str screen_namespace = "/dev/screen/0"; str mouse_namespace = "/dev/mouse/0"; byte BLACK = 0; byte WHITE = 255; byte DARK_GRAY = 73; byte GRAY = 146; byte LIGHT_GRAY = 182; byte CHARCOAL = 36; byte DARK_RED = 128; byte RED = 224; byte DARK_YELLOW = 144; byte YELLOW = 252; byte DARK_TEAL = 9; byte TEAL = 18; byte DARK_GREEN = 12; byte GREEN = 16; byte LIME = 28; byte LIGHT_CYAN = 159; byte NAVY = 2; byte BLUE = 3; byte DEEP_SKY_BLUE = 10; byte LIGHT_BLUE = 19; byte PURPLE = 131; byte LIGHT_PURPLE = 147; byte DARK_MAGENTA = 130; byte MAGENTA = 227; byte PLUM = 129; byte PINK = 226; byte SADDLE_BROWN = 72; byte PERU = 141; byte SIENNA = 136; byte ORANGE = 241; byte DARK_ORANGE = 208; byte GOLD = 244; byte SELECTED_COLOR = 255; plex Screen { nat handle; nat width; nat height; byte[] buffer; } plex Mouse { nat handle; nat x; nat y; bool left; bool right; bool middle; bool btn4; } function main () { str screen_name = screen_namespace; int mode = 0; Screen screen = open(screen_name, mode); nat width = screen.width; nat size = screen.size; nat screen_offset = 16; nat screen_buffer = screen_buffer + screen_offset; // open mouse str mouse_name = mouse_namespace; Mouse mouse = open(mouse_name, mode); byte color = BLACK; nat x_pos = 1; nat y_pos = 1; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = WHITE; x_pos = 21; y_pos = 1; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = CHARCOAL; x_pos = 1; y_pos = 21; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = DARK_GRAY; x_pos = 21; y_pos = 21; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = RED; x_pos = 1; y_pos = 41; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = ORANGE; x_pos = 21; y_pos = 41; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = YELLOW; x_pos = 1; y_pos = 61; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = GREEN; x_pos = 21; y_pos = 61; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = BLUE; x_pos = 1; y_pos = 81; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); color = PURPLE; x_pos = 21; y_pos = 81; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); // screen.draw write(screen, screen_buffer, size); nat zero = 0; loop draw { // load mouse click data refresh(mouse); byte left_down = mouse.down; jump_eq_nat draw left_down zero; // if (!btn1.left) continue; nat mouse_x = mouse.x; nat mouse_y = mouse.y; nat box_size = 20; // first row color = BLACK; x_pos = 1; y_pos = 1; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = WHITE; x_pos = 21; y_pos = 1; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = CHARCOAL; x_pos = 1; y_pos = 21; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); DARK_GRAY -> color; x_pos = 21; y_pos = 21; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = RED; x_pos = 1; y_pos = 41; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = ORANGE; x_pos = 21; y_pos = 41; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = YELLOW; x_pos = 1; y_pos = 61; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = GREEN; x_pos = 21; y_pos = 61; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = BLUE; x_pos = 1; y_pos = 81; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); color = PURPLE; x_pos = 21; y_pos = 81; draw_outlined_swatch(screen_buffer, color, x_pos, y_pos, width); set_color(mouse_x, mouse_y, x_pos, y_pos, color, box_size); write(screen, screen_buffer, size); byte selected_color = SELECTED_COLOR; nat brush_size = 5; draw_box(screen_buffer, width, selected_color, mouse_x, mouse_y, brush_size, brush_size); jump draw; } // Flush and exit exit 0; } function set_color (int click_x, int click_y, int box_x, int box_y, byte check_color, int size) { // Compute right int right_edge = box_x + size; // Compute bottom = box_y + size int bottom_edge = box_y + size; // Bounds check: x in [box_x, right] and y in [box_y, bottom] jump_lt_int fail click_x box_x; jump_gt_int fail click_x right_edge; jump_lt_int fail click_y box_y; jump_gt_int fail click_y bottom_edge; SELECTED_COLOR = check_color; else fail return; } function draw_outlined_swatch(nat base, byte swatch_color, int x, int y, int width) { nat background_color = GRAY; byte selected_color = SELECTED_COLOR; jump_eq_int set_selected swatch_color selected_color; jump end_set_selected; do set_selected background_color = DARK_GRAY; else end_set_selected nat outline_size = 20; nat fill_size = 17; draw_box(base, width, background_color, x, y, outline_size, outline_size); nat offset = 2; int xO = x + offset; // x + 2 int yO = y + offset; // y + 2 draw_box(base, width, swatch_color, xO, yO, fill_size, fill_size); return; } function draw_box (nat base, nat screen_width, byte box_color, nat x, nat y, nat width, nat height) { nat fat_ptr_size = 4; // Compute start address: base + y*640 + x nat offset = y * screen_width; offset = offset + x; offset = offset + base; offset = offset + fat_ptr_size; // need to add offset for fat pointer size int i = 1; int zero = 0; loop draw_box_outer { memset(offset, width, box_color); // draw row offset = offset + screen_width; // next row += 640 height = height - i; // decrement row count jump_gt_int draw_box_outer height zero; } return; }