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next highest level ir example

This commit is contained in:
zongor 2026-02-17 22:48:46 -08:00
parent 292aca1251
commit 65ef3c5426
1 changed files with 264 additions and 0 deletions

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test/paint.vuir.ul Normal file
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str screen_namespace = "/dev/screen/0";
str mouse_namespace = "/dev/mouse/0";
byte BLACK = 0;
byte WHITE = 255;
byte DARK_GRAY = 73;
byte GRAY = 146;
byte LIGHT_GRAY = 182;
byte CHARCOAL = 36;
byte DARK_RED = 128;
byte RED = 224;
byte DARK_YELLOW = 144;
byte YELLOW = 252;
byte DARK_TEAL = 9;
byte TEAL = 18;
byte DARK_GREEN = 12;
byte GREEN = 16;
byte LIME = 28;
byte LIGHT_CYAN = 159;
byte NAVY = 2;
byte BLUE = 3;
byte DEEP_SKY_BLUE = 10;
byte LIGHT_BLUE = 19;
byte PURPLE = 131;
byte LIGHT_PURPLE = 147;
byte DARK_MAGENTA = 130;
byte MAGENTA = 227;
byte PLUM = 129;
byte PINK = 226;
byte SADDLE_BROWN = 72;
byte PERU = 141;
byte SIENNA = 136;
byte ORANGE = 241;
byte DARK_ORANGE = 208;
byte GOLD = 244;
byte SELECTED_COLOR = 255;
function main () {
// Open screen
int mode = 0;
ptr screen = open(screen_namespace, mode);
nat width = &screen + 8;
nat size = &screen + 12;
nat screen_buffer = &screen + 16;
// open mouse
ptr mouse = open(mouse_namespace, mode); // Mouse mouse = open("/dev/mouse/0", 0);
byte color;
nat x_pos;
nat y_pos;
color = BLACK;
x_pos = 1;
y_pos = 1;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = WHITE;
x_pos = 21;
y_pos = 1;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = CHARCOAL;
x_pos = 1;
y_pos = 21;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = DARK_GRAY;
x_pos = 21;
y_pos = 21;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = RED;
x_pos = 1;
y_pos = 41;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = ORANGE;
x_pos = 21;
y_pos = 41;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = YELLOW;
x_pos = 1;
y_pos = 61;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = GREEN;
x_pos = 21;
y_pos = 61;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = BLUE;
x_pos = 1;
y_pos = 81;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
color = PURPLE;
x_pos = 21;
y_pos = 81;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
// screen.draw
write(screen, screen_buffer, size);
nat zero = 0;
loop draw_loop {
// load mouse click data
stat(mouse);
byte left_down = &mouse + 16; // load btn1 pressed
jump_eq_nat(draw_loop, left_down, zero); // if (!btn1.left) continue;
nat mouse_x = &mouse + 8; // load x
nat mouse_y = &mouse + 12; // load y
nat box_size = 20;
// first row
color = BLACK;
x_pos = 1;
y_pos = 1;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = WHITE;
x_pos = 21;
y_pos = 1;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = CHARCOAL;
x_pos = 1;
y_pos = 21;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = DARK_GRAY;
x_pos = 21;
y_pos = 21;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = RED;
x_pos = 1;
y_pos = 41;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = ORANGE;
x_pos = 21;
y_pos = 41;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = YELLOW;
x_pos = 1;
y_pos = 61;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = GREEN;
x_pos = 21;
y_pos = 61;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = BLUE;
x_pos = 1;
y_pos = 81;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = PURPLE;
x_pos = 21;
y_pos = 81;
draw_outlined_swatch (screen_buffer, color, x_pos, y_pos, width);
set_color_if_clicked (mouse_x, mouse_y, x_pos, y_pos, color, box_size);
write(screen, screen_buffer, size);
byte selected_color = SELECTED_COLOR;
nat brush_size = 5;
draw_box(screen_buffer, width, selected_color, mouse_x, mouse_y, brush_size, brush_size);
jump draw_loop;
}
// Flush and exit
exit 0;
}
function set_color_if_clicked (int click_x, int click_y, int box_x, int box_y, byte check_color, int size) {
// Compute right
int right_edge = box_x + size;
// Compute bottom = box_y + size
int bottom_edge = box_y + size;
// Bounds check: x in [box_x, right] and y in [box_y, bottom]
jump_lt_int(fail, click_x, box_x);
jump_gt_int(fail, click_x, right_edge);
jump_lt_int(fail, click_y, box_y);
jump_gt_int(fail, click_y, bottom_edge);
SELECTED_COLOR = check_color;
else fail
return;
}
function draw_outlined_swatch(nat base, byte color, int x, int y, int width) {
// Constants
const byte selected_color = SELECTED_COLOR;
byte background_color = GRAY;
jump_eq_int set_selected color selected_color;
jump end_set_selected;
do set_selected
background_color = DARK_GRAY;
else end_set_selected
const nat outline_size = 20;
const nat fill_size = 17;
draw_box(base, width, background_color, x, y, outline_size, outline_size);
const nat offset = 2;
int x_off = x + offset;
int y_off = y + offset;
draw_box(base, width, color, x_off, y_off, fill_size, fill_size);
return;
}
function draw_box (nat db_base, nat screen_width,
byte box_color, nat x_start, nat y_start,
nat db_width, nat height) {
// Compute start address: base + y*640 + x
nat fat_ptr_size = 4;
nat offset = y_start * screen_width;
offset = offset + x_start;
offset = offset + db_base;
offset = offset + fat_ptr_size; // need to add offset for fat pointer size
int i = 0;
const int zero = 0;
loop draw_box_outer {
memset_8 box_color db_width -> offset; // draw row
add_int offset screen_width -> offset; // next row += 640
sub_int height i -> height; // decrement row count
jump_gt_int draw_box_outer height zero;
}
return;
}