* /ztl/ (zongors transpiler language) Design parameters :PROPERTIES: :CUSTOM_ID: ztl-zongors-transpiler-language-design-parameters :END: ** What is /ztl/? :PROPERTIES: :CUSTOM_ID: what-is-ztl :END: /ztl/ is an language transpiler with C/Lua style syntax. The transpiler bootstrap is written in Lua which should make it easy to port to other systems. /ztl/ also can "run" standalone inside of a lua vm for debugging purposes, it could be used for small scripting tasks or the like. * /ztl/ Grammar and Specification :PROPERTIES: :CUSTOM_ID: ztl-grammar-and-specification :END: ** Types :PROPERTIES: :CUSTOM_ID: types :END: - there are also a list of "substantial types" which come with the language which are the building blocks for more complex types. If you are coming from object oriented languages you can think of self as "primitive types" #+begin_example type «type_token» { ! values } #+end_example * Substantial Types :PROPERTIES: :CUSTOM_ID: substantial-types :END: ** numeric :PROPERTIES: :CUSTOM_ID: numeric :END: *** bit (or unsigned units) :PROPERTIES: :CUSTOM_ID: bit-or-unsigned-units :END: - =u8= - unsigned 8 bit integer (uint8_t) - =u16= - unsigned 16 bit integer (uint16_t) - =u32= - unsigned 32 bit integer (uint32_t) - =u64= - unsigned 64 bit integer (uint64_t) *** integer (signed) :PROPERTIES: :CUSTOM_ID: integer-signed :END: - =i8= - signed 8 bit integer (int8_t) - =i16= - signed 16 bit integer (int16_t) - =i32= - signed 32 bit integer (int32_t) - =i64= - signed 64 bit integer (int64_t) *** real :PROPERTIES: :CUSTOM_ID: real :END: - =f32= - 32 bit floating point (float) - =f64= - 64 bit floating point (double) ** string :PROPERTIES: :CUSTOM_ID: string :END: - =str= - utf8 / ascii encoded string depending on the language output normal string ="«utf8 encoded characters»"= multiline literal string (also used for string interpolation like in JS) =`«utf8 encoded characters» {some_var}`= ** logical :PROPERTIES: :CUSTOM_ID: logical :END: =bool= =true= / =false= Also follows the style boolean 'c' rules of nonzero / zero, but the compiler will make fun of you ** error :PROPERTIES: :CUSTOM_ID: error :END: error is a type which describes an error that occurred, it is similar to the Go programming language and is returned as a monad like the maybe monad above and is unwrapped in a similar way. You could also think of it as every variable being able to have "the type" and also "error" as a possible value. #+begin_example set error to %"something borked"; set some_var to error ?? 0; set some_var to error ?? panic(error); #+end_example ** datastructure :PROPERTIES: :CUSTOM_ID: datastructure :END: Much like Lua, zwl only has tables. Lua's tables are amazing and very unique. Why have five different datastructures to do things when you can just have one that does everything? Types that can be indexes are numbers and strings (no objects); *** table :PROPERTIES: :CUSTOM_ID: table :END: syntax (yes I was nice and kept the syntax the same as most C like langs) #+begin_example ! array same as a map of int->«type» set «variable» to [val1, val2, ...] as «type»[]; ! or as a map set «variable» to {key1: val1, key2: val2, ...} as «type»->«type»; #+end_example *** tunnel :PROPERTIES: :CUSTOM_ID: tunnel :END: described in "tunnel" section *** Basic operators :PROPERTIES: :CUSTOM_ID: basic-operators :END: The following is a list of global operators and their effect: - =!= - comment - =!!= - block comment (looks for another !! to close) - =??= - unwrap or - =+= - addition - =-= - subtraction - negation - =*= - multiplication - =/= - divisor - =**= - power - ==== - equals - =<= - less than - =>= - greater than - =>== - greater than or equals - =<== - less than or equals - =|>= - curry a function into another function (like haskell shove) - =.= - accessor - =..= - expander - (1..10) is the same as writing (1,2,3,4,5,6,7,8,9,10) - =++= - inline add 1 - =--= - inline subtract 1 - =+== - inline add n - =-== - inline subtract n - =*== - inline multiply n - =\== - inline divide n - =**== - inline power n *** logical / bitwise operators :PROPERTIES: :CUSTOM_ID: logical-bitwise-operators :END: - =eq= - equal to - =ne= - not equals to - =mod= - modulo - =not= - logical not - =and= - logical and - =or= - logical or - =xor= - logical xor - =band= - bitwise and - =bor= - bitwise or - =bxor= - bitwise xor - =srl= - bit shift right - =sll= - bit shift left *** keywords :PROPERTIES: :CUSTOM_ID: keywords :END: =to= set operator #+begin_example set «token» to 0; #+end_example =is= checks if a object is of that type =if («token» is i32) { stdout.print("hello yes self is i32?"); }= also used for setting constants =const purple is Color(255, 255, 0);= =as= coerces a type as another type if possible =set «token» to 0; ! default is i32 some_functon_that_needs_a_i8(«token» as i8);= =in= checks if a object's type, or a type impls another type #+begin_example if («token» in Tunnel) { stdout.print("im tunnel-able"); } #+end_example also used inside of the for loops #+begin_example for («token» in «collection») { «body» } #+end_example ** Object :PROPERTIES: :CUSTOM_ID: object :END: An object is an invoked type. #+begin_example set «variable» to «type»(«fields», …); #+end_example ** Tunnel :PROPERTIES: :CUSTOM_ID: tunnel-1 :END: Represents a path to a file, url endpoint, other process endpoint (like a socket, etc.) Tunnels are inspired by translators in gnu/hurd, plan9 9p protocol, and unix sockets tunnels are invoked like objects, but have scope like control flow end scope closes the tunnel note the type must always be of a type which is "tunnel-able" i.e. Files, sockets, etc Tunnels have almost the same interface as 9p since they are closely based on 9p. *** transtypes for tunnels :PROPERTIES: :CUSTOM_ID: transtypes-for-tunnels :END: =tunnel? : attach(tunnel_object)= -> open communication =success? : tunnel_object.clunk()= -> close communication =success? : tunnel_object.flush()= -> cancels long operation and dumps whatever is in buffer =success? : tunnel_object.open(resource, mode)= -> opens a tunnel for doing operations on =success? : tunnel_object.create(resource)= -> creates the object from the database graph/file from file structure =data? : tunnel_object.read(resource)= -> reads from a tunnel =success? : tunnel_object.write(resource, data)= -> writes to a tunnel =success? : tunnel_object.remove(resource)= -> removes the object from the database graph/file from file structure =stat_data? : tunnel_object.stat(resource)= -> returns the status of the file/resource =version? : tunnel_object.version()= -> returns the version code for the connected tunnel =success? : tunnel_object.walk(path_or_endpoint)= -> moves around the filesystem or through the graph #+begin_example set endpoint to 9p(endpoint_str); set tunnel to endpoint.attach(user, auth); set data to tunnel.open("\some\resource").read(); stdout.write(data); data.flush(); endpoint.clunk(); #+end_example in "terminal mode" the default tunnel is stdout in "web mode" the default tunnels are log, info, trace, warn, error, but note these are all special tunnels which only accept write commands ** Functions :PROPERTIES: :CUSTOM_ID: functions :END: Functions are all typechecked statically at compile time. Since we always have a "default type" for all constant values or a developer can use the =as= keyword we do not have to define all values like in C, while keeping the same type safety as a more strongly typed language. #+begin_example fn «token» («type» «parameter», ...) «return_type» { «instructions» } #+end_example - Built in transtypes - sort - filter - trig functions - calc functions - statistical functions ** Control flow :PROPERTIES: :CUSTOM_ID: control-flow :END: *** loops :PROPERTIES: :CUSTOM_ID: loops :END: #+begin_example for («token» in «collection») { «body» } #+end_example iterates through each object in the collection setting it to token #+begin_example while («boolean expression») { «body» } #+end_example loops until the expression is false #+begin_example loop { «body» } #+end_example loops infinitely until break or return #+begin_example loop { «body» } until(«boolean expression»); #+end_example always loops first and then until the expression is false *** branching :PROPERTIES: :CUSTOM_ID: branching :END: #+begin_example match «token» { 'a' -> actionA 'x' -> actionX 'y'..'z' -> { actionY actionZ } _ -> actionNoMatch } #+end_example *** exceptions :PROPERTIES: :CUSTOM_ID: exceptions :END: take a look at error's, but you can panic on an error like self: #+begin_example panic(#"error message"); panic(#3); panic(«some_error_token»); #+end_example ** Localization :PROPERTIES: :CUSTOM_ID: localization :END: will look up the text of «token» in the linked localization.json file #+begin_example $«token» #+end_example #+begin_src json { "some_token": [ "localization_1": "" ], "some_other_token": [ "localization_1": "", "localization_2": "" ] } #+end_src ** Libraries and "includes" :PROPERTIES: :CUSTOM_ID: libraries-and-includes :END: In most languages the include or use statements get libraries which link to other files and so on. Self quickly gets confusing and so requires package managers and installers, etc. The other way to do self would be to just specifically "name" the paths using a tunnel and import it. You can even use localization tokens to create config files. Since everything is lazily compiled jit anyways it (in theory) doesn't hurt pertypeance much #+begin_example use "https://code.example.com/some_library/some_file.ztl" #+end_example #+begin_example use "./some_local_file.ztl" #+end_example ** Testing :PROPERTIES: :CUSTOM_ID: testing :END: *** assertion :PROPERTIES: :CUSTOM_ID: assertion :END: #+begin_example assert(«expression», «expected output») ! returns «error or none» #+end_example ** Measurements :PROPERTIES: :CUSTOM_ID: measurements :END: - types - time - unit - seconds (s) - subtypes - date - Default is ISO 8601 - length - unit - metre (m) - subtypes - angle - radian (rad) - mass - unit - kilogram (kg) - electric current - unit - ampere (a) - temperature - unit - kelvin (K) - amount of substance - unit - mol (mol) - luminous intensity - unit - candela (candela)