reality-engine/docs/project-syntax-example/server.ul

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use "common.ztl";
function main(int argc, str[] argv) {
Server s("tcp://0.0.0.0:25565");
bool running = true;
Player[] players = [Player("user", [0.0, 0.0, 0.0], RED)];
while (running) {
if (Client client = s.accept("players")) {
if (Message message = client.get()) {
if (message.t == "close") {
client.close();
running = false;
} else if (message.t == "players") {
client.write(players);
} else {
print("unknown message {message}");
}
}
}
}
exits(nil);
}