From edb00d0a4c17a89b097f7a755564b9978b7f3d20 Mon Sep 17 00:00:00 2001 From: zongor Date: Sun, 26 Oct 2025 14:52:48 -0700 Subject: [PATCH] fix spelling --- ROADMAP.org | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/ROADMAP.org b/ROADMAP.org index 61b68f5..d3ad267 100644 --- a/ROADMAP.org +++ b/ROADMAP.org @@ -254,11 +254,11 @@ Devices are accessed via a namespace "path/to/device" and are implemented outsid *** Immediate Mode GUI -UI elements are draw directly on the canvas and syntaically are spacial to show which elements are child elements of each other. Calling a function is the equivelent of a redraw of that element +UI elements are draw directly on the canvas and syntactically are spacial to show which elements are child elements of each other. Calling a function is the equivalent of a redraw of that element *** 3D Modeling -3D Primitives + Constructive solid geometry (Simialr to OpenSCAD or .kkrieger) allow for the construction of more complex 3D models from the manipulation of primitives. It also has the ablity to create textures dynamically similar to .kkrieger, textures can be imported and auto mipmaped from larger sizes down to the internal RGB332 + 8x8 - 32x32 tile system. +3D Primitives + Constructive solid geometry (Similar to OpenSCAD or .kkrieger) allow for the construction of more complex 3D models from the manipulation of primitives. It also has the ability to create textures dynamically similar to .kkrieger, textures can be imported and auto mipmapped from larger sizes down to the internal RGB332 + 8x8 - 32x32 tile system. ** Tunnels: Unified I/O (Plan 9 / 9P-Inspired) @@ -298,7 +298,6 @@ if (server.attach(auth)) { - Zero fragmentation via contiguous arena allocation - Isolated memory spaces for all actors (no shared memory) - Compile-time memory bounds enforcement -- Mission-critical certified (DO-178C Level A compliant) *** Memory Architecture - Actor memory is partitioned into fixed-size arenas