), apperance=PURPLE)
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Player[] players = me.login(password)
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Camera3D camera(pos = (me.pos.x, me.pos.y + 10.0, me.pos.z + 10.0), //Camera pos
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target = (me.pos.x, me.pos.y, me.pos.z), //Camera looking at point
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up = (0.0, 1.0, 0.0), //Camera up vector(rotation towards target)
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fovy = 45.0, //Camera field - of - view Y
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projection = CAMERA_PERSPECTIVE) //Camera projection type
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init_window(screen_width, screen_height, "zwl client : raylib")
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set_target_fps(60)
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//Main game loop
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do while (.not. window_should_close()) { // Detect window close button or ESC key
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if (is_key_down(KEY_RIGHT)) {
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me.pos.x = me.pos.x + 0.2
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player_updated = .true.
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} else if (is_key_down(KEY_LEFT)) {
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me.pos.x = me.pos.x - 0.2
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player_updated = .true.
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} else if (is_key_down(KEY_DOWN)) {
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me.pos.z = me.pos.z + 0.2
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player_updated = .true.
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} else if (is_key_down(KEY_UP)) {
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me.pos.z = me.pos.z - 0.2
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player_updated = .true.
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}
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me.sync_camera(camera)
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if (player_updated) {
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players = me.move()
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} else {
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players = me.ping()
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}
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begin_drawing()
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clear_background(RAYWHITE)
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begin_mode_3d(camera)
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// Draw floor
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draw_grid(30, 1.0)
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draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance)
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do (int i = 0; size(players)) {
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draw_cube(players[i].pos, 0.5, 0.5, 0.5, players[i].apperance)
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}
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end_mode_3d()
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end_drawing()
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}
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players = me.logout()
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close_window() //Close window and OpenGL context
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}
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