zongors-reality-engine/docs/project-example/src/client.ztl

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use "common.ztl";
use "raylib" as rl;
fn main (i32 argc, str[] argv) i32 {
set screen_width to 800 as i32;
set screen_height to 450 as i32;
set username to argv[0];
set password to argv[1];
set server to 9p("localhost:25565");
set me to Player(
server,
username,
Vec(0.0, 1.0, 2.0),
purple
);
set players to me.login(password);
set camera to rl.Camera3D(
Vec(0.0, 1.0, 0.0),
45.0,
CAMERA_PERSPECTIVE,
Vec(me.pos.x + 10.0,
me.pos.y + 10.0,
me.pos.z),
me.pos
);
rl.init_window("zwl client : raylib", screen_width, screen_height);
rl.set_target_fps(60);
!!
Main game loop
!!
while ( not rl.window_should_close() ) { ! Detect window close button or ESC key
set player_updated to false;
if (rl.is_key_down(KEY_RIGHT)) {
set me.pos.x to (me.pos.x + 0.2);
set player_updated to true;
}
if (rl.is_key_down(KEY_LEFT)) {
set me.pos.x to (me.pos.x + 0.2);
set player_updated to true;
}
if (rl.is_key_down(KEY_DOWN)) {
set me.pos.z to (me.pos.z + 0.2);
set player_updated to true;
}
if (rl.is_key_down(KEY_UP)) {
set me.pos.z to (me.pos.z - 0.2);
set player_updated to true;
}
me.sync_camera(camera);
if (player_updated) {
set players to me.move();
} else {
set players to me.ping();
}
rl.begin_drawing();
rl.clear_background(RAYWHITE);
rl.begin_mode_3d(camera);
! Draw floor
rl.draw_grid(30, 1.0);
rl.draw_cube(me.pos, 0.5, 0.5, 0.5, me.apperance);
for (player in players) {
rl.draw_cube(player.pos, 0.5, 0.5, 0.5, player.apperance);
}
rl.end_mode_3d();
rl.end_drawing();
}
me.logout();
close_window(); ! Close window and OpenGL context
return 0;
}