68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
#include "../../vm/device.h"
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#include "../../vm/vm.h"
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#include <SDL2/SDL.h>
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#define IOCTL_GET_INFO 0x01
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/* Screen device data */
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typedef struct screen_device_data_s {
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    u32 handle;
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    u32 width;
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    u32 height;
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    u32 buffer_size;
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    u8 *screen_buffer;
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    u32 update;
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    SDL_Window *window;
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    SDL_Renderer *renderer;
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    SDL_Texture *texture;
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} ScreenDeviceData;
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/* Mouse device data */
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typedef struct mouse_device_data_s {
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    u32 handle;
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    u32 x;
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    u32 y;
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    u8 btn1;
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    u8 btn2;
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    u8 btn3;
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    u8 btn4;
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    u32 size;
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} MouseDeviceData;
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/* Keyboard device data */
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typedef struct keyboard_device_data_s {
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    u32 handle;
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    const u8 *keys;
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    i32 key_count;
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    u32 pos;
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    u32 size;
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} KeyboardDeviceData;
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/* Console device data */
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typedef struct console_device_data_s {
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    u32 handle;
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    u32 size;
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} ConsoleDeviceData;
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i32 screen_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size);
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i32 screen_read(void *data, u8 *buffer, u32 size);
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i32 screen_write(void *data, const u8 *buffer, u32 size);
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i32 screen_close(void *data);
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i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer);
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i32 mouse_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size);
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i32 mouse_read(void *data, u8 *buffer, u32 size);
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i32 mouse_write(void *data, const u8 *buffer, u32 size);
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i32 mouse_close(void *data);
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i32 keyboard_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size);
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i32 keyboard_read(void *data, u8 *buffer, u32 size);
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i32 keyboard_write(void *data, const u8 *buffer, u32 size);
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i32 keyboard_close(void *data);
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i32 console_open(void *data, u32 mode, u32 handle, u8 *buffer, u32 size);
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i32 console_read(void *data, u8 *buffer, u32 size);
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i32 console_write(void *data, const u8 *buffer, u32 size);
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i32 console_close(void *data);
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i32 console_ioctl(void *data, u32 cmd, const u8 *buffer);
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