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- Simple, portable, lightweight
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- Targets permacomputing, game world preservation, rapid prototyping, and indie games.
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- No macros or object hierarchies—prioritizes clarity and explicit behavior.
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- C/Zig-like syntax.
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- C/Zig like syntax. Lisp/Lua like development workflow.
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** Engine & Tooling
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- Integrated 2D/3D rendering system:
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