zongors-reality-engine/docs/project-syntax-example/src/client.ztl

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use "common.ztl";
fn main (argc real, argv str[]) {
let screen_width = 800;
let screen_height = 450;
let username = argv[0];
let password = argv[1];
let me = Player(
username,
(0.0, 1.0, 2.0),
PURPLE
);
let running = true;
while (running) {
window("zwl client", screen_width, screen_height) {
splitbox(parent.size*0.25) {
canvas("2D") {
if (button("logout")) {
me.logout();
running = false;
}
}
}
splitbox(parent.size*0.75) {
canvas("3D") {
model(Floor((0, 0, 0), 30));
me.update();
model(Cube(me.pos, (0.5, 0.5, 0.5), me.appearance));
if (let players = me.server.read("players")) {
for (p in players) {
model(Cube(p.pos, (0.5, 0.5, 0.5), p.apperance));
}
}
}
}
}
}
exits("Client Closed Successfully");
}