181 lines
4.9 KiB
Plaintext
181 lines
4.9 KiB
Plaintext
global str screen_namespace = "/dev/screen/0";
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global str mouse_namespace = "/dev/mouse/0";
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global byte BLACK = 0;
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global byte WHITE = 255;
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global byte DARK_GRAY = 73;
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global byte GRAY = 146;
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global byte LIGHT_GRAY = 182;
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global byte SELECTED_COLOR = 255;
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function main ()
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// Open screen
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plex screen $0;
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str screen_name $18;
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int mode $11;
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nat screen_buffer $21;
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// use load immediate because it a pointer to a string, not a value
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load_address screen_namespace -> screen_name;
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load_immediate 0 -> mode;
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syscall OPEN screen_name mode screen; // Screen screen = open("/dev/screen/0", 0);
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nat width $20;
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nat size $22;
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load_offset_32 screen 8 -> width; // load width
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load_offset_32 screen 12 -> size; // load size
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load_immediate 16 -> $1; // offset for screen buffer
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add_nat screen $1 -> screen_buffer;
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// open mouse
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plex mouse $15;
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str mouse_name $16;
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load_address mouse_namespace -> mouse_name;
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syscall OPEN mouse_name mode mouse; // Mouse mouse = open("/dev/mouse/0", 0);
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byte color $1;
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nat x_pos $12;
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nat y_pos $13;
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load_absolute_8 BLACK -> color;
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load_immediate 1 -> x_pos;
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load_immediate 1 -> y_pos;
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call draw_outlined_swatch (screen_buffer color x_pos y_pos width);
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load_absolute_8 WHITE -> color;
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load_immediate 21 -> x_pos;
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load_immediate 1 -> y_pos;
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call draw_outlined_swatch (screen_buffer color x_pos y_pos width);
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// screen.draw
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syscall WRITE screen screen_buffer size;
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nat m_zero $11;
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loop draw_loop
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// load mouse click data
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syscall REFRESH mouse;
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byte left_down $9;
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load_offset_8 mouse 16 -> left_down; // load btn1 pressed
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jump_eq_nat draw_loop left_down m_zero;
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nat mouse_x $7;
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nat mouse_y $8;
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load_offset_32 mouse 8 -> mouse_x; // load x
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load_offset_32 mouse 12 -> mouse_y; // load y
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nat box_size $14;
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load_immediate 20 -> box_size;
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// first row
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load_absolute_8 BLACK -> color;
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load_immediate 1 -> x_pos;
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load_immediate 1 -> y_pos;
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call draw_outlined_swatch (screen_buffer color x_pos y_pos width);
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call set_color_if_clicked (mouse_x mouse_y x_pos y_pos color box_size);
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load_absolute_8 WHITE -> color;
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load_immediate 21 -> x_pos;
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load_immediate 1 -> y_pos;
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call draw_outlined_swatch (screen_buffer color x_pos y_pos width);
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call set_color_if_clicked (mouse_x mouse_y x_pos y_pos color box_size);
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syscall WRITE screen screen_buffer size;
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byte selected_color $25;
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load_absolute_8 SELECTED_COLOR -> selected_color;
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nat brush_size $19;
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load_immediate 5 -> brush_size;
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call draw_box (screen_buffer width selected_color mouse_x mouse_y brush_size brush_size);
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jump draw_loop;
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// Flush and exit
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exit 0;
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function set_color_if_clicked (int click_x $0, int click_y $1,
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int box_x $2, int box_y $3, byte check_color $4, int bsize $5)
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// Compute right
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int right_edge $6;
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add_int box_x bsize -> right_edge;
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// Compute bottom = box_y + bsize
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int bottom_edge $7;
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add_int box_y bsize -> bottom_edge;
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// Bounds check: x in [box_x, right] and y in [box_y, bottom]
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jump_lt_int fail click_x box_x;
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jump_gt_int fail click_x right_edge;
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jump_lt_int fail click_y box_y;
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jump_gt_int fail click_y bottom_edge;
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store_absolute_8 check_color -> SELECTED_COLOR;
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else fail
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return;
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function draw_outlined_swatch(nat dos_base $0,
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byte swatch_color $1, int x $2, int y $3, int dos_width $4)
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// Constants
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nat background_color $5;
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load_absolute_8 GRAY -> background_color;
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byte dos_selected_color $10;
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load_absolute_8 SELECTED_COLOR -> dos_selected_color;
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jump_eq_int set_selected swatch_color dos_selected_color;
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jump end_set_selected;
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do set_selected
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load_absolute_8 DARK_GRAY -> background_color;
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else end_set_selected
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nat outline_size $6;
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load_immediate 20 -> outline_size;
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nat fill_size $7;
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load_immediate 17 -> fill_size;
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nat dos_offset $8;
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load_immediate 2 -> dos_offset;
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call draw_box (dos_base dos_width background_color x y outline_size outline_size);
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add_int x dos_offset -> $9; // x + 2
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add_int y dos_offset -> $10; // y + 2
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call draw_box (dos_base dos_width swatch_color $9 $10 fill_size fill_size);
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return;
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function draw_box (nat db_base $0, nat screen_width $1,
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byte box_color $2, nat x_start $3, nat y_start $4,
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nat db_width $5, nat height $6)
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// Compute start address: base + y*640 + x
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nat offset $15;
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mul_int y_start screen_width -> offset;
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add_int offset x_start -> offset;
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add_nat offset db_base -> offset;
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nat fat_ptr_size $25;
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load_immediate 4 -> fat_ptr_size;
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add_nat offset fat_ptr_size -> offset; // need to add offset for fat pointer size
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int i $30;
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load_immediate 1 -> i;
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int zero $26;
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load_immediate 0 -> zero;
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loop draw_box_outer
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memset_8 box_color db_width -> offset; // draw row
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add_int offset screen_width -> offset; // next row += 640
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sub_int height i -> height; // decrement row count
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jump_gt_int draw_box_outer height zero;
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return;
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