From b4cfe77743e182421f674255c6058dde69c7f6b9 Mon Sep 17 00:00:00 2001 From: zongor Date: Sun, 8 Sep 2024 11:49:13 -0400 Subject: [PATCH] Update README.md --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5b1911c..8fff3f6 100644 --- a/README.md +++ b/README.md @@ -2,10 +2,12 @@ The universe machine is a Virtual Machine that is intended to create 3D environments (Universes) for video games and/or generic 3d modeling jobs -It is inspired by [uxn](https://wiki.xxiivv.com/site/uxn.html), [var'aq](https://web.archive.org/web/20210913164515/https://www.oocities.org/connorbd/varaq/index.html), [TIS-100](https://www.zachtronics.com/tis-100/), [Inferno](https://www.inferno-os.org/), and [Plan9](https://plan9.io/plan9/). +It is inspired by [uxn](https://wiki.xxiivv.com/site/uxn.html), [var'aq](https://web.archive.org/web/20210913164515/https://www.oocities.org/connorbd/varaq/index.html), [TIS-100](https://www.zachtronics.com/tis-100/), [Dusk os](http://duskos.org/), [Inferno](https://www.inferno-os.org/), and [Plan9](https://plan9.io/plan9/). The universe machine works as a series of stack based virtual cpu's (node) and ram as a simple hashmap (hram) that each have a single stack which are able to communicate with each other using message passing. The machine code of this node is a series of stack operations which act on the individal node. each node has the ability to ask the kernel to spawn an additional node or to spawn a child node off of itself which sets up a couple of communication channels automatically. -The authors implementation of ZUM in written in C and uses the [SDL2](https://www.libsdl.org/) library to do drawing, sound, and other things. +The authors main implementation of ZUM in written in C and uses the [SDL2](https://www.libsdl.org/) library to do drawing, sound, and other things. + +Others \ No newline at end of file