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undar-lang-old/src/arch/linux/devices.c

248 lines
5.8 KiB
C

#include "devices.h"
#include <string.h>
#include <unistd.h>
i32 console_open(void *data, u32 mode) {
USED(mode);
USED(data);
/* Nothing to open — stdin/stdout are always available */
return 0; /* Success */
}
i32 console_read(void *data, u8 *buffer, u32 size) {
USED(data);
for (u32 i = 0; i < size; i++) {
u8 ch = getchar();
if (ch == '\0')
break;
if (ch == '\n')
break;
buffer[i] = ch;
}
return 0;
}
i32 console_write(void *data, const u8 *buffer, u32 size) {
USED(data);
for (u32 i = 0; i < size; i++) {
putchar(buffer[i]);
}
return 0;
}
i32 console_close(void *data) {
USED(data);
/* Nothing to close — stdin/stdout are process-owned */
return 0;
}
i32 console_ioctl(void *data, u32 cmd, const u8 *buffer) {
USED(data);
USED(cmd);
USED(buffer);
return -1; /* Unsupported */
}
i32 screen_open(void *data, u32 mode) {
USED(mode);
ScreenDeviceData *screen = (ScreenDeviceData *)data;
screen->window =
SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, screen->width, screen->height,
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if (!screen->window)
return -1;
screen->renderer = SDL_CreateRenderer(
screen->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!screen->renderer)
return -1;
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_RGB332,
SDL_TEXTUREACCESS_STREAMING,
screen->width, screen->height);
if (!screen->texture)
return -1;
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
return 0;
}
i32 screen_read(void *data, u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 screen_write(void *data, const u8 *buffer, u32 size) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
USED(buffer);
if (size > screen->size * sizeof(u8)) {
return -1;
}
if (screen->texture && screen->renderer) {
SDL_UpdateTexture(screen->texture, nil, &buffer[screen->pos],
screen->width);
SDL_RenderClear(screen->renderer);
SDL_Rect output_rect;
SDL_RenderGetViewport(screen->renderer, &output_rect);
float scale_x = (float)output_rect.w / screen->width;
float scale_y = (float)output_rect.h / screen->height;
float scale = SDL_min(scale_x, scale_y);
SDL_Rect dstrect = {(i32)((output_rect.w - screen->width * scale) / 2),
(i32)((output_rect.h - screen->height * scale) / 2),
(i32)(screen->width * scale),
(i32)(screen->height * scale)};
SDL_RenderCopy(screen->renderer, screen->texture, nil, &dstrect);
SDL_RenderPresent(screen->renderer);
}
return 0;
}
i32 screen_close(void *data) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
screen->texture = NULL;
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
screen->renderer = NULL;
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
screen->window = NULL;
}
return 0;
}
i32 screen_ioctl(void *data, u32 cmd, const u8 *buffer) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
switch (cmd) {
case IOCTL_GET_INFO: {
u8 *info = (u8 *)buffer;
u32 size;
memcpy(&size, &info[0], sizeof(u32));
if (size < 16) {
return -1;
}
memcpy(&info[4], &screen->pos, sizeof(u32));
memcpy(&info[8], &screen->size, sizeof(u32));
memcpy(&info[12], &screen->width, sizeof(u32));
memcpy(&info[16], &screen->height, sizeof(u32));
return 0;
}
default:
return -1; // Error
}
}
/* MOUSE */
i32 mouse_open(void *data, u32 mode) {
USED(data);
USED(mode);
return 0;
}
i32 mouse_read(void *data, u8 *buffer, u32 size) {
MouseDeviceData *mouse = (MouseDeviceData *)data;
if (size < 12)
return -1;
SDL_PumpEvents();
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEMOTION:
mouse->x = event.motion.x;
mouse->y = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_LEFT)
mouse->btn1 = 1;
if (event.button.button == SDL_BUTTON_RIGHT)
mouse->btn2 = 1;
if (event.button.button == SDL_BUTTON_MIDDLE)
mouse->btn3 = 1;
if (event.button.button == SDL_BUTTON_X1)
mouse->btn4 = 1;
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button == SDL_BUTTON_LEFT)
mouse->btn1 = 0;
if (event.button.button == SDL_BUTTON_RIGHT)
mouse->btn2 = 0;
if (event.button.button == SDL_BUTTON_MIDDLE)
mouse->btn3 = 0;
if (event.button.button == SDL_BUTTON_X1)
mouse->btn4 = 0;
break;
}
}
u8 *info = (u8 *)buffer;
memcpy(&info[0], &mouse->x, sizeof(u32));
memcpy(&info[4], &mouse->y, sizeof(u32));
memcpy(&info[8], &mouse->btn1, sizeof(u8));
memcpy(&info[9], &mouse->btn2, sizeof(u8));
memcpy(&info[10], &mouse->btn3, sizeof(u8));
memcpy(&info[11], &mouse->btn4, sizeof(u8));
return 0;
}
i32 mouse_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 mouse_close(void *data) {
USED(data);
return 0;
}
i32 keyboard_open(void *data, u32 mode) {
USED(data);
USED(mode);
return 0;
}
i32 keyboard_read(void *data, u8 *buffer, u32 size) {
KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
if (size < (u32)kbd->key_count)
return -1;
memcpy(buffer, kbd->keys, kbd->key_count);
return 0;
}
i32 keyboard_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1; /* not writable */
}
i32 keyboard_close(void *data) {
USED(data);
return 0;
}