add sdl2 demo

This commit is contained in:
zongor 2025-07-13 12:44:39 -04:00
parent 27d9c3a686
commit 6b23fd2119
3 changed files with 101 additions and 5 deletions

View File

@ -4,7 +4,7 @@
CC_NATIVE = gcc CC_NATIVE = gcc
CFLAGS_NATIVE = -g -std=c89 -Wall -Wextra -Werror -Wno-unused-parameter -I. CFLAGS_NATIVE = -g -std=c89 -Wall -Wextra -Werror -Wno-unused-parameter -I.
LDFLAGS_NATIVE = LDFLAGS_NATIVE =
LDLIBS_NATIVE = LDLIBS_NATIVE = -lSDL2
# WASM build (emscripten) # WASM build (emscripten)
CC_WASM = emcc CC_WASM = emcc

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@ -1,6 +1,7 @@
#include "../../debug.h" #include "../../debug.h"
#include "../../test.h" #include "../../test.h"
#include "../../vm.h" #include "../../vm.h"
#include <SDL2/SDL.h>
int main(int argc, char **argv) { int main(int argc, char **argv) {
VM vm = {0}; VM vm = {0};
@ -9,9 +10,80 @@ int main(int argc, char **argv) {
vm.stack_size = STACK_SIZE; vm.stack_size = STACK_SIZE;
vm.memory_size = MEMORY_SIZE; vm.memory_size = MEMORY_SIZE;
test_loop_compile(vm.memory); uint32_t end = test_loop_compile(vm.memory);
/* test_add_function_compile(vm.memory); */
/* test_recursive_function_compile(vm.memory); */
uint32_t buffer_size = 640 * 480 * sizeof(uint32_t);
while (step_vm(&vm)){} Device screen;
screen.type = SCREEN;
screen.s = (Screen){.width = (uint8_t)480,
.height = (uint8_t)640,
.allocated = {end, buffer_size},
.buffer = &vm.memory[end]};
vm.devices[vm.dp++] = screen;
vm.mp += buffer_size;
/* Create window and renderer */
SDL_Window *window = SDL_CreateWindow(
"Reality Engine VM", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
screen.s.width, screen.s.height, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Renderer *renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
/* Create texture for 640x480 buffer */
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
screen.s.width, screen.s.height);
/* Enable nearest-neighbor scaling (preserves pixel art) */
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); /* "0" = nearest-neighbor */
while (step_vm(&vm)) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
return 0;
case SDL_MOUSEBUTTONDOWN:
/* event.button.x, event.button.y, event.button.button */
break;
case SDL_MOUSEMOTION:
/* handleInput(event.motion.x, event.motion.y, 0); 0 for no button */
break;
case SDL_FINGERDOWN:
/* handleInput(event.tfinger.x * screen.s.width, */
/* event.tfinger.y * screen.s.height, 1); // 1 for touch */
break;
case SDL_FINGERMOTION:
/* handleInput(event.tfinger.x * screen.s.width, */
/* event.tfinger.y * screen.s.height, 0); // 0 for no button */
break;
}
}
SDL_UpdateTexture(texture, NULL, screen.s.buffer,
screen.s.width * sizeof(uint32_t));
SDL_RenderClear(renderer);
/* Optional: Set logical size to maintain 640x480 aspect ratio */
/* (Scales to fit screen while preserving pixel grid) */
SDL_Rect output_rect;
SDL_RenderGetViewport(renderer, &output_rect);
float scale_x = (float)output_rect.w / screen.s.width;
float scale_y = (float)output_rect.h / screen.s.height;
float scale = SDL_min(scale_x, scale_y);
SDL_Rect dstrect = {(int)((output_rect.w - screen.s.width * scale) / 2),
(int)((output_rect.h - screen.s.height * scale) / 2),
(int)(screen.s.width * scale),
(int)(screen.s.height * scale)};
SDL_RenderCopy(renderer, texture, NULL, &dstrect);
SDL_RenderPresent(renderer);
}
core_dump(&vm); core_dump(&vm);
return 0; return 0;
} }

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@ -22,15 +22,31 @@ typedef struct frame_s {
Slice allocated; /* start and end of global allocated block */ Slice allocated; /* start and end of global allocated block */
} Frame; } Frame;
typedef struct screen_t {
uint8_t width;
uint8_t height;
Slice allocated;
Value *buffer;
} Screen;
typedef union device_u {
uint8_t type;
Screen s;
} Device;
#define MEMORY_SIZE 65536 #define MEMORY_SIZE 65536
#define FRAMES_SIZE 128 #define FRAMES_SIZE 128
#define STACK_SIZE 256 #define STACK_SIZE 256
#define DEVICES_SIZE 8
typedef struct vm_s { typedef struct vm_s {
uint32_t pc; /* Program counter */ uint32_t pc; /* Program counter */
uint32_t fp; /* Frame pointer (last allocated value) */ uint32_t fp; /* Frame pointer (current frame) */
uint32_t sp; /* stack pointer (top of stack) */ uint32_t sp; /* stack pointer (top of stack) */
uint32_t rp; /* return stack pointer (top of stack) */ uint32_t rp; /* return stack pointer (top of stack) */
uint32_t mp; /* Memory pointer (last allocated value) */ uint32_t mp; /* Memory pointer (last allocated value) */
uint32_t dp; /* device pointer (last allocated device) */
uint8_t devices_size;
Device devices[DEVICES_SIZE];
uint32_t frames_size; uint32_t frames_size;
Frame frames[FRAMES_SIZE]; /* function call frames */ Frame frames[FRAMES_SIZE]; /* function call frames */
uint32_t stack_size; uint32_t stack_size;
@ -100,6 +116,14 @@ typedef enum {
OP_CMP_STRING, /* cmps : dest = (str == src2) as bool */ OP_CMP_STRING, /* cmps : dest = (str == src2) as bool */
} Opcode; } Opcode;
typedef enum {
SCREEN,
MOUSE,
KEYBOARD,
CONTROLLER,
AUDIO,
} Devicecode;
/* defines a uint32 opcode */ /* defines a uint32 opcode */
#define OP(opcode, a, b, c) ((opcode << 24) | (a << 16) | (b << 8) | c) #define OP(opcode, a, b, c) ((opcode << 24) | (a << 16) | (b << 8) | c)