global str screen_namespace = "/dev/screen/0" global str mouse_namespace = "/dev/mouse/0" global str terminal_namespace = "/dev/term/0" global str new_line = "\n" global byte white = 255 function main () plex screen $0 plex mouse $1 str tmp_str $2 byte color $3 bool left_down $4 int mode $5 nat offset_temp $6 nat x $7 nat y $8 nat width $9 nat screen_buffer $10 nat buffer_size $11 nat pixel_pos $12 load_immediate screen_namespace -> screen load_immediate 0 -> mode syscall OPEN screen mode -> screen nat_to_string screen -> tmp_str call pln tmp_str -> void load_offset_32 screen 8 -> width nat_to_string width -> tmp_str call pln tmp_str -> void load_offset_32 screen 12 -> buffer_size nat_to_string buffer_size -> tmp_str call pln tmp_str -> void load_immediate 16 -> offset_temp add_nat screen offset_temp -> screen_buffer nat_to_string screen_buffer -> tmp_str call pln tmp_str -> void // open mouse load_immediate mouse_namespace -> mouse syscall OPEN mouse mode -> mouse syscall WRITE screen screen_buffer buffer_size // redraw loop draw_loop // load mouse click data syscall STAT mouse load_offset_8 mouse 16 -> left_down jump_eq_nat draw_loop left_down mode // mode = 0 / false load_offset_32 mouse 8 -> x load_offset_32 mouse 12 -> y // Compute start address: y *width + x mul_nat y width -> pixel_pos add_nat x pixel_pos -> pixel_pos add_nat screen_buffer pixel_pos -> pixel_pos load_immediate 4 -> fat_ptr_size add_nat pixel_pos fat_ptr_size -> pixel_pos load_absolute_32 white -> color store_absolute_8 pixel_pos color // draw color at screen [x,y] syscall WRITE screen screen_buffer buffer_size // redraw jump draw_loop exit 0 function pln (str message $0) str ts $1 int mode $5 int msg_length $2 str nl $3 int nl_length $4 load_immediate terminal_namespace -> ts load_immediate 0 -> mode syscall OPEN ts mode -> ts strlen message -> msg_length syscall WRITE ts message msg_length load_immediate new_line -> nl strlen nl -> nl_length syscall WRITE ts nl nl_length return