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A statically-typed permacomputing-oriented language for the purpose of creating 1st generation style 3D games and graphical user interfaces that work on constrained systems, microcontrollers, retro consoles, and the web using emscripten.
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README.org

Zongor's Universe Machine

The universe machine is a Virtual Machine that is intended to create 3D environments (Universes) for video games and/or generic 3d modeling jobs

It is inspired by uxn, var'aq, TIS-100, the kings crook engine by EMMIR, Dusk os, Inferno, and Plan9.

The authors main implementation of ZUM in written in ZTL/C and uses the SDL2 library as this implementations backend to do drawing, sound, and other things.