#include "../../vm/device.h" #include "../../vm/vm.h" #include "devices.h" #include #include #include #include VM vm = {0}; static DeviceOps screen_ops = {.open = screen_open, .read = screen_read, .write = screen_write, .close = screen_close, .ioctl = screen_ioctl}; static DeviceOps mouse_ops = {.open = mouse_open, .read = mouse_read, .write = mouse_write, .close = mouse_close, .ioctl = nil}; static DeviceOps console_device_ops = { .open = console_open, .read = console_read, .write = console_write, .close = console_close, .ioctl = console_ioctl, }; static ScreenDeviceData screen_data = {0}; static MouseDeviceData mouse_data = {0}; static ConsoleDeviceData console_data = {0}; void mainloop() { SDL_Event event; SDL_PumpEvents(); while (SDL_PollEvent(&event)) { switch (event.type) { // Mouse events case SDL_MOUSEMOTION: mouse_data.x = event.motion.x; mouse_data.y = event.motion.y; break; case SDL_MOUSEBUTTONDOWN: if (event.button.button == SDL_BUTTON_LEFT) mouse_data.btn1 = 1; if (event.button.button == SDL_BUTTON_RIGHT) mouse_data.btn2 = 1; if (event.button.button == SDL_BUTTON_MIDDLE) mouse_data.btn3 = 1; if (event.button.button == SDL_BUTTON_X1) mouse_data.btn4 = 1; break; case SDL_MOUSEBUTTONUP: if (event.button.button == SDL_BUTTON_LEFT) mouse_data.btn1 = 0; if (event.button.button == SDL_BUTTON_RIGHT) mouse_data.btn2 = 0; if (event.button.button == SDL_BUTTON_MIDDLE) mouse_data.btn3 = 0; if (event.button.button == SDL_BUTTON_X1) mouse_data.btn4 = 0; break; // Touch events (map to mouse_data as left-click equivalent) case SDL_FINGERMOTION: case SDL_FINGERDOWN: case SDL_FINGERUP: { float x = event.tfinger.x * 640; float y = event.tfinger.y * 480; mouse_data.x = (int)x; mouse_data.y = (int)y; // Only treat the first finger as mouse input (ignore multi-touch beyond 1 // finger) if (event.tfinger.fingerId == 0) { if (event.type == SDL_FINGERDOWN || event.type == SDL_FINGERMOTION) { mouse_data.btn1 = 1; } else if (event.type == SDL_FINGERUP) { mouse_data.btn1 = 0; } } break; } } } // Run VM for a fixed number of cycles or a time slice int cycles_this_frame = 0; int max_cycles_per_frame = 2000; // Adjust this value while (cycles_this_frame < max_cycles_per_frame) { if (!step_vm(&vm)) { emscripten_cancel_main_loop(); return; } cycles_this_frame++; } // Render only if the screen buffer was updated AND at a reasonable rate if (screen_data.update) { if (screen_data.renderer && screen_data.texture) { SDL_RenderCopy(screen_data.renderer, screen_data.texture, NULL, NULL); SDL_RenderPresent(screen_data.renderer); } screen_data.update = false; // Reset flag after rendering } } bool loadVM(const char *filename, VM *vm) { FILE *file = fopen(filename, "rb"); if (!file) { printf("Failed to open ROM file: %s\n", filename); return false; } // Read VM state if (fread(&vm->pc, sizeof(u32), 1, file) != 1 || fread(&vm->cp, sizeof(u32), 1, file) != 1 || fread(&vm->fp, sizeof(u32), 1, file) != 1 || fread(&vm->sp, sizeof(u32), 1, file) != 1 || fread(&vm->mp, sizeof(u32), 1, file) != 1 || fread(&vm->dc, sizeof(u32), 1, file) != 1 || fread(&vm->flag, sizeof(i32), 1, file) != 1) { printf("Failed to read VM state\n"); fclose(file); return false; } // Read code section if (fread(vm->code, 1, vm->cp, file) != vm->cp) { printf("Failed to read code section\n"); fclose(file); return false; } // Read memory section if (fread(vm->memory, 1, vm->mp, file) != vm->mp) { printf("Failed to read memory section\n"); fclose(file); return false; } fclose(file); return true; } int main(int argc, char **argv) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL initialization failed: %s\n", SDL_GetError()); return 1; } SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); #ifdef __EMSCRIPTEN__ emscripten_set_canvas_element_size("#canvas", 640, 480); #endif loadVM("paint.rom", &vm); printf("VM loaded successfully\n"); // Initialize device data screen_data.width = 640; screen_data.height = 480; screen_data.buffer_size = screen_data.width * screen_data.height; screen_data.window = NULL; screen_data.renderer = NULL; screen_data.texture = NULL; mouse_data.x = 0; mouse_data.y = 0; mouse_data.btn1 = 0; mouse_data.btn2 = 0; mouse_data.btn3 = 0; mouse_data.btn4 = 0; mouse_data.size = 16; // Register devices vm_register_device(&vm, "/dev/screen/0", "screen", &screen_data, &screen_ops, 16 + screen_data.buffer_size); vm_register_device(&vm, "/dev/mouse/0", "mouse", &mouse_data, &mouse_ops, mouse_data.size); vm_register_device(&vm, "/dev/term/0", "terminal", &console_data, &console_device_ops, 4); // Set up main loop emscripten_set_main_loop(mainloop, 0, 1); return 0; }