From 281211d1502d741dd9f5a4ce5f885980637afdeb Mon Sep 17 00:00:00 2001 From: zongor Date: Sat, 3 May 2025 20:34:55 -0400 Subject: [PATCH] delete old files --- .gitignore | 1 + docs/old/ideas/idea.md | 31 ----- docs/old/ideas/idea.vq | 39 ------- docs/old/ideas/idea.zl-f90 | 82 ------------- docs/old/ideas/idea.zl-lisp | 43 ------- docs/old/ideas/idea.zl-vq | 39 ------- docs/old/ideas/idea.zl-zigish | 63 ---------- docs/old/ideas/idea.zl0 | 110 ------------------ docs/old/ideas/idea.zl0b | 103 ---------------- docs/old/ideas/idea.zl1 | 110 ------------------ docs/old/ideas/idea.zl2 | 113 ------------------ docs/old/ideas/idea.zl2b | 113 ------------------ docs/old/ideas/idea.zl2c | 116 ------------------- docs/old/ideas/idea.zl3 | 106 ----------------- docs/old/ideas/idea.zl3b | 108 ----------------- docs/old/ideas/idea.zl4 | 104 ----------------- docs/old/project-example-v0/project.ztl | 43 ------- docs/old/project-example-v0/src/client.ztl | 92 --------------- docs/old/project-example-v0/src/common.ztl | 19 --- docs/old/project-example-v0/src/server.ztl | 59 ---------- docs/old/project-example-v1/project.ztl | 47 -------- docs/old/project-example-v1/src/client.ztl | 93 --------------- docs/old/project-example-v1/src/common.ztl | 19 --- docs/old/project-example-v1/src/server.ztl | 59 ---------- docs/old/project-example-v2/language_ztl.lua | 69 ----------- docs/old/project-example-v2/project.ztl | 47 -------- docs/old/project-example-v2/src/client.ztl | 91 --------------- docs/old/project-example-v2/src/common.ztl | 7 -- docs/old/project-example-v2/src/server.ztl | 21 ---- docs/old/project-example-v3/language_ztl.lua | 45 ------- docs/old/project-example-v3/project.ztl | 49 -------- docs/old/project-example-v3/src/client.ztl | 94 --------------- docs/old/project-example-v3/src/common.ztl | 19 --- docs/old/project-example-v3/src/server.ztl | 73 ------------ docs/old/project-example-v4/language_ztl.lua | 64 ---------- 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100644 src/common.h diff --git a/.gitignore b/.gitignore index d40e865..5aa86cd 100644 --- a/.gitignore +++ b/.gitignore @@ -47,3 +47,4 @@ flycheck_*.el # network security /network-security.data +.ccls-cache/ \ No newline at end of file diff --git a/docs/old/ideas/idea.md b/docs/old/ideas/idea.md deleted file mode 100644 index 310b30c..0000000 --- a/docs/old/ideas/idea.md +++ /dev/null @@ -1,31 +0,0 @@ -```c / zig + lisp like -(fn main (argc :i32 argv :[str]) (v :i32) ( - (set message (concat "hello " (get argv 1) " !\n" )) - (write :std message) - (set v 0))) -``` - -```c + zig like -i32 main(i32 argc, str[] argv) { - str message = concat("hello ", argv[1], " !\n"); - write(:std, message); - return 0; -} -``` - -```lisp like -(set message (concat "Hello " (get argv 1) " !\n")) -(write 0 message) - -``` - -```forth + lisp / var'aq like -"Hello " argv shatter strtie " !\n" strtie disp -``` - -```fortran c / zig + fortran like -program main { - str message = concat("hello ", argv[1], "! \n") - write(0, "%s", message) -} -``` diff --git a/docs/old/ideas/idea.vq b/docs/old/ideas/idea.vq deleted file mode 100644 index fa9ff6a..0000000 --- a/docs/old/ideas/idea.vq +++ /dev/null @@ -1,39 +0,0 @@ -(255 255 0) ~ purple set - -~ main { - 800 ~ screen_width set - 450 ~ screen_height set - - argv split - ~ username set - ~ password set - - () username cons (0.0 1.0 2.0) cons purple cons ~ me set - () password cons me login cons ~ players set - - () () me shatter pop exch pop shatter cons - 10.0 add cons - 10.0 add cons - me shatter pop exch pop cons - (0.0 1.0 0.0) cons - 45.0 cons - "CAMERA_PERSPECTIVE" cons - ~ camera set - - screen_width screen_height "zwl client : raylib" init_window - 60 set_target_fps - - { - - (* Do handling in here *) - - end_mode_3d - - end_drawing - } window_should_close repeat (* Detect window close button or ESC key *) - - me logout ~ players set - close_window (*Close window and OpenGL context *) -} set - -main diff --git a/docs/old/ideas/idea.zl-f90 b/docs/old/ideas/idea.zl-f90 deleted file mode 100644 index 8a7af86..0000000 --- a/docs/old/ideas/idea.zl-f90 +++ /dev/null @@ -1,82 +0,0 @@ -program main - use raylib - use player - use json - - i32 screen_width = 800 - i32 screen_height = 450 - - i32 i, status - f32 time - bool player_updated, exist - - str username - str password - - call getarg(1, username) - call getarg(2, password) - - open(u, file=file_input) - defer close(u) - - inquire(unit=u, size=sz) - - Player me(username=username, pos=(0.0, 1.0, 2.0), apperance=PURPLE) - Player(:) players = me.login(password) - - Camera3D camera = Camera3D(pos = (me.pos.x, me.pos.y + 10.0, me.pos.z + 10.0), !Camera pos - target = (me.pos.x, me.pos.y, me.pos.z), !Camera looking at point - up = (0.0, 1.0, 0.0), !Camera up vector(rotation towards target) - fovy = 45.0, !Camera field - of - view Y - projection = CAMERA_PERSPECTIVE) !Camera projection type - - init_window(screen_width, screen_height, "zwl client : raylib") - set_target_fps(60) - - !Main game loop - do while (.not. window_should_close()) ! Detect window close button or ESC key - - if (is_key_down(KEY_RIGHT)) then - me.pos.x += 0.2 - player_updated = .true. - else if (is_key_down(KEY_LEFT)) then - me.pos.x -= 0.2 - player_updated = .true. - else if (is_key_down(KEY_DOWN)) then - me.pos.z += 0.2 - player_updated = .true. - else if (is_key_down(KEY_UP)) then - me.pos.z -= 0.2 - player_updated = .true. - end if - - me.sync_camera(camera) - - time = get_time() - if (modulo(time, 1.0) .ge. 0.98) then - if (player_updated) then - players = me.move() - else - players = me.ping() - end if - end if - - begin_drawing() - clear_background(RAYWHITE) - - begin_mode_3d(camera) - ! Draw floor - draw_grid(30, 1.0) - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance) - do i = 1, size(players) - draw_cube(players(i).pos, 0.5, 0.5, 0.5, players(i).apperance) - end do - end_mode_3d() - end_drawing() - - end do - - players = me.logout() - close_window() !Close window and OpenGL context -end program diff --git a/docs/old/ideas/idea.zl-lisp b/docs/old/ideas/idea.zl-lisp deleted file mode 100644 index ba6f7e7..0000000 --- a/docs/old/ideas/idea.zl-lisp +++ /dev/null @@ -1,43 +0,0 @@ -(set screen-width 800:i32) -(set screen-height 450:i32) -(set username (get argv 1)) -(set password (get argv 2)) -(set me (make:player username (0.0 1.0 2.0) PURPLE)) -(set players (login me)) -(set camera (make:camera (me.pos.x (add me.pos.y 10.0) (add me.pos.z 10.0)) - (me.pos.x me.pos.y me.pos.z) - (0.0 1.0 0.0) - 45.0 - CAMERA-PERSPECTIVE)) - -(init-window screen-width screen-height "lisp-ish client : raylib") -(set-target-fps 60) - -(using-window - (while (not (window-should-close)) - (case - (is-key-down KEY-RIGHT ( - (inc me.pos.x 0.2) - (set player-updated t))) - (is-key-down KEY-LEFT ( - (dec me.pos.x 0.2) - (set player-updated t))) - (is-key-down KEY-DOWN ( - (inc me.pos.z 0.2) - (set player-updated t))) - (is-key-down KEY-UP ( - (dec me.pos.z 0.2) - (set player-updated t)))) - - (sync-camera me camera) - (choose (player-updated) - (set players (move me)) - (set players (ping me))) - - (begin-drawing ( - (clear-background RAYWHITE) - (begin-mode-3d camera ( - (draw-grid 30 1.0) - (draw-cube me.pos 0.5 0.5 0.5 me.apperance) - (for-each (player) players ( - (draw-cube player.pos 0.5 0.5 0.5 player.apperance))))))))) diff --git a/docs/old/ideas/idea.zl-vq b/docs/old/ideas/idea.zl-vq deleted file mode 100644 index 4950fc9..0000000 --- a/docs/old/ideas/idea.zl-vq +++ /dev/null @@ -1,39 +0,0 @@ -(set purple (255 255 0)) - -:main { - 800 :screen_width set - 450 :screen_height set - - argv split - :username set - :password set - - (username (0.0 1.0 2.0) purple) :me set - (password (me login)) :players set - - () () me shatter pop exch pop shatter cons - 10.0 add cons - 10.0 add cons - me shatter pop exch pop cons - (0.0 1.0 0.0) cons - 45.0 cons - "CAMERA_PERSPECTIVE" cons - :camera set - - screen_width screen_height "zwl client : raylib" init_window - 60 set_target_fps - - { - - (* Do handling in here *) - - end_mode_3d - - end_drawing - } window_should_close repeat (* Detect window close button or ESC key *) - - me logout :players set - close_window (*Close window and OpenGL context *) -} set - -main diff --git a/docs/old/ideas/idea.zl-zigish b/docs/old/ideas/idea.zl-zigish deleted file mode 100644 index d15501b..0000000 --- a/docs/old/ideas/idea.zl-zigish +++ /dev/null @@ -1,63 +0,0 @@ -i32 main(i32 argc, str argv[]) { - - i32 screen_width = 800 - i32 screen_height = 450 - - str username = argv[1] - str password = argv[2] - - Player me(username=username, pos=(0.0, 1.0, 2.0), apperance=PURPLE) - Player[] players = me.login(password) - - Camera3D camera(pos = (me.pos.x, me.pos.y + 10.0, me.pos.z + 10.0), //Camera pos - target = (me.pos.x, me.pos.y, me.pos.z), //Camera looking at point - up = (0.0, 1.0, 0.0), //Camera up vector(rotation towards target) - fovy = 45.0, //Camera field - of - view Y - projection = CAMERA_PERSPECTIVE) //Camera projection type - - init_window(screen_width, screen_height, "zwl client : raylib") - set_target_fps(60) - - //Main game loop - do while (.not. window_should_close()) { // Detect window close button or ESC key - - if (is_key_down(KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2 - player_updated = .true. - } else if (is_key_down(KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2 - player_updated = .true. - } else if (is_key_down(KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2 - player_updated = .true. - } else if (is_key_down(KEY_UP)) { - me.pos.z = me.pos.z - 0.2 - player_updated = .true. - } - - me.sync_camera(camera) - - if (player_updated) { - players = me.move() - } else { - players = me.ping() - } - - begin_drawing() - clear_background(RAYWHITE) - - begin_mode_3d(camera) - // Draw floor - draw_grid(30, 1.0) - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance) - do (int i = 0; size(players)) { - draw_cube(players[i].pos, 0.5, 0.5, 0.5, players[i].apperance) - } - end_mode_3d() - end_drawing() - } - - players = me.logout() - close_window() //Close window and OpenGL context -} diff --git a/docs/old/ideas/idea.zl0 b/docs/old/ideas/idea.zl0 deleted file mode 100644 index a1cc386..0000000 --- a/docs/old/ideas/idea.zl0 +++ /dev/null @@ -1,110 +0,0 @@ -:vec { - :x - :y - :z -} type - -:color { - :r - :g - :b -} type - -:player { - :username - :pos - :color -} type - -:login { - 0 check - 1 check - - (* do the login here *) -} sub - -255 255 0 new :purple set - -:main { - 800 new :screen_width set - 450 new :screen_height set - - argv split - new :username set - new :password set - - username (0.0 1.0 2.0) purple new :me set - password me login <(player)> new :players set - - () me (:pos :x) acc push - me (:pos :y) acc 10.0 add push - me (:pos :z) acc 10.0 add push (* Camera pos *) - - () me (:pos :x) acc push - me (:pos :y) acc push - me (:pos :z) acc push (* Camera looking at point *) - - (0.0 1.0 0.0) (* Camera up vector(rotation towards target) *) - 45.0 (* Camera field - of - view Y *) - :CAMERA_PERSPECTIVE (* Camera projection type *) - new :camera set - - screen_width screen_height "zwl client : raylib" init_window - 60 set_target_fps - - (* Main game loop *) - { - - :KEY_RIGHT is_key_down { - 0.2 me (:pos :x) acc inc me (:pos :x) mut :me set - true :player_updated set - } ifyes - - :KEY_LEFT is_key_down { - 0.2 me (:pos :x) acc dec me (:pos :x) mut :me set - true :player_updated set - } ifyes - - :KEY_DOWN is_key_down { - 0.2 me (:pos :z) acc inc me (:z :pos) mut :me set - true :player_updated set - } ifyes - - :KEY_UP is_key_down { - 0.2 me (:pos :z) acc dec me (:z :pos) mut :me set - true :player_updated set - } ifyes - - camera me sync_camera - - player_updated choose { - me move :players set - } ifyes { - me ping :players set - } isubo - - begin_drawing - RAYWHITE clear_background - - camera begin_mode_3d - - (* Draw floor *) - 30 1.0 draw_grid - - me .pos 0.5 0.5 0.5 me .apperance draw_cube - players { - .pos 0.5 0.5 0.5 .apperance draw_cube - } map - - end_mode_3d - - end_drawing - } - { window_should_close not } while (* Detect window close button or ESC key *) - - :players me logout set - close_window() (*Close window and OpenGL context *) - -} sub - -main \ No newline at end of file diff --git a/docs/old/ideas/idea.zl0b b/docs/old/ideas/idea.zl0b deleted file mode 100644 index 99f9db1..0000000 --- a/docs/old/ideas/idea.zl0b +++ /dev/null @@ -1,103 +0,0 @@ -:vec { - :x f32 - :y f32 - :z f32 -} type - -:color { - :r i8 - :g i8 - :b i8 -} type - -:player { - :username str - :pos vec - :color color -} type - -:login (player str -> nil) { - - (* do the login here *) -} fn - -255 255 0 :purple color - -:main (i32 char** -> i32) { - 800 :screen_width i32 - 450 :screen_height i32 - - pop shatter - :username str - :password str - - username 0.0 1.0 2.0 purple :me player - password me login :players set - - me.pos.x - me.pos.y 10.0 add - me.pos.z 10.0 add (* Camera pos *) - me.pos (* Camera looking at point *) - 0.0 1.0 0.0 (* Camera up vector(rotation towards target) *) - 45.0 (* Camera field - of - view Y *) - :CAMERA_PERSPECTIVE (* Camera projection type *) - :camera Camera3D - - screen_width screen_height "zwl client : raylib" init_window - 60 set_target_fps - - (* Main game loop *) - { - :KEY_RIGHT is_key_down { - 0.2 me.pos.x add :me.pos.x set - true :player_updated set - } ifyes - - :KEY_LEFT is_key_down { - 0.2 me.pos.x sub :me.pos.x set - true :player_updated set - } ifyes - - :KEY_DOWN is_key_down { - 0.2 me.pos.z add :me.pos.z set - true :player_updated set - } ifyes - - :KEY_UP is_key_down { - 0.2 me.pos.z sub :me.pos.z set - true :player_updated set - } ifyes - - camera me sync_camera - - player_updated - choose { - me move :players set - } ifyes { - me ping :players set - } ifno - - begin_drawing - RAYWHITE clear_background - - camera begin_mode_3d - - (* Draw floor *) - 30 1.0 draw_grid - - me.pos 0.5 0.5 0.5 me.apperance draw_cube - players :player { - player.pos 0.5 0.5 0.5 player.apperance draw_cube - } map - - end_mode_3d - - end_drawing - } - { window_should_close not } loop-if (* Detect window close button or ESC key *) - - close_window (*Close window and OpenGL context *) - -} fn - -argv split count main \ No newline at end of file diff --git a/docs/old/ideas/idea.zl1 b/docs/old/ideas/idea.zl1 deleted file mode 100644 index 158ecc6..0000000 --- a/docs/old/ideas/idea.zl1 +++ /dev/null @@ -1,110 +0,0 @@ -type :vec { - :x - :y - :z -} - -type :color { - :r - :g - :b -} - -type :player { - :username - :pos - :color -} - -fn :login { - check 0 - check 1 - - (* do the login here *) -} - -set :purple new [255 255 0] - -fn :main { - set :screen_width new 800 - set :screen_height new 450 - - split argv - set :username new - set :password new - - set :me new [ - username - new [0.0 1.0 2.0] - purple - ] - set :players <()> login me password - - set :camera new [ - new [0.0 1.0 0.0] - new 45.0 - :CAMERA_PERSPECTIVE - new [add [acc me (:pos :x)] 10.0] [add [acc me (:pos :y)] 10.0] [acc me (:pos :z)] - new [acc me :pos] - ] - - init_window screen_width screen_height "zwl client : raylib" - set_target_fps 60 - - (* Main game loop *) - while { not window_should_close } { - - if is_key_down :KEY_RIGHT { - mut :me (:pos :x) add [acc me :pos :x] 0.2 - set :player_updated true - } - - if is_key_down :KEY_LEFT { - mut :me (:pos :x) sub [acc me :pos :x] 0.2 - set :player_updated true - } - - if is_key_down :KEY_DOWN { - mut :me (:pos :z) add [acc me :pos :z] 0.2 - set :player_updated true - } - - if is_key_down :KEY_UP { - mut :me (:pos :z) sub [acc me :pos :z] 0.2 - set :player_updated true - } - - sync_camera camera me - - if player_updated { - set :players move me - } else { - set :players ping me - } - - begin_drawing - clear_background RAYWHITE - - begin_mode_3d camera - - (* Draw floor *) - draw_grid 30 1.0 - - draw_cube [acc me :pos] 0.5 0.5 0.5 [acc me :apperance] - - map players { - draw_cube [acc @this :pos] 0.5 0.5 0.5 [acc @this apperance] - } - - end_mode_3d - - end_drawing - } - (* Detect window close button or ESC key *) - - players = me.logout() - close_window() (*Close window and OpenGL context *) - -} - -main \ No newline at end of file diff --git a/docs/old/ideas/idea.zl2 b/docs/old/ideas/idea.zl2 deleted file mode 100644 index 19e2866..0000000 --- a/docs/old/ideas/idea.zl2 +++ /dev/null @@ -1,113 +0,0 @@ -type :Vec { - f32 :x - f32 :y - f32 :z -} - -type :Color { - i8 :r - i8 :g - i8 :b -} - -type :Player { - Str :username - Vec :pos - Color :color -} - -fn :login { - Player - str - - (* do the login here *) -} - -Color :purple {255 255 0} - -fn :main { - i32 :screen_width 800 - i32 :screen_height 450 - - split argv - str :username - str :password - - Player :me { - username - vec {0.0 1.0 2.0} - purple - } - Player() :players { login me password } - - Camera3D :camera { - vec {0.0 1.0 0.0} - i32 45.0 - atom :CAMERA_PERSPECTIVE - vec { - add acc (:me :pos :x) 10.0 - add acc (:me :pos :y) 10.0 - acc (:me :pos :z) - } - vec {acc me :pos} - } - - init_window "zwl client : raylib" screen_width screen_height - set_target_fps 60 - - (* Main game loop *) - while { not window_should_close } { - - if {is_key_down :KEY_RIGHT} { - mut (:me :pos :x) add acc me :pos :x 0.2 - set :player_updated true - } - - if {is_key_down :KEY_LEFT} { - mut (:me :pos :x) sub acc me :pos :x 0.2 - set :player_updated true - } - - if {is_key_down :KEY_DOWN} { - mut (:me :pos :z) add acc me :pos :z 0.2 - set :player_updated true - } - - if {is_key_down :KEY_UP} { - mut (:me :pos :z) sub acc me :pos :z 0.2 - set :player_updated true - } - - sync_camera camera me - - if (player_updated) { - set :players move me - } else { - set :players ping me - } - - begin_drawing - clear_background RAYWHITE - - begin_mode_3d camera - - (* Draw floor *) - draw_grid 30 1.0 - - draw_cube [acc me :pos] 0.5 0.5 0.5 [acc me :apperance] - - map :player players { - draw_cube [acc player :pos] 0.5 0.5 0.5 [acc player apperance] - } - - end_mode_3d - - end_drawing - } - (* Detect window close button or ESC key *) - - set :players logout me - close_window (*Close window and OpenGL context *) -} - -main \ No newline at end of file diff --git a/docs/old/ideas/idea.zl2b b/docs/old/ideas/idea.zl2b deleted file mode 100644 index b0f2bfb..0000000 --- a/docs/old/ideas/idea.zl2b +++ /dev/null @@ -1,113 +0,0 @@ -type :Vec { - f32 :x - f32 :y - f32 :z -} - -type :Color { - i8 :r - i8 :g - i8 :b -} - -type :Player { - str :username - Vec :pos - Color :color -} - -fn :login { - Player - str - - (* do the login here *) -} - -Color :purple {255 255 0} - -fn :main { - i32 :screen_width 800 - i32 :screen_height 450 - - split argv - str :username - str :password - - Player :me { - username - vec {0.0 1.0 2.0} - purple - } - Player() :players { login me password } - - Camera3D :camera { - vec {0.0 1.0 0.0} - i32 45.0 - atom :CAMERA_PERSPECTIVE - vec { - add acc (:me :pos :x) 10.0 - add acc (:me :pos :y) 10.0 - acc (:me :pos :z) - } - vec {acc me :pos} - } - - init_window "zwl client : raylib" screen_width screen_height - set_target_fps 60 - - (* Main game loop *) - while { not window_should_close } { - - if {is_key_down :KEY_RIGHT} { - mut (:me :pos :x) add acc me :pos :x 0.2 - set :player_updated true - } - - if {is_key_down :KEY_LEFT} { - mut (:me :pos :x) sub acc me :pos :x 0.2 - set :player_updated true - } - - if {is_key_down :KEY_DOWN} { - mut (:me :pos :z) add acc me :pos :z 0.2 - set :player_updated true - } - - if {is_key_down :KEY_UP} { - mut (:me :pos :z) sub acc me :pos :z 0.2 - set :player_updated true - } - - sync_camera camera me - - if (player_updated) { - set :players move me - } else { - set :players ping me - } - - begin_drawing - clear_background RAYWHITE - - begin_mode_3d camera - - (* Draw floor *) - draw_grid 30 1.0 - - draw_cube me.pos 0.5 0.5 0.5 me.apperance - - map :player players { - draw_cube player.pos 0.5 0.5 0.5 player.apperance - } - - end_mode_3d - - end_drawing - } - (* Detect window close button or ESC key *) - - set :players logout me - close_window (*Close window and OpenGL context *) -} - -main \ No newline at end of file diff --git a/docs/old/ideas/idea.zl2c b/docs/old/ideas/idea.zl2c deleted file mode 100644 index dcabb96..0000000 --- a/docs/old/ideas/idea.zl2c +++ /dev/null @@ -1,116 +0,0 @@ -type :Vec { - f32 :x, - f32 :y, - f32 :z, -}; - -type :Color { - i8 :r, - i8 :g, - i8 :b, -}; - -type :Player { - str :username, - Vec :pos, - Color :color, -}; - -fn :login (Player str -> bool) { - set p to pop; /* getting the player from the stack */ - set password to pop; /* get the string from the stack */ - - return true; /* return back from function and push value on stack */ -}; - -Color :purple {255 255 0}; - -fn :main (i32 str[] -> i32) { - set :argc to pop; // to is a noop but makes it more readable - set :argv to pop; - - set :screen_width to i32 800; - set :screen_height to i32 450; - - set :username to argv[0]; - set :password to argv[1]; - - set :me to Player { // the brackets are for readablity, the ';' is neccisarry - username, - vec {0.0 1.0 2.0}, - purple, - }; - - set :players to Player[] { login me password; }; - - set :camera to Camera3D { - vec {0.0 1.0 0.0}, - i32 45.0, - atom :CAMERA_PERSPECTIVE, - vec { - add me.pos.x 10.0, - add me.pos.y 10.0, - me.pos.z, - }, - me.pos, - }; - - init_window "zwl client : raylib" screen_width screen_height; - set_target_fps 60; - - (* Main game loop *) - while ( not window_should_close ) { - - if (is_key_down :KEY_RIGHT) { - set me.pos.x to {add me.pos.x 0.2}; - set :player_updated true; - } - - if (is_key_down :KEY_LEFT) { - set me.pos.x to {sub me.pos.x 0.2}; - set :player_updated true; - } - - if (is_key_down :KEY_DOWN) { - set me.pos.z to {add me.pos.z 0.2}; - set :player_updated true; - } - - if (is_key_down :KEY_UP) { - set me.pos.z to {sub me.pos.z 0.2}; - set :player_updated true; - } - - sync_camera camera me; - - if (player_updated) { - set :players move me; - } else { - set :players ping me; - } - - begin_drawing; - clear_background RAYWHITE; - - begin_mode_3d camera; - - (* Draw floor *) - draw_grid 30 1.0; - - draw_cube me.pos 0.5 0.5 0.5 me.apperance; - - map :player players { - draw_cube player.pos 0.5 0.5 0.5 player.apperance; - } - - end_mode_3d; - - end_drawing; - } - /* Detect window close button or ESC key */ - - set :players to logout me; - close_window; /*Close window and OpenGL context */ -} - -main; \ No newline at end of file diff --git a/docs/old/ideas/idea.zl3 b/docs/old/ideas/idea.zl3 deleted file mode 100644 index bf419f1..0000000 --- a/docs/old/ideas/idea.zl3 +++ /dev/null @@ -1,106 +0,0 @@ -type Vec { - f32 x; - f32 y; - f32 z; -} - -type Color { - i8 r; - i8 g; - i8 b; -} - -type Player { - str username; - Vec pos; - Color color; -} - -void login(Player p, str password) { - (* do the login here *) -} - -Color purple(255, 255, 0); - -void main(int argc, str[] argv) { - i32 screen_width = 800; - i32 screen_height = 450; - - str username = argv[0]; - str password = argv[1]; - - Player me( - username, - Vec(0.0, 1.0, 2.0), - purple - ); - Player[] players = login(me, password); - - Camera3D camera( - Vec(0.0, 1.0, 0.0), - 45.0, - :CAMERA_PERSPECTIVE, - Vec( - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z - ), - me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60) - - (* Main game loop *) - while ( .not. window_should_close() ) { - - if (is_key_down(:KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_UP)) { - me.pos.z = me.pos.z - 0.2; - player_updated = true; - } - - sync_camera(camera, me); - - if (player_updated) { - players = move(me); - } else { - players = ping(me); - } - - begin_drawing(); - clear_background(:RAYWHITE); - - begin_mode_3d(camera); - - (* Draw floor *) - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - logout(me); - close_window(); (*Close window and OpenGL context *) -} diff --git a/docs/old/ideas/idea.zl3b b/docs/old/ideas/idea.zl3b deleted file mode 100644 index bc3e686..0000000 --- a/docs/old/ideas/idea.zl3b +++ /dev/null @@ -1,108 +0,0 @@ -use "raylib.zwl" - -type Vec { - f32 x; - f32 y; - f32 z; -} - -type Color { - i8 r; - i8 g; - i8 b; -} - -type Player { - str username; - Vec pos; - Color color; -} - -void login(Player p, str password) { - /* do the login here */ -} - -Color purple(255, 0, 255); - -void main(int argc, str[] argv) { - i32 screen_width = 800; - i32 screen_height = 450; - - str username = argv[0]; - str password = argv[1]; - - Player me( - username, - Vec(0.0, 1.0, 2.0), - purple - ); - Player[] players = login(me, password); - - Camera3D camera( - Vec(0.0, 1.0, 0.0), - 45.0, - :CAMERA_PERSPECTIVE, - Vec( - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z - ), - me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60) - - /* Main game loop */ - while ( not window_should_close() ) { - - if (is_key_down(:KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_UP)) { - me.pos.z = me.pos.z - 0.2; - player_updated = true; - } - - sync_camera(camera, me); - - if (player_updated) { - players = move(me); - } else { - players = ping(me); - } - - begin_drawing(); - clear_background(:RAYWHITE); - - begin_mode_3d(camera); - - /* Draw floor */ - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - logout(me); - close_window(); // Close window and OpenGL context -} diff --git a/docs/old/ideas/idea.zl4 b/docs/old/ideas/idea.zl4 deleted file mode 100644 index 10f7ec3..0000000 --- a/docs/old/ideas/idea.zl4 +++ /dev/null @@ -1,104 +0,0 @@ -type Vec { - f32[x, y, z]; -} - -type Color { - i8[r, g, b]; -} - -type Player { - str username; - Vec pos; - Color color; -} - -void login(Player p, str password) { - (* do the login here *) -} - -(* Color purple = [255, 255, 0]; *) - -Color purple(r=255, g=255, b=0); - -void main(int argc, str[] argv) { - i32 screen_width = 800; - i32 screen_height = 450; - - str username = argv[0]; - str password = argv[1]; - - Player me( - username=username, - pos=[0.0, 1.0, 2.0], - color=purple - ); - Player[] players = login(me, password); - - Camera3D camera( - up=[0.0, 1.0, 0.0] - fov=45.0, - mode=:CAMERA_PERSPECTIVE, - pos=[ - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z - ] - point_at=me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60) - - (* Main game loop *) - while ( .not. window_should_close ) { - - if (is_key_down(:KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_UP)) { - me.pos.z = me.pos.z - 0.2; - player_updated = true; - } - - sync_camera(camera, me); - - if (player_updated) { - players = move(me); - } else { - players = ping(me); - } - - begin_drawing(); - clear_background(:RAYWHITE); - - begin_mode_3d(camera); - - (* Draw floor *) - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - logout(me); - close_window(); (*Close window and OpenGL context *) -} diff --git a/docs/old/project-example-v0/project.ztl b/docs/old/project-example-v0/project.ztl deleted file mode 100644 index 16c1bb7..0000000 --- a/docs/old/project-example-v0/project.ztl +++ /dev/null @@ -1,43 +0,0 @@ -void build(ProjectConfig c) { - c.name("MMO Project"); - - c.client("src/", { - "c":{ - "ffi": [ - { - "name":"raylib", - "library":"$RAYLIB_PATH/libraylib.a", - "path":"", - "build": "make build", - } - ], - "out": "client/" - } - }) - - c.server("src/",{ - "javascript":{ - "out":"server/" - } - }); - - c.database("src/",{ - "sqlite":{ - "out":"db/" - } - }); - - c.common("src/",{ - "c":{ - "out":"server/" - }, - "javascript":{ - "out":"client/" - }, - "sqlite":{ - "out":"db/" - } - }); - - c.build(); -} diff --git a/docs/old/project-example-v0/src/client.ztl b/docs/old/project-example-v0/src/client.ztl deleted file mode 100644 index ba1d146..0000000 --- a/docs/old/project-example-v0/src/client.ztl +++ /dev/null @@ -1,92 +0,0 @@ -use "common.ztl" - -Player[] login(tunnel s, Player p, str password) { - s.auth(p.username, password); - s. -} - -void main(int argc, str[] argv) { - i32 screen_width = 800; - i32 screen_height = 450; - - str username = argv[0]; - str password = argv[1]; - - tunnel s(); - s.attach("localhost:25565"); - - Player me( - username, - Vec(0.0, 1.0, 2.0), - purple - ); - Player[] players = login(s, me, password); - - Camera3D camera( - Vec(0.0, 1.0, 0.0), - 45.0, - :CAMERA_PERSPECTIVE, - Vec( - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z - ), - me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60) - - (* Main game loop *) - while ( not window_should_close() ) { - - if (is_key_down(:KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2; - player_updated = true; - } - - if (is_key_down(:KEY_UP)) { - me.pos.z = me.pos.z - 0.2; - player_updated = true; - } - - sync_camera(s, me, camera); - - if (player_updated) { - players = move(s, me); - } else { - players = ping(s, me); - } - - begin_drawing(); - clear_background(:RAYWHITE); - - begin_mode_3d(camera); - - (* Draw floor *) - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - logout(me); - close_window(); (* Close window and OpenGL context *) -} diff --git a/docs/old/project-example-v0/src/common.ztl b/docs/old/project-example-v0/src/common.ztl deleted file mode 100644 index 642bfb7..0000000 --- a/docs/old/project-example-v0/src/common.ztl +++ /dev/null @@ -1,19 +0,0 @@ -type Vec { - f32 x; - f32 y; - f32 z; -} - -type Color { - i8 r; - i8 g; - i8 b; -} - -type Player { - str username; - Vec pos; - Color color; -} - -Color purple(255, 255, 0); diff --git a/docs/old/project-example-v0/src/server.ztl b/docs/old/project-example-v0/src/server.ztl deleted file mode 100644 index 8dc57f3..0000000 --- a/docs/old/project-example-v0/src/server.ztl +++ /dev/null @@ -1,59 +0,0 @@ -use "common.ztl" - -void main(int argc, str[] argv) { - tunnel s(); - s.host("0.0.0.0:25565", - version, - auth, - error, - flush, - attach, - walk, - open, - create, - read, - write, - clunk, - remove, - stat); -} - -msg version(msg m) { - -} -msg auth(msg m) { - -} -msg error(msg m) { - -} -msg flush(msg m) { - -} -msg attach(msg m) { - -} -msg walk(msg m) { - -} -msg open(msg m) { - -} -msg create(msg m) { - -} -msg read(msg m) { - -} -msg write(msg m) { - -} -msg clunk(msg m) { - -} -msg remove(msg m) { - -} -msg stat(msg m) { - -} \ No newline at end of file diff --git a/docs/old/project-example-v1/project.ztl b/docs/old/project-example-v1/project.ztl deleted file mode 100644 index f1b049f..0000000 --- a/docs/old/project-example-v1/project.ztl +++ /dev/null @@ -1,47 +0,0 @@ -fn build(c: ProjectConfig) { - c.name("MMO Project"); - - c.client([ - LanguageSettings { - lang: "c", - file: "src/client.ztl", - outpath: "client/", - ffi: [ - FFISetting { - "name":"raylib", - "library":"$RAYLIB_PATH/libraylib.a", - "path":"", - "build": "make build", - } - ] - } - ]) - - c.server([ - LanguageSettings { - lang: "javascript", - file: "src/server.ztl", - outpath: "server/" - } - ]); - - c.common([ - LanguageSettings { - lang: "c", - file: "src/common.ztl", - outpath: "client/" - }, - LanguageSettings { - lang: "javascript", - file: "src/common.ztl", - outpath: "server/" - }, - LanguageSettings { - lang: "sqlite", - file: "src/common.ztl", - outpath: "db/" - } - ]); - - c.build(); -} diff --git a/docs/old/project-example-v1/src/client.ztl b/docs/old/project-example-v1/src/client.ztl deleted file mode 100644 index 2f5fe8e..0000000 --- a/docs/old/project-example-v1/src/client.ztl +++ /dev/null @@ -1,93 +0,0 @@ -use "common.ztl" - -fn login(s: 9p, p: Player, password: str): []Player { - s.auth(p.username, password) - return s.read("players") -} - -fn main(argc: i32, argv: []str): i32 { - const screen_width = 800; - const screen_height = 450; - - let username = argv[0]; - let password = argv[1]; - - let s = tunnel("localhost:25565"); - s.attach(); - - let me = Player( - username, - Vec(0.0, 1.0, 2.0), - purple - ); - let players = login(s, me, password); - - let camera = Camera3D( - Vec(0.0, 1.0, 0.0), - 45.0, - :CAMERA_PERSPECTIVE, - Vec( - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z - ), - me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60); - - (* Main game loop *) - while ( not window_should_close() ) { - let player_updated = false; - - if (is_key_down(KEY_RIGHT)) { - me.pos.x = me.pos.x + 0.2; - player_updated = true; - } - - if (is_key_down(KEY_LEFT)) { - me.pos.x = me.pos.x - 0.2; - player_updated = true; - } - - if (is_key_down(KEY_DOWN)) { - me.pos.z = me.pos.z + 0.2; - player_updated = true; - } - - if (is_key_down(KEY_UP)) { - me.pos.z = me.pos.z - 0.2; - player_updated = true; - } - - sync_camera(s, me, camera); - - if (player_updated) { - players = move(s, me); - } else { - players = ping(s, me); - } - - begin_drawing(); - clear_background(RAYWHITE); - - begin_mode_3d(camera); - - (* Draw floor *) - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - logout(me); - close_window(); (* Close window and OpenGL context *) -} diff --git a/docs/old/project-example-v1/src/common.ztl b/docs/old/project-example-v1/src/common.ztl deleted file mode 100644 index ba64d16..0000000 --- a/docs/old/project-example-v1/src/common.ztl +++ /dev/null @@ -1,19 +0,0 @@ -type Vec { - x: f32, - y: f32, - z: f32, -} - -type Color { - r: u8, - g: u8, - b: u8, -} - -type Player { - username: str, - pos: Vec, - color: Color, -} - -const purple = Color{255, 255, 0}; diff --git a/docs/old/project-example-v1/src/server.ztl b/docs/old/project-example-v1/src/server.ztl deleted file mode 100644 index c8e4db6..0000000 --- a/docs/old/project-example-v1/src/server.ztl +++ /dev/null @@ -1,59 +0,0 @@ -use "common.ztl" - -fn main(argc: i32, argv: []str): i32 { - let s = tunnel(); - s.host("0.0.0.0:25565", - version, - auth, - error, - flush, - attach, - walk, - open, - create, - read, - write, - clunk, - remove, - stat); -} - -fn version(m : 9pmsg) { - -} -fn auth(m : 9pmsg) { - -} -fn error(m : 9pmsg) { - -} -fn flush(m : 9pmsg) { - -} -fn attach(m : 9pmsg) { - -} -fn walk(m : 9pmsg) { - -} -fn open(m : 9pmsg) { - -} -fn create(m : 9pmsg) { - -} -fn read(m : 9pmsg) { - -} -fn write(m : 9pmsg) { - -} -fn clunk(m : 9pmsg) { - -} -fn remove(m : 9pmsg) { - -} -fn stat(m : 9pmsg) { - -} \ No newline at end of file diff --git a/docs/old/project-example-v2/language_ztl.lua b/docs/old/project-example-v2/language_ztl.lua deleted file mode 100644 index d182e44..0000000 --- a/docs/old/project-example-v2/language_ztl.lua +++ /dev/null @@ -1,69 +0,0 @@ --- mod-version:1 -local syntax = require "core.syntax" - -syntax.add { - name = "Zongor's Transpiler Language", - files = { "%.ztl$" }, - comment = "//", - block_comment = { '/*', '*/' }, - patterns = { - { pattern = { "/%*", "%*/" }, type = "comment" }, - { pattern = "//.-\n", type = "comment" }, - { pattern = "\\\\.-\n", type = "string" }, - { pattern = { '"', '"', '\\' }, type = "string" }, - { pattern = { "'", "'", '\\' }, type = "string" }, - { pattern = "[iuv][%d_]+", type = "keyword2" }, - { pattern = "[9][%w_]*", type = "keyword2" }, - { pattern = "%d[%d_]*%.[%d_]*", type = "number" }, - { pattern = "%d[%d_]*", type = "number" }, - { pattern = "[%+%-=/%*%^%%<>!~|&%.%?]", type = "operator" }, - { pattern = "[%a_][%w_]*()%s*%(", type = {"function", "normal"} }, - { pattern = "[A-Z][%w_]*", type = "keyword2" }, - { pattern = "[%a_][%w_]*", type = "symbol" }, - { pattern = "@()[%a_][%w_]*", type = {"operator", "function"} }, - { regex = [[(?:[^"\\]|\\.)*()\s*:]], type = { "number" } }, -- key - }, - symbols = { - ["continue"] = "keyword", - ["break"] = "keyword", - ["switch"] = "keyword", - ["for"] = "keyword", - ["in"] = "keyword", - ["while"] = "keyword", - ["const"] = "keyword", - ["test"] = "keyword", - ["export"] = "keyword", - ["if"] = "keyword", - ["else"] = "keyword", - ["return"] = "keyword", - ["and"] = "keyword", - ["or"] = "keyword", - ["not"] = "keyword", - ["interface"] = "keyword", - ["struct"] = "keyword", - ["enum"] = "keyword", - ["union"] = "keyword", - ["inline"] = "keyword", - ["use"] = "keyword", - - -- types - ["str"] = "keyword2", - ["f16"] = "keyword2", - ["f32"] = "keyword2", - ["f64"] = "keyword2", - ["f128"] = "keyword2", - ["err"] = "keyword2", - ["rgb"] = "keyword2", - ["hsv"] = "keyword2", - ["rgba"] = "keyword2", - - ["void"] = "keyword2", - ["bool"] = "keyword2", - - ["true"] = "literal", - ["false"] = "literal", - ["null"] = "literal", - ["undefined"] = "literal", - }, -} - diff --git a/docs/old/project-example-v2/project.ztl b/docs/old/project-example-v2/project.ztl deleted file mode 100644 index 6b602ba..0000000 --- a/docs/old/project-example-v2/project.ztl +++ /dev/null @@ -1,47 +0,0 @@ -void build (ProjectConfig c) { - c.name("MMO Project"); - - c.client([ - LanguageSettings { - lang: "c", - file: "src/client.ztl", - outpath: "client/", - ffi: [ - FFISetting { - name:"raylib", - library:"$RAYLIB_PATH/libraylib.a", - path:"./", - build: "make build", - } - ] - } - ]) - - c.server([ - { - lang: "javascript", - file: "src/server.ztl", - outpath: "server/" - } - ]); - - c.common([ - LanguageSettings { - "c", - "src/common.ztl", - "client/" - }, - { - lang: "javascript", - file: "src/common.ztl", - outpath: "server/" - }, - { - lang: "sqlite", - file: "src/common.ztl", - outpath: "db/" - } - ]); - - c.build(); -} diff --git a/docs/old/project-example-v2/src/client.ztl b/docs/old/project-example-v2/src/client.ztl deleted file mode 100644 index 33c4667..0000000 --- a/docs/old/project-example-v2/src/client.ztl +++ /dev/null @@ -1,91 +0,0 @@ -use "common.ztl"; - -Player[] login (9pc s Player p str password) { - s.auth(p.username, password); - return s.read("players"); -}; - -i32 main (i32 argc str[] argv) { - const i32 screen_width = 800; - const i32 screen_height = 450; - - str username = argv[0]; - str password = argv[1]; - - Player me = { - username: username, - pos: {0.0 1.0 2.0}, - apperance: purple, - }; - - Player[] players = me.login(password); - - Camera3D camera = { - up: {0.0 1.0 0.0}, - fov: 45.0, - type: CAMERA_PERSPECTIVE, - pos: { - me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z, - }, - target: me.pos, - }; - - init_window("zwl client : raylib", screen_width, screen_height); - set_target_fps(60); - - /* Main game loop */ - while ( not window_should_close ) { - - if (is_key_down(KEY_RIGHT)) { - me.pos.x += 0.2; - player_updated = true; - }; - - if (is_key_down(KEY_LEFT)) { - me.pos.x -= 0.2; - player_updated = true; - }; - - if (is_key_down(KEY_DOWN)) { - me.pos.z += 0.2; - player_updated = true; - }; - - if (is_key_down(KEY_UP)) { - me.pos.z -= 0.2; - player_updated = true; - }; - - me.sync_camera(camera); - - if (player_updated) { - players = me.move(); - } else { - players = me.ping(); - }; - - begin_drawing(); - clear_background(RAYWHITE); - - begin_mode_3d(camera); - - /* Draw floor */ - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for player in players { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - end_mode_3d(); - end_drawing(); - } - /* Detect window close button or ESC key */ - - players = logout(me); - close_window(); /* Close window and OpenGL context */ - return 0; -}; - diff --git a/docs/old/project-example-v2/src/common.ztl b/docs/old/project-example-v2/src/common.ztl deleted file mode 100644 index 01812e6..0000000 --- a/docs/old/project-example-v2/src/common.ztl +++ /dev/null @@ -1,7 +0,0 @@ -struct Player { - str username, - v3 pos, - rgb color, -}; - -const rgb purple = {255 255 0}; diff --git a/docs/old/project-example-v2/src/server.ztl b/docs/old/project-example-v2/src/server.ztl deleted file mode 100644 index 23bd9b0..0000000 --- a/docs/old/project-example-v2/src/server.ztl +++ /dev/null @@ -1,21 +0,0 @@ -use "common.ztl" - -i32 main (i32 argc, []str argv) { - 9ps s = { - version: "9P2000", - auth: - error: - flush: - attach: - walk: - open: - create: - read: - write: - clunk: - remove: - stat: - }; - s.host("0.0.0.0:25565"); -}; - diff --git a/docs/old/project-example-v3/language_ztl.lua b/docs/old/project-example-v3/language_ztl.lua deleted file mode 100644 index e79e8d0..0000000 --- a/docs/old/project-example-v3/language_ztl.lua +++ /dev/null @@ -1,45 +0,0 @@ ---mod-version:3 -local syntax = require 'core.syntax' - -syntax.add { - name = "Zongor's Transpiler Language", - files = { "%.ztl$" }, - block_comment = { '/*', '*/' }, - patterns = { - { pattern = { "/%*", "%*/" }, type = "comment" }, - { pattern = { '"', '"', '\\' }, type = "string" }, - { pattern = { "'", "'", '\\' }, type = "string" }, - { pattern = ";", type = "operator" }, - { pattern = "[%a_][%w_]*()%s*%(", type = {"function", "normal"} }, - { pattern = "[viu][%d_]+", type = "keyword2" }, - { pattern = "[A-Z][%w_]*", type = "keyword2" }, - { pattern = "[9][%w_]*", type = "keyword2" }, - { pattern = ":[%w_]*", type = "literal" }, - { pattern = "-?%.?%d+f?", type = "number" }, - }, - symbols = { - ["fn"] = "keyword", - ["to"] = "keyword", - ["in"] = "keyword", - ["use"] = "keyword", - ["set"] = "keyword", - ["if"] = "keyword", - ["else"] = "keyword", - ["for"] = "keyword", - ["while"] = "keyword", - ["push"] = "keyword", - ["pop"] = "keyword", - ["return"] = "keyword", - ["immutable"] = "keyword", - ["type"] = "keyword", - - ["char"] = "keyword2", - ["str"] = "keyword2", - ["f16"] = "keyword2", - ["f32"] = "keyword2", - ["f64"] = "keyword2", - ["f128"] = "keyword2", - - ["true"] = "literal", - ["false"] = "literal", - }} diff --git a/docs/old/project-example-v3/project.ztl b/docs/old/project-example-v3/project.ztl deleted file mode 100644 index de88665..0000000 --- a/docs/old/project-example-v3/project.ztl +++ /dev/null @@ -1,49 +0,0 @@ -fn :build (ProjectConfig) { - set c to pop; - - c.name("MMO Project"); - - c.client([ - LanguageSettings { - "c", /* lang */ - "src/client.ztl", /* file */ - "client/", /* out path */ - [ /* ffi */ - FFISetting { - "raylib", - "$RAYLIB_PATH/libraylib.a", - "./", - "make build", - } - ] - } - ]) - - c.server([ - LanguageSettings { - "javascript", - "src/server.ztl", - "server/" - } - ]); - - c.common([ - LanguageSettings { - "c", - "src/common.ztl", - "client/" - }, - LanguageSettings { - "javascript", - "src/common.ztl", - "server/" - }, - LanguageSettings { - "sqlite", - "src/common.ztl", - "db/" - } - ]); - - c.build(); -} diff --git a/docs/old/project-example-v3/src/client.ztl b/docs/old/project-example-v3/src/client.ztl deleted file mode 100644 index a1b9a52..0000000 --- a/docs/old/project-example-v3/src/client.ztl +++ /dev/null @@ -1,94 +0,0 @@ -use "common.ztl" - -fn :login (9p :s Player :p str :password) Player[] { - s.auth(p.username, password); - return s.read("players"); -} - - -fn :main (i32 :argc str[] :argv) i32 { - set :screen_width to i32 800; - set :screen_height to i32 450; - - set :username to argv[0]; - set :password to argv[1]; - - set :me to Player - username - 0.0 1.0 2.0 - purple - ; - - set :players to Player[] login(password); - - set :camera to Camera3D - 0.0 1.0 0.0 - 45.0 - :CAMERA_PERSPECTIVE - add me.pos.x 10.0 - add me.pos.y 10.0 - me.pos.z - me.pos - ; - - init_window( "zwl client : raylib" screen_width screen_height); - set_target_fps( 60); - - /* Main game loop */ - while ( not window_should_close ) { - - set :player_updated to false; - - if (is_key_down(:KEY_RIGHT)) { - set me.pos.x to {add me.pos.x 0.2}; - set :player_updated true; - } - - if (is_key_down(:KEY_LEFT)) { - set me.pos.x to {sub me.pos.x 0.2}; - set :player_updated true; - } - - if (is_key_down(:KEY_DOWN)) { - set me.pos.z to {add me.pos.z 0.2}; - set :player_updated true; - } - - if (is_key_down(:KEY_UP)) { - set me.pos.z to {sub me.pos.z 0.2}; - set :player_updated true; - } - - me.sync_camera(camera); - - if (player_updated) { - set :players me.move(); - } else { - set :players me.ping(); - } - - begin_drawing(); - clear_background(RAYWHITE); - - begin_mode_3d(camera); - - /* Draw floor */ - draw_grid(30 1.0); - - draw_cube(me.pos 0.5 0.5 0.5 me.apperance); - - for :player in players { - draw_cube(player.pos 0.5 0.5 0.5 player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - /* Detect window close button or ESC key */ - - me.logout(); - close_window(); /*Close window and OpenGL context */ - return 0; -} - diff --git a/docs/old/project-example-v3/src/common.ztl b/docs/old/project-example-v3/src/common.ztl deleted file mode 100644 index 45336ed..0000000 --- a/docs/old/project-example-v3/src/common.ztl +++ /dev/null @@ -1,19 +0,0 @@ -set :Vec to type { - f32 :x, - f32 :y, - f32 :z, -}; - -set :Color to type { - i8 :r, - i8 :g, - i8 :b, -}; - -set :Player to type { - str :username, - Vec :pos, - Color :color, -}; - -set immutable :purple to Color {255 255 0}; diff --git a/docs/old/project-example-v3/src/server.ztl b/docs/old/project-example-v3/src/server.ztl deleted file mode 100644 index 9a64298..0000000 --- a/docs/old/project-example-v3/src/server.ztl +++ /dev/null @@ -1,73 +0,0 @@ -use "common.ztl" - -fn :main (i32 :argc []str :argv) i32 { - set s to 9p { - version, - auth, - error, - flush, - attach, - walk, - open, - create, - read, - write, - clunk, - remove, - stat, - }; - - s.host("0.0.0.0:25565") -}; - -fn :version(9pmsg :m) { - -}; - -fn :auth(9pmsg :m) { - -}; - -fn :error(9pmsg :m) { - -}; - -fn :flush(9pmsg :m) { - -}; - -fn :attach(9pmsg :m) { - -}; - -fn :walk(9pmsg :m) { - -}; - -fn :open(9pmsg :m) { - -}; - -fn :create(9pmsg :m) { - -}; - -fn :read(9pmsg :m) { - -}; - -fn :write(9pmsg :m) { - -}; - -fn :clunk(9pmsg :m) { - -}; - -fn :remove(9pmsg :m) { - -}; - -fn :stat(9pmsg :m) { - -}; diff --git a/docs/old/project-example-v4/language_ztl.lua b/docs/old/project-example-v4/language_ztl.lua deleted file mode 100644 index c14a7a2..0000000 --- a/docs/old/project-example-v4/language_ztl.lua +++ /dev/null @@ -1,64 +0,0 @@ ---mod-version:3 -local syntax = require 'core.syntax' - -syntax.add { - name = "Zongor's Transpiler Language", - files = { "%.ztl$" }, - comment = "!", - block_comment = { '!!', '!!' }, - patterns = { - { pattern = { "!!", "!!" }, type = "comment" }, -- tested ok - { pattern = "!.*", type = "comment" }, - { pattern = { '"', '"', '\\' }, type = "string" }, - { pattern = { "'", "'", '\\' }, type = "string" }, - { pattern = ";", type = "operator" }, - { pattern = "[%a_][%w_]*()%s*%(", type = {"function", "normal"} }, - { pattern = "[viu][%d_]+", type = "keyword2" }, - { pattern = "[A-Z][%w_]*", type = "keyword2" }, - { pattern = "[9][%w_]*", type = "keyword2" }, - { pattern = "-?%.?%d+f?", type = "number" }, - }, - symbols = { - ["fn"] = "keyword", - ["to"] = "keyword", - ["in"] = "keyword", - ["is"] = "keyword", - ["as"] = "keyword", - ["use"] = "keyword", - ["set"] = "keyword", - ["if"] = "keyword", - ["else"] = "keyword", - ["for"] = "keyword", - ["loop"] = "keyword", - ["while"] = "keyword", - ["push"] = "keyword", - ["pop"] = "keyword", - ["return"] = "keyword", - ["const"] = "keyword", - ["type"] = "keyword", - ["this"] = "keyword", - - ["eq"] = "keyword", - ["ne"] = "keyword", - ["mod"] = "keyword", - ["not"] = "keyword", - ["and"] = "keyword", - ["or"] = "keyword", - ["xor"] = "keyword", - ["band"] = "keyword", - ["bor"] = "keyword", - ["bxor"] = "keyword", - ["srl"] = "keyword", - ["sll"] = "keyword", - - ["char"] = "keyword2", - ["str"] = "keyword2", - ["f16"] = "keyword2", - ["f32"] = "keyword2", - ["f64"] = "keyword2", - ["f128"] = "keyword2", - - ["true"] = "literal", - ["false"] = "literal", - }, -} diff --git a/docs/old/project-example-v4/project.ztl b/docs/old/project-example-v4/project.ztl deleted file mode 100644 index 1e53a6e..0000000 --- a/docs/old/project-example-v4/project.ztl +++ /dev/null @@ -1,48 +0,0 @@ -fn build(ProjectConfig c) { - c.name("MMO Project"); - c.mode("dev"); - - c.client([ - LanguageSettings( - "c", ! lang - "src/client.ztl", ! file - "client/", ! out path - [ ! ffi settings - FFISetting { - "raylib", ! libary name - "$RAYLIB_PATH/libraylib.a", ! path - "./", ! local path - "make build", ! build command - } - ] - ) - ]); - - c.server([ - LanguageSettings( - "javascript", - "src/server.ztl", - "server/" - ) - ]); - - c.common([ - LanguageSettings( - "c", - "src/common.ztl", - "client/" - }, - LanguageSettings( - "javascript", - "src/common.ztl", - "server/" - ), - LanguageSettings( - "sqlite", - "src/common.ztl", - "db/" - ) - ]); - - c.build(); -} diff --git a/docs/old/project-example-v4/src/client.ztl b/docs/old/project-example-v4/src/client.ztl deleted file mode 100644 index 79ff578..0000000 --- a/docs/old/project-example-v4/src/client.ztl +++ /dev/null @@ -1,93 +0,0 @@ -use "common.ztl"; -use "raylib" as rl; - -fn main (i32 argc, str[] argv) i32 { - set screen_width to 800 as i32; - set screen_height to 450 as i32; - - set username to argv[0]; - set password to argv[1]; - - set server to 9p("localhost:25565"); - - set me to Player( - server, - username, - Vec(0.0, 1.0, 2.0), - purple - ); - - set players to me.login(password); - - set camera to rl.Camera3D( - Vec(0.0, 1.0, 0.0), - 45.0, - CAMERA_PERSPECTIVE, - Vec(me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z), - me.pos - ); - - rl.init_window("zwl client : raylib", screen_width, screen_height); - rl.set_target_fps(60); - - !! - Main game loop - !! - while ( not rl.window_should_close() ) { ! Detect window close button or ESC key - - set player_updated to false; - - if (rl.is_key_down(KEY_RIGHT)) { - set me.pos.x to (me.pos.x + 0.2); - set player_updated to true; - } - - if (rl.is_key_down(KEY_LEFT)) { - set me.pos.x to (me.pos.x + 0.2); - set player_updated to true; - } - - if (rl.is_key_down(KEY_DOWN)) { - set me.pos.z to (me.pos.z + 0.2); - set player_updated to true; - } - - if (rl.is_key_down(KEY_UP)) { - set me.pos.z to (me.pos.z - 0.2); - set player_updated to true; - } - - me.sync_camera(camera); - - if (player_updated) { - set players to me.move(); - } else { - set players to me.ping(); - } - - rl.begin_drawing(); - rl.clear_background(RAYWHITE); - - rl.begin_mode_3d(camera); - - ! Draw floor - rl.draw_grid(30, 1.0); - - rl.draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - rl.draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - rl.end_mode_3d(); - - rl.end_drawing(); - } - - me.logout(); - close_window(); ! Close window and OpenGL context - return 0; -} - diff --git a/docs/old/project-example-v4/src/common.ztl b/docs/old/project-example-v4/src/common.ztl deleted file mode 100644 index 259f6a2..0000000 --- a/docs/old/project-example-v4/src/common.ztl +++ /dev/null @@ -1,37 +0,0 @@ -type Vec { - init(f32 x, f32 y, f32 z) { - set this.x to x; - set this.y to y; - set this.z to z; - } -} - -type Color { - init(i8 r, i8 g, i8 b) { - set this.r to r; - set this.g to g; - set this.b to b; - } -} - -type Player { - init (9p server, str username, Vec pos, Color color) { - set this.server to server; - set this.username to username; - set this.pos to pos; - set this.color to color; - } - - login (str password) Player[] { - this.server.auth(this.username, password); - set this.players to server.open("players"); - return players.read(); - } - - logout() { - this.players.flush(); - this.server.clunk(); - } -} - -const purple is Color(255, 255, 0); diff --git a/docs/old/project-example-v4/src/server.ztl b/docs/old/project-example-v4/src/server.ztl deleted file mode 100644 index 5cb5139..0000000 --- a/docs/old/project-example-v4/src/server.ztl +++ /dev/null @@ -1,75 +0,0 @@ -use "common.ztl"; - -fn main (i32 argc, str[] argv) i32 { - set s to 9p ( - version, - auth, - error, - flush, - attach, - walk, - open, - create, - read, - write, - clunk, - remove, - stat, - ); - - s.host("0.0.0.0:25565"); - - return 0; -} - -fn version(9pmsg m) { - -} - -fn auth(9pmsg m) { - -} - -fn error(9pmsg m) { - -} - -fn flush(9pmsg m) { - -} - -fn attach(9pmsg m) { - -} - -fn walk(9pmsg m) { - -} - -fn open(9pmsg m) { - -} - -fn create(9pmsg m) { - -} - -fn read(9pmsg m) { - -} - -fn write(9pmsg m) { - -} - -fn clunk(9pmsg m) { - -} - -fn remove(9pmsg m) { - -} - -fn stat(9pmsg m) { - -} diff --git a/docs/old/project-example-v5/language_ztl.lua b/docs/old/project-example-v5/language_ztl.lua deleted file mode 100644 index c14a7a2..0000000 --- a/docs/old/project-example-v5/language_ztl.lua +++ /dev/null @@ -1,64 +0,0 @@ ---mod-version:3 -local syntax = require 'core.syntax' - -syntax.add { - name = "Zongor's Transpiler Language", - files = { "%.ztl$" }, - comment = "!", - block_comment = { '!!', '!!' }, - patterns = { - { pattern = { "!!", "!!" }, type = "comment" }, -- tested ok - { pattern = "!.*", type = "comment" }, - { pattern = { '"', '"', '\\' }, type = "string" }, - { pattern = { "'", "'", '\\' }, type = "string" }, - { pattern = ";", type = "operator" }, - { pattern = "[%a_][%w_]*()%s*%(", type = {"function", "normal"} }, - { pattern = "[viu][%d_]+", type = "keyword2" }, - { pattern = "[A-Z][%w_]*", type = "keyword2" }, - { pattern = "[9][%w_]*", type = "keyword2" }, - { pattern = "-?%.?%d+f?", type = "number" }, - }, - symbols = { - ["fn"] = "keyword", - ["to"] = "keyword", - ["in"] = "keyword", - ["is"] = "keyword", - ["as"] = "keyword", - ["use"] = "keyword", - ["set"] = "keyword", - ["if"] = "keyword", - ["else"] = "keyword", - ["for"] = "keyword", - ["loop"] = "keyword", - ["while"] = "keyword", - ["push"] = "keyword", - ["pop"] = "keyword", - ["return"] = "keyword", - ["const"] = "keyword", - ["type"] = "keyword", - ["this"] = "keyword", - - ["eq"] = "keyword", - ["ne"] = "keyword", - ["mod"] = "keyword", - ["not"] = "keyword", - ["and"] = "keyword", - ["or"] = "keyword", - ["xor"] = "keyword", - ["band"] = "keyword", - ["bor"] = "keyword", - ["bxor"] = "keyword", - ["srl"] = "keyword", - ["sll"] = "keyword", - - ["char"] = "keyword2", - ["str"] = "keyword2", - ["f16"] = "keyword2", - ["f32"] = "keyword2", - ["f64"] = "keyword2", - ["f128"] = "keyword2", - - ["true"] = "literal", - ["false"] = "literal", - }, -} diff --git a/docs/old/project-example-v5/project.ztl b/docs/old/project-example-v5/project.ztl deleted file mode 100644 index da230b7..0000000 --- a/docs/old/project-example-v5/project.ztl +++ /dev/null @@ -1,48 +0,0 @@ -fn build(ProjectConfig c) { - c.name("MMO Project"); - c.mode("dev"); - - c.client([ - LanguageSettings( - "c", ! lang - "src/client.ztl", ! file - "client/", ! out path - [ ! ffi settings - FFISetting ( - "raylib", ! libary name - "$RAYLIB_PATH/libraylib.a", ! path - "./", ! local path - "make build", ! build command - ) - ] - ) - ]); - - c.server([ - LanguageSettings( - "javascript", - "src/server.ztl", - "server/" - ) - ]); - - c.common([ - LanguageSettings( - "c", - "src/common.ztl", - "client/" - ), - LanguageSettings( - "javascript", - "src/common.ztl", - "server/" - ), - LanguageSettings( - "sqlite", - "src/common.ztl", - "db/" - ) - ]); - - c.build(); -} diff --git a/docs/old/project-example-v5/src/client.ztl b/docs/old/project-example-v5/src/client.ztl deleted file mode 100644 index 87f9057..0000000 --- a/docs/old/project-example-v5/src/client.ztl +++ /dev/null @@ -1,93 +0,0 @@ -use "common.ztl"; - -fn main (argc num, argv str) num { - let screen_width = 800; - let screen_height = 450; - - let username = argv[0]; - let password = argv[1]; - - let server = 9p("localhost:25565"); - - let me = Player( - server, - username, - Vec(0.0, 1.0, 2.0), - purple - ); - - let players = me.login(password); - - let camera = Camera3D( - "CAMERA_PERSPECTIVE", - 45.0, - Vec(0.0, 1.0, 0.0), - Vec(me.pos.x + 10.0, - me.pos.y + 10.0, - me.pos.z), - me.pos - ); - - init_window("zwl client : raylib", screen_width, screen_height); - target_fps(60); - - while ( not window_should_close() ) { - - let player_updated = false; - - if (key_down(KEY_RIGHT)) { - me.pos.x = (me.pos.x + 0.2); - player_updated = true; - } - - if (key_down(KEY_RIGHT)) { - me.pos.x = (me.pos.x + 0.2); - player_updated = true; - } - - if (key_down(KEY_LEFT)) { - me.pos.x = (me.pos.x + 0.2); - player_updated = true; - } - - if (key_down(KEY_DOWN)) { - me.pos.z = (me.pos.z + 0.2); - player_updated = true; - } - - if (key_down(KEY_UP)) { - me.pos.z = (me.pos.z - 0.2); - player_updated = true; - } - - me.sync_camera(camera); - - if (player_updated) { - players = me.move(); - } else { - players = me.ping(); - } - - begin_drawing(); - clear_background(RAYWHITE); - - begin_mode_3d(camera); - - draw_grid(30, 1.0); - - draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance); - - for (player in players) { - draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance); - } - - end_mode_3d(); - - end_drawing(); - } - - me.logout(); - close_window(); - return 0; -} - diff --git a/docs/old/project-example-v5/src/common.ztl b/docs/old/project-example-v5/src/common.ztl deleted file mode 100644 index cf68e79..0000000 --- a/docs/old/project-example-v5/src/common.ztl +++ /dev/null @@ -1,47 +0,0 @@ -type Vec { - init(x f32, y f32, z f32) { - this.x = x; - this.y = y; - this.z = z; - } -} - -type Color { - init(r i8, g i8, b i8) { - this.r = r; - this.g = g; - this.b = b; - } -} - -type Camera3D { - init(setting str, pov f32, up Vec, pos Vec, look Vec) { - this.setting = setting; - this.pov = pov; - this.up = up; - this.pos = pos; - this.look = look; - } -} - -type Player { - init (server 9p, username str, pos Vec, color Color) { - this.server = server; - this.username = username; - this.pos = pos; - this.color = color; - } - - login (password str) Player[] { - this.server.auth(this.username, password); - this.players = server.open("players"); - return players.read(); - } - - logout() { - this.players.flush(); - this.server.clunk(); - } -} - -const purple = Color(255, 255, 0); diff --git a/docs/old/project-example-v5/src/server.ztl b/docs/old/project-example-v5/src/server.ztl deleted file mode 100644 index 5cb5139..0000000 --- a/docs/old/project-example-v5/src/server.ztl +++ /dev/null @@ -1,75 +0,0 @@ -use "common.ztl"; - -fn main (i32 argc, str[] argv) i32 { - set s to 9p ( - version, - auth, - error, - flush, - attach, - walk, - open, - create, - read, - write, - clunk, - remove, - stat, - ); - - s.host("0.0.0.0:25565"); - - return 0; -} - -fn version(9pmsg m) { - -} - -fn auth(9pmsg m) { - -} - -fn error(9pmsg m) { - -} - -fn flush(9pmsg m) { - -} - -fn attach(9pmsg m) { - -} - -fn walk(9pmsg m) { - -} - -fn open(9pmsg m) { - -} - -fn create(9pmsg m) { - -} - -fn read(9pmsg m) { - -} - -fn write(9pmsg m) { - -} - -fn clunk(9pmsg m) { - -} - -fn remove(9pmsg m) { - -} - -fn stat(9pmsg m) { - -} diff --git a/src/common.h b/src/common.h new file mode 100644 index 0000000..e69de29