186 lines
5.0 KiB
Plaintext
186 lines
5.0 KiB
Plaintext
global const str screen_namespace = "/dev/screen/0"
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global const str mouse_namespace = "/dev/mouse/0"
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global const byte BLACK = 0
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global const byte WHITE = 255
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global const byte DARK_GRAY = 73
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global const byte GRAY = 146
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global const byte LIGHT_GRAY = 182
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global byte SELECTED_COLOR = 255
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function main ()
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// Open screen
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plex screen $0
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str screen_name $18
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int mode $11
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nat screen_buffer $21
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// use load immediate because it a pointer to a string, not a value
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load_address screen_namespace -> screen_name
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load_immediate 0 -> mode
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syscall OPEN screen_name mode -> screen // Screen screen = open("/dev/screen/0", 0);
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nat width $20
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nat size $22
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load_offset_32 screen 8 -> width // load width
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load_offset_32 screen 12 -> size // load size
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load_immediate 16 -> $1 // offset for screen buffer
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add_nat screen $1 -> screen_buffer
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// open mouse
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plex mouse $15
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str mouse_name $16
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load_address mouse_namespace -> mouse_name
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syscall OPEN mouse_name mode -> mouse // Mouse mouse = open("/dev/mouse/0", 0);
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byte color $1
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nat x_pos $12
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nat y_pos $13
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load_absolute_32 BLACK -> color
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load_immediate 1 -> x_pos
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load_immediate 1 -> y_pos
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call draw_outlined_swatch screen_buffer color x_pos y_pos width -> void
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load_absolute_32 WHITE -> color
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load_immediate 21 -> x_pos
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load_immediate 1 -> y_pos
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call draw_outlined_swatch screen_buffer color x_pos y_pos width -> void
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// screen.draw
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syscall WRITE screen screen_buffer size
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nat zero $11
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loop draw_loop
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// load mouse click data
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syscall REFRESH mouse
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byte left_down $9
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load_offset_8 mouse 16 -> left_down // load btn1 pressed
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jump_eq_nat draw_loop left_down zero
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nat mouse_x $7
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nat mouse_y $8
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load_offset_32 mouse 8 -> mouse_x // load x
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load_offset_32 mouse 12 -> mouse_y // load y
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nat box_size $14
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load_immediate 20 -> box_size
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// first row
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load_absolute_32 BLACK -> color
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load_immediate 1 -> x_pos
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load_immediate 1 -> y_pos
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call draw_outlined_swatch screen_buffer color x_pos y_pos width -> void
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call set_color_if_clicked mouse_x mouse_y x_pos y_pos color box_size -> void
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load_absolute_32 WHITE -> color
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load_immediate 21 -> x_pos
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load_immediate 1 -> y_pos
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call draw_outlined_swatch screen_buffer color x_pos y_pos width -> void
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call set_color_if_clicked mouse_x mouse_y x_pos y_pos color box_size -> void
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syscall WRITE screen screen_buffer size
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byte selected_color $25
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load_absolute_32 SELECTED_COLOR -> selected_color
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nat brush_size $19
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load_immediate 5 -> brush_size
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call draw_box screen_buffer width selected_color mouse_x mouse_y brush_size brush_size -> void
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jump draw_loop
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// Flush and exit
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exit 0
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function set_color_if_clicked (int click_x $0, int click_y $1,
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int box_x $2, int box_y $3, byte color $4, int box_size $5)
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// Compute right
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int right_edge $6
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add_int box_x box_size -> right_edge
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// Compute bottom = box_y + box_size
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int bottom_edge $7
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add_int box_y box_size -> bottom_edge
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// Bounds check: x in [box_x, right] and y in [box_y, bottom]
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jump_lt_int fail click_x box_x
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jump_ge_int fail click_x right_edge
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jump_lt_int fail click_y box_y
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jump_ge_int fail click_y bottom_edge
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store_absolute_8 SELECTED_COLOR color
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else fail
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return
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function draw_outlined_swatch(nat base $0,
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byte color $1, int x $2, int y $3, int width $4)
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// Constants
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nat background_color $5
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load_absolute_32 GRAY -> background_color
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byte selected_color $10
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load_absolute_32 SELECTED_COLOR -> selected_color
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jump_eq_int set_selected selected_color color
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jump end_set_selected
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set_selected:
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load_absolute_32 DARK_GRAY -> background_color
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end_set_selected:
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nat outline_size $6
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load_immediate 20 -> outline_size
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nat fill_size $7
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load_immediate 17 -> fill_size
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nat offset $8
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load_immediate 2 -> offset
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call draw_box base width background_color x y outline_size outline_size -> void
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add_int x offset -> $9 // x + 2
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add_int y offset -> $10 // y + 2
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call draw_box base width color $9 $10 fill_size fill_size -> void
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return
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function draw_box (nat base $0, nat screen_width $1,
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byte color $2, nat x_start $3, nat y_start $4,
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nat width $5, nat height $6)
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// Compute start address: base + y*640 + x
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nat offset $15
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mul_int y_start screen_width -> offset
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add_int offset x_start -> offset
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add_nat offset base -> offset
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nat fat_ptr_size $25
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load_immediate 4 -> fat_ptr_size
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add_nat offset fat_ptr_size -> offset // need to add offset for fat pointer size
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int i $30
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load_immediate 1 -> i
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int zero $26
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load_immediate 0 -> zero
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int row_end $27
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nat pixel_ptr $29
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loop draw_box_outer
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add_int offset width -> row_end // current + width
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register_move offset -> pixel_ptr // set pixel point
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memset_8 pixel_ptr color width // draw row
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add_int offset screen_width -> offset // next row += 640
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sub_int height i -> height // decrement row count
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jump_gt_int draw_box_outer height zero
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return
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