reality-engine/src/main.c

68 lines
1.5 KiB
C

#include "debug.h"
#include "vm.h"
/* #define MEMORY_SIZE 65536 /\* 64KB memory (adjustable) *\/ */
#define MEMORY_SIZE 1024
void run_vm(Data *memory, uint32_t memory_size) {
uint32_t pc = 1; /* Program counter */
while (pc) {
pc = step_vm(memory, memory_size, pc);
}
}
int main() {
Data memory[MEMORY_SIZE] = {0}; /* Memory array */
int i = 1;
memory[0].c[0] = 'z';
memory[0].c[1] = 'r';
memory[0].c[2] = 'e';
memory[0].c[3] = '0';
memory[i++].u = OP_ADD_REAL;
memory[i++].u = 102;
memory[i++].u = 103;
memory[i++].u = 103;
memory[i++].u = OP_SUB;
memory[i++].u = 100;
memory[i++].u = 101;
memory[i++].u = 100;
memory[i++].u = OP_JGT_INT;
memory[i++].u = 100;
memory[i++].u = 99;
memory[i++].u = 1;
memory[i++].u = OP_REAL_TO_INT;
memory[i++].u = 103;
memory[i++].u = 1;
memory[i++].u = 103;
memory[i++].u = OP_INT_TO_STRING;
memory[i++].u = 103;
memory[i++].u = 1;
memory[i++].u = 104;
memory[i++].u = OP_PRINT_STRING;
memory[i++].u = 105;
memory[i++].u = 1;
memory[i++].u = 1;
memory[i++].u = OP_READ_STRING;
memory[i++].u = 1;
memory[i++].u = 1;
memory[i++].u = 109;
memory[i++].u = OP_PRINT_STRING;
memory[i++].u = 110;
memory[i++].u = 1;
memory[i++].u = 1;
memory[i++].u = OP_HALT;
memory[i++].u = 0;
memory[i++].u = 0;
memory[i++].u = 0;
memory[99].u = 0;
memory[100].u = 5;
memory[101].u = 1;
memory[102].f = 5.f;
memory[103].f = 5.f;
run_vm(memory, MEMORY_SIZE);
return core_dump(memory, MEMORY_SIZE);
}