use "common.ztl"; fn main(argc real, argv str[]) { let screen_width = 800; ! implied uint32 let screen_height = 450; ! implied uint32 let username = argv[0]; ! implied str let password = argv[1]; ! implied str let me = Player(username, [0.0, 1.0, 2.0], PURPLE); ! implied Player struct let running = true; while (running) { window("zwl client", screen_width, screen_height) { splitbox(parent.size 0.25) { canvas("2D") { if (button("logout")) { me.logout(); running = false; } } } splitbox(parent.size 0.75) { canvas("3D") { model(Floor([0, 0, 0], 30)); me.update(); model(Cube(me.pos, [0.5, 0.5, 0.5], me.appearance)); if (let players = me.server.read("players")) { for (p in players) { model(Cube(p.pos, [0.5, 0.5, 0.5], p.apperance)); } } } } } } exits("Client Closed Successfully"); }