Device screen("/dev/screen/0"); u8[] colors = [0,255,36,73,146,182,128,224,144, 252,9,18,12,16,28,159,2,3,10,19,131,147,130,227,129,226, 72,141,136,241,208,244]; fn main() { screen.open(0); screen.draw(); int x = 10; int y = 20; for (int i = 0; i < colors.length; i+=2) { draw_outline_swatch(colors[i], x, y); draw_outline_swatch(colors[i + 1], x + 20, y); x += 20; y += 20; } screen.draw(); exit(0); } fn draw_outline_swatch(u8 color, int x, int y) { u8 gray = colors[5]; int outline_size = 20; int fill_size = 17; int offset = 2; draw_box(gray, x, y, outline_size, outline_size); int swatch_pos = x + 2; int offset_pos = y + 2; draw_box(color, swatch_pos, offset_pos, fill_size, fill_size); return; } fn draw_box(u8 color, int x, int y, int width, int height) { int screen_width = screen.width; int pos = y * 640 + x; do (int i = height; i > 0; i--) { int row = pos + width; int pixel = offset; do (int j = ; pos;j++) { screen.buffer[j] = color; } } }