use "common.ztl"; fn main(i32 argc, str[] argv) { Server s("tcp://0.0.0.0:25565"); bool running = true; Player[] players = [Player("user", [0., 0., 0.], RED)]; while (running) { if (Client client = s.accept("players")) { if (Message message = client.get()) { if (message.t == "close") { client.close(); running = false; } else if (message.t == "players") { client.write(players); } else { print("unknown message {message}"); } } } } exits(nil); }