undar-lang/test/paint-bw.ul

119 lines
2.5 KiB
Fortran

/**
* Constants
*/
const byte BLACK = 0;
const byte WHITE = 255;
const byte DARK_GRAY = 73;
const byte GRAY = 146;
const byte LIGHT_GRAY = 182;
byte selected_color = 255;
interface Device {
nat handle;
}
plex Screen implements Device {
nat handle;
nat width;
nat height;
nat buffer_size;
byte[] screen_buffer;
init() {
this.handle = open("/dev/screen/0", 0);
}
}
plex Mouse implements Device {
nat handle;
nat x;
nat y;
bool left;
bool right;
bool middle;
bool btn4;
nat size;
init() {
this.handle = open("/dev/mouse/0", 0);
}
}
/**
* Main function
*/
function main() {
Screen screen();
Mouse mouse();
outline_swatch(screen, BLACK, 1, 1, 8);
outline_swatch(screen, WHITE, 21, 1, 8);
screen.draw();
loop {
mouse.read();
if (not mouse.left) continue;
int box_size = 20;
int x = 1;
int y = 1;
byte color = BLACK;
outlined_swatch(screen, color, x, y);
set_color(box_size, x, y, mouse.x, mouse.y, color);
color = WHITE;
x = 21;
outlined_swatch(screen, color, x, y);
set_color(box_size, x, y, mouse.x, mouse.y, color);
screen.draw();
draw_box(screen, selected_color, x, y, 5, 5);
}
exit(0);
}
/**
* Checks if the click is within the bound and update the selected color if so.
*/
function set_color(int mouse_x, int mouse_y, int box_x, int box_y, nat color, nat box_size) {
int right = box_x + box_size;
int bottom = box_y + box_size;
if (mouse_x < box_x) return;
if (mouse_x > right) return;
if (mouse_y < box_y) return;
if (mouse_y > bottom) return;
selected_color = color;
}
/**
* Draw a color box with a grey outline, if selected use a darker color
*/
function outline_swatch(Device screen, byte color, int x, int y) {
byte bg_color = GRAY;
if (selected_color == color) {
bg_color = DARK_GRAY;
}
draw_box(screen, bg_color, x, y, 20, 20);
draw_box(screen, color, x + 2, y + 2, 17, 17);
}
/**
* Draw a box
*/
function draw_box(Device screen, int screen_width, byte color, int x, int y, int width, int height) {
// we need unsafe because we are using `ptr` and `memset` directly
// unsafe takes the guardrails off and allows you to access/modify memory directly
unsafe {
int pixel = y * screen_width + x + screen.buffer.ptr + 4;
do (int i = height; i > 0; i--) {
int row = pixel + width;
memset(screen.buffer.ptr, row, color, width);
pixel += screen_width;
}
}
}