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undar-lang-old/test/paint.uir.ul

279 lines
6.4 KiB
Fortran

str screen_namespace = "/dev/screen/0";
str mouse_namespace = "/dev/mouse/0";
byte BLACK = 0;
byte WHITE = 255;
byte DARK_GRAY = 73;
byte GRAY = 146;
byte LIGHT_GRAY = 182;
byte CHARCOAL = 36;
byte DARK_RED = 128;
byte RED = 224;
byte DARK_YELLOW = 144;
byte YELLOW = 252;
byte DARK_TEAL = 9;
byte TEAL = 18;
byte DARK_GREEN = 12;
byte GREEN = 16;
byte LIME = 28;
byte LIGHT_CYAN = 159;
byte NAVY = 2;
byte BLUE = 3;
byte DEEP_SKY_BLUE = 10;
byte LIGHT_BLUE = 19;
byte PURPLE = 131;
byte LIGHT_PURPLE = 147;
byte DARK_MAGENTA = 130;
byte MAGENTA = 227;
byte PLUM = 129;
byte PINK = 226;
byte SADDLE_BROWN = 72;
byte PERU = 141;
byte SIENNA = 136;
byte ORANGE = 241;
byte DARK_ORANGE = 208;
byte GOLD = 244;
byte SELECTED_COLOR = 255;
plex Screen {
nat handle;
nat width;
nat height;
byte[] buffer;
}
plex Mouse {
nat handle;
nat x;
nat y;
bool left;
bool right;
bool middle;
bool btn4;
}
function main () {
str screen_name = screen_namespace;
int mode = 0;
Screen screen = open(screen_name, mode);
nat width = screen.width;
nat size = screen.size;
nat screen_offset = 16;
nat screen_buffer = screen_buffer + screen_offset;
// open mouse
str mouse_name = mouse_namespace;
Mouse mouse = open(mouse_name, mode);
byte color = BLACK;
nat x_pos = 1;
nat y_pos = 1;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = WHITE;
x_pos = 21;
y_pos = 1;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = CHARCOAL;
x_pos = 1;
y_pos = 21;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = DARK_GRAY;
x_pos = 21;
y_pos = 21;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = RED;
x_pos = 1;
y_pos = 41;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = ORANGE;
x_pos = 21;
y_pos = 41;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = YELLOW;
x_pos = 1;
y_pos = 61;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = GREEN;
x_pos = 21;
y_pos = 61;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = BLUE;
x_pos = 1;
y_pos = 81;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
color = PURPLE;
x_pos = 21;
y_pos = 81;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
// screen.draw
write(screen, screen_buffer, size);
nat zero = 0;
loop draw {
// load mouse click data
refresh(mouse);
byte left_down = mouse.down;
jump_eq_nat draw left_down zero; // if (!btn1.left) continue;
nat mouse_x = mouse.x;
nat mouse_y = mouse.y;
nat box_size = 20;
// first row
color = BLACK;
x_pos = 1;
y_pos = 1;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = WHITE;
x_pos = 21;
y_pos = 1;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = CHARCOAL;
x_pos = 1;
y_pos = 21;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
DARK_GRAY -> color;
x_pos = 21;
y_pos = 21;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = RED;
x_pos = 1;
y_pos = 41;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = ORANGE;
x_pos = 21;
y_pos = 41;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = YELLOW;
x_pos = 1;
y_pos = 61;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = GREEN;
x_pos = 21;
y_pos = 61;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = BLUE;
x_pos = 1;
y_pos = 81;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
color = PURPLE;
x_pos = 21;
y_pos = 81;
draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width);
set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size);
write(screen, screen_buffer, size);
byte selected_color = SELECTED_COLOR;
nat brush_size = 5;
draw_box(screen_buffer, width, selected_color, mouse_x, mouse_y, brush_size, brush_size);
jump draw;
}
// Flush and exit
exit 0;
}
function set_color (int click_x, int click_y, int box_x, int box_y, byte check_color, int size) {
// Compute right
int right_edge = box_x + size;
// Compute bottom = box_y + size
int bottom_edge = box_y + size;
// Bounds check: x in [box_x, right] and y in [box_y, bottom]
jump_lt_int fail click_x box_x;
jump_gt_int fail click_x right_edge;
jump_lt_int fail click_y box_y;
jump_gt_int fail click_y bottom_edge;
SELECTED_COLOR = check_color;
else fail
return;
}
function draw_outlined_swatch(nat base, byte swatch_color, int x, int y, int width) {
nat background_color = GRAY;
byte selected_color = SELECTED_COLOR;
jump_eq_int set_selected swatch_color selected_color;
jump end_set_selected;
do set_selected
background_color = DARK_GRAY;
else end_set_selected
nat outline_size = 20;
nat fill_size = 17;
draw_box(base, width, background_color, x, y, outline_size, outline_size);
nat offset = 2;
int xO = x + offset; // x + 2
int yO = y + offset; // y + 2
draw_box(base, width, swatch_color, xO, yO, fill_size, fill_size);
return;
}
function draw_box (nat base, nat screen_width, byte box_color,
nat x, nat y, nat width, nat height) {
nat fat_ptr_size = 4;
// Compute start address: base + y*640 + x
nat offset = y * screen_width;
offset = offset + x;
offset = offset + base;
offset = offset + fat_ptr_size; // need to add offset for fat pointer size
int i = 1;
int zero = 0;
loop draw_box_outer {
memset(offset, width, box_color); // draw row
offset = offset + screen_width; // next row += 640
height = height - i; // decrement row count
jump_gt_int draw_box_outer height zero;
}
return;
}