use vec3
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@ -29,10 +29,10 @@ fn main (argc real, argv str[]) {
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me.update();
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universe.draw_grid(30, 1.0);
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universe.draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance);
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universe.draw_cube(me.pos, (0.5, 0.5, 0.5), me.apperance);
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for (player in players) {
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universe.draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance);
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universe.draw_cube(player.pos, (0.5, 0.5, 0.5), player.apperance);
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}
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}
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