use minimal shell
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0c72525755
commit
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3
Makefile
3
Makefile
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@ -58,7 +58,8 @@ ifeq ($(PLATFORM), emscripten)
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LDFLAGS += -s USE_SDL=2\
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-s ASYNCIFY \
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-s ALLOW_MEMORY_GROWTH=1 \
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--preload-file test/paint.rom@paint.rom
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--preload-file test/paint.rom@paint.rom \
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--shell-file $(ARCH_DIR)/shell_minimal.html
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# For release: optimize, strip debug, minimize size
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ifeq ($(BUILD_MODE), release)
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@ -31,94 +31,6 @@ static DeviceOps console_device_ops = {
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static ScreenDeviceData screen_data = {0};
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static MouseDeviceData mouse_data = {0};
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const char *opcode_to_string(Opcode op) {
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static const char *names[] = {[OP_HALT] = "halt",
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[OP_JMP] = "jump",
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[OP_JMPF] = "jump-if-flag",
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[OP_CALL] = "call",
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[OP_RETURN] = "return",
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[OP_LOAD_IMM] = "load-immediate",
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[OP_GET_8] = "get-8",
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[OP_GET_16] = "get-16",
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[OP_GET_32] = "get",
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[OP_LOAD_8] = "load-8",
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[OP_LOAD_16] = "load-16",
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[OP_LOAD_32] = "load",
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[OP_STORE_8] = "store-8",
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[OP_STORE_16] = "store-16",
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[OP_STORE_32] = "store",
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[OP_PUT_8] = "put-8",
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[OP_PUT_16] = "put-16",
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[OP_PUT_32] = "put",
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[OP_MALLOC] = "malloc",
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[OP_MEMSET_8] = "memset-8",
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[OP_MEMSET_16] = "memset-16",
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[OP_MEMSET_32] = "memset-32",
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[OP_PUSH] = "push",
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[OP_POP] = "pop",
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[OP_REG_MOV] = "register-move",
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[OP_SYSCALL] = "syscall",
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[OP_SLL] = "bit-shift-left",
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[OP_SRL] = "bit-shift-right",
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[OP_SRE] = "bit-shift-re",
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[OP_BAND] = "bit-and",
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[OP_BOR] = "bit-or",
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[OP_BXOR] = "bit-xor",
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[OP_ADD_INT] = "add-int",
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[OP_SUB_INT] = "sub-int",
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[OP_MUL_INT] = "mul-int",
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[OP_DIV_INT] = "div-int",
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[OP_ADD_UINT] = "add-nat",
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[OP_SUB_UINT] = "sub-nat",
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[OP_MUL_UINT] = "mul-nat",
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[OP_DIV_UINT] = "div-nat",
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[OP_ADD_REAL] = "add-real",
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[OP_SUB_REAL] = "sub-real",
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[OP_MUL_REAL] = "mul-real",
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[OP_DIV_REAL] = "div-real",
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[OP_INT_TO_REAL] = "int-to-real",
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[OP_UINT_TO_REAL] = "nat-to-real",
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[OP_REAL_TO_INT] = "real-to-int",
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[OP_REAL_TO_UINT] = "real-to-nat",
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[OP_JEQ_INT] = "jump-eq-int",
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[OP_JNEQ_INT] = "jump-neq-int",
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[OP_JGT_INT] = "jump-gt-int",
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[OP_JLT_INT] = "jump-lt-int",
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[OP_JLE_INT] = "jump-le-int",
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[OP_JGE_INT] = "jump-ge-int",
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[OP_JEQ_UINT] = "jump-eq-nat",
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[OP_JNEQ_UINT] = "jump-neq-nat",
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[OP_JGT_UINT] = "jump-gt-nat",
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[OP_JLT_UINT] = "jump-lt-nat",
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[OP_JLE_UINT] = "jump-le-nat",
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[OP_JGE_UINT] = "jump-ge-nat",
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[OP_JEQ_REAL] = "jump-eq-real",
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[OP_JNEQ_REAL] = "jump-neq-real",
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[OP_JGE_REAL] = "jump-ge-real",
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[OP_JGT_REAL] = "jump-gt-real",
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[OP_JLT_REAL] = "jump-lt-real",
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[OP_JLE_REAL] = "jump-le-real",
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[OP_STRLEN] = "string-length",
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[OP_STREQ] = "string-eq",
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[OP_STRCAT] = "string-concat",
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[OP_STR_GET_CHAR] = "string-get-char",
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[OP_STR_FIND_CHAR] = "string-find-char",
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[OP_STR_SLICE] = "string-slice",
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[OP_INT_TO_STRING] = "int-to-string",
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[OP_UINT_TO_STRING] = "nat-to-string",
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[OP_REAL_TO_STRING] = "real-to-string",
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[OP_STRING_TO_INT] = "string-to-int",
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[OP_STRING_TO_UINT] = "string-to-nat",
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[OP_STRING_TO_REAL] = "string-to-real"};
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if (op < 0 || op >= (int)(sizeof(names) / sizeof(names[0]))) {
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return "<invalid-opcode>";
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}
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const char *name = names[op];
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return name ? name : "<unknown-opcode>";
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}
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void mainloop() {
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SDL_Event event;
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SDL_PumpEvents();
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@ -181,7 +93,6 @@ void mainloop() {
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int cycles_this_frame = 0;
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int max_cycles_per_frame = 1000; // Adjust this value
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while (cycles_this_frame < max_cycles_per_frame) {
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// printf("%s\n", opcode_to_string(vm.code[vm.pc])); // REMOVE THIS LINE
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if (!step_vm(&vm)) {
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emscripten_cancel_main_loop();
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return;
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@ -0,0 +1,141 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<hr/>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var canvasElement = document.getElementById('canvas');
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var outputElement = document.getElementById('output');
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if (outputElement) outputElement.value = ''; // clear browser cache
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvasElement.addEventListener("webglcontextlost", (e) => {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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var Module = {
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print(...args) {
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(...args);
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if (outputElement) {
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var text = args.join(' ');
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outputElement.value += text + "\n";
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outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
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}
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},
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canvas: canvasElement,
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setStatus(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = () => {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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