248 lines
5.8 KiB
C
248 lines
5.8 KiB
C
#include "devices.h"
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#include <string.h>
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#include <unistd.h>
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i32 console_open(void *data, u32 mode) {
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USED(mode);
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USED(data);
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/* Nothing to open — stdin/stdout are always available */
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return 0; /* Success */
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}
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i32 console_read(void *data, u8 *buffer, u32 size) {
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USED(data);
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for (u32 i = 0; i < size; i++) {
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u8 ch = getchar();
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if (ch == '\0')
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break;
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if (ch == '\n')
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break;
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buffer[i] = ch;
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}
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return 0;
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}
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i32 console_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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for (u32 i = 0; i < size; i++) {
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putchar(buffer[i]);
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}
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return 0;
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}
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i32 console_close(void *data) {
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USED(data);
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/* Nothing to close — stdin/stdout are process-owned */
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return 0;
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}
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i32 console_ioctl(void *data, u32 cmd, const u8 *buffer) {
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USED(data);
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USED(cmd);
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USED(buffer);
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return -1; /* Unsupported */
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}
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i32 screen_open(void *data, u32 mode) {
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USED(mode);
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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screen->window =
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SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, screen->width, screen->height,
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (!screen->window)
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return -1;
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screen->renderer = SDL_CreateRenderer(
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screen->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!screen->renderer)
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return -1;
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screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_RGB332,
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SDL_TEXTUREACCESS_STREAMING,
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screen->width, screen->height);
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if (!screen->texture)
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return -1;
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
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return 0;
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}
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i32 screen_read(void *data, u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1;
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}
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i32 screen_write(void *data, const u8 *buffer, u32 size) {
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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USED(buffer);
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if (size > screen->size * sizeof(u8)) {
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return -1;
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}
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if (screen->texture && screen->renderer) {
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SDL_UpdateTexture(screen->texture, nil, &buffer[screen->pos],
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screen->width);
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SDL_RenderClear(screen->renderer);
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SDL_Rect output_rect;
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SDL_RenderGetViewport(screen->renderer, &output_rect);
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float scale_x = (float)output_rect.w / screen->width;
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float scale_y = (float)output_rect.h / screen->height;
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float scale = SDL_min(scale_x, scale_y);
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SDL_Rect dstrect = {(i32)((output_rect.w - screen->width * scale) / 2),
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(i32)((output_rect.h - screen->height * scale) / 2),
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(i32)(screen->width * scale),
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(i32)(screen->height * scale)};
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SDL_RenderCopy(screen->renderer, screen->texture, nil, &dstrect);
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SDL_RenderPresent(screen->renderer);
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}
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return 0;
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}
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i32 screen_close(void *data) {
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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if (screen->texture) {
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SDL_DestroyTexture(screen->texture);
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screen->texture = NULL;
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}
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if (screen->renderer) {
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SDL_DestroyRenderer(screen->renderer);
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screen->renderer = NULL;
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}
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if (screen->window) {
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SDL_DestroyWindow(screen->window);
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screen->window = NULL;
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}
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return 0;
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}
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i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer) {
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ScreenDeviceData *screen = (ScreenDeviceData *)data;
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switch (cmd) {
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case IOCTL_GET_INFO: {
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u8 *info = (u8 *)buffer;
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u32 size;
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memcpy(&size, &info[0], sizeof(u32));
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if (size < 16) {
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return -1;
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}
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memcpy(&info[4], &screen->pos, sizeof(u32));
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memcpy(&info[8], &screen->size, sizeof(u32));
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memcpy(&info[12], &screen->width, sizeof(u32));
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memcpy(&info[16], &screen->height, sizeof(u32));
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return 0;
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}
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default:
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return -1; // Error
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}
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}
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/* MOUSE */
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i32 mouse_open(void *data, u32 mode) {
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USED(data);
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USED(mode);
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return 0;
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}
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i32 mouse_read(void *data, u8 *buffer, u32 size) {
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MouseDeviceData *mouse = (MouseDeviceData *)data;
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if (size < 12)
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return -1;
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SDL_PumpEvents();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_MOUSEMOTION:
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mouse->x = event.motion.x;
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mouse->y = event.motion.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button == SDL_BUTTON_LEFT)
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mouse->btn1 = 1;
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if (event.button.button == SDL_BUTTON_RIGHT)
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mouse->btn2 = 1;
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if (event.button.button == SDL_BUTTON_MIDDLE)
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mouse->btn3 = 1;
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if (event.button.button == SDL_BUTTON_X1)
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mouse->btn4 = 1;
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break;
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case SDL_MOUSEBUTTONUP:
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if (event.button.button == SDL_BUTTON_LEFT)
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mouse->btn1 = 0;
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if (event.button.button == SDL_BUTTON_RIGHT)
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mouse->btn2 = 0;
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if (event.button.button == SDL_BUTTON_MIDDLE)
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mouse->btn3 = 0;
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if (event.button.button == SDL_BUTTON_X1)
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mouse->btn4 = 0;
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break;
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}
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}
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u8 *info = (u8 *)buffer;
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memcpy(&info[0], &mouse->x, sizeof(u32));
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memcpy(&info[4], &mouse->y, sizeof(u32));
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memcpy(&info[8], &mouse->btn1, sizeof(u8));
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memcpy(&info[9], &mouse->btn2, sizeof(u8));
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memcpy(&info[10], &mouse->btn3, sizeof(u8));
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memcpy(&info[11], &mouse->btn4, sizeof(u8));
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return 0;
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}
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i32 mouse_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1;
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}
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i32 mouse_close(void *data) {
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USED(data);
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return 0;
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}
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i32 keyboard_open(void *data, u32 mode) {
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USED(data);
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USED(mode);
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return 0;
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}
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i32 keyboard_read(void *data, u8 *buffer, u32 size) {
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KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
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if (size < (u32)kbd->key_count)
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return -1;
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memcpy(buffer, kbd->keys, kbd->key_count);
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return 0;
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}
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i32 keyboard_write(void *data, const u8 *buffer, u32 size) {
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USED(data);
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USED(buffer);
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USED(size);
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return -1; /* not writable */
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}
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i32 keyboard_close(void *data) {
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USED(data);
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return 0;
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}
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