reality-engine/src/arch/linux/devices.c

163 lines
3.6 KiB
C

#include "devices.h"
#include <unistd.h>
#include <string.h>
i32 console_open(void *data, u32 mode) {
USED(mode);
USED(data);
/* Nothing to open — stdin/stdout are always available */
return 0; /* Success */
}
i32 console_read(void *data, u8 *buffer, u32 size) {
USED(data);
ssize_t result = read(STDIN_FILENO, buffer, size);
if (result < 0) return -1; /* Error */
return (i32)result; /* Bytes read */
}
i32 console_write(void *data, const u8 *buffer, u32 size) {
USED(data);
ssize_t result = write(STDOUT_FILENO, buffer, size);
if (result < 0) return -1; /* Error */
return (i32)result; /* Bytes written */
}
i32 console_close(void *data) {
USED(data);
/* Nothing to close — stdin/stdout are process-owned */
return 0;
}
i32 console_ioctl(void *data, u32 cmd, void *args) {
USED(data);
USED(cmd);
USED(args);
return -1; /* Unsupported */
}
i32 screen_open(void *data, u32 mode) {
USED(mode);
ScreenDeviceData *screen = (ScreenDeviceData *)data;
screen->window =
SDL_CreateWindow("Reality Engine VM", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, screen->width, screen->height,
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if (!screen->window)
return -1;
screen->renderer = SDL_CreateRenderer(
screen->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!screen->renderer)
return -1;
screen->texture = SDL_CreateTexture(
screen->renderer, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING,
screen->width, screen->height);
if (!screen->texture)
return -1;
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
return 0;
}
i32 screen_read(void *data, u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 screen_write(void *data, const u8 *buffer, u32 size) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
if (size > screen->framebuffer_size * sizeof(u8)) {
return -1;
}
memcpy(&screen->vm->memory[screen->framebuffer_pos], buffer, size);
return 0;
}
i32 screen_close(void *data) {
ScreenDeviceData *screen = (ScreenDeviceData *)data;
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
screen->texture = NULL;
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
screen->renderer = NULL;
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
screen->window = NULL;
}
return 0;
}
/* MOUSE */
i32 mouse_open(void *data, u32 mode) {
USED(data);
USED(mode);
return 0;
}
i32 mouse_read(void *data, u8 *buffer, u32 size) {
MouseDeviceData *mouse = (MouseDeviceData *)data;
if (size < 3 * sizeof(u32))
return -1;
u32 *out = (u32 *)buffer;
out[0] = mouse->x;
out[1] = mouse->y;
out[2] = (mouse->btn1 | (mouse->btn2 << 1) | (mouse->btn3 << 2) |
(mouse->btn4 << 3));
return 0;
}
i32 mouse_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1;
}
i32 mouse_close(void *data) {
USED(data);
return 0;
}
i32 keyboard_open(void *data, u32 mode) {
USED(data);
USED(mode);
return 0;
}
i32 keyboard_read(void *data, u8 *buffer, u32 size) {
KeyboardDeviceData *kbd = (KeyboardDeviceData *)data;
if (size < (u32)kbd->key_count)
return -1;
memcpy(buffer, kbd->keys, kbd->key_count);
return 0;
}
i32 keyboard_write(void *data, const u8 *buffer, u32 size) {
USED(data);
USED(buffer);
USED(size);
return -1; /* not writable */
}
i32 keyboard_close(void *data) {
USED(data);
return 0;
}