Update docs/project-syntax-example/client.zrl
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@ -1,15 +1,15 @@
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use "common.ztl";
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use "common.ztl";
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fn main(argc real, argv str[]) {
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fn main(argc i32, argv str[]) {
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let screen_width = 800; ! implied uint32
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u32 screen_width = 800;
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let screen_height = 450; ! implied uint32
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u32 screen_height = 450;
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let username = argv[1]; ! implied str
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str username = argv[1];
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let password = argv[2]; ! implied str
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ste password = argv[2];
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let me = Player(username, [0.0, 1.0, 2.0], PURPLE); ! implied Player struct
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Player me(username, [0.0, 1.0, 2.0], PURPLE);
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let running = true;
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bool running = true;
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while (running) {
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while (running) {
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window("zwl client", screen_width, screen_height) {
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window("zwl client", screen_width, screen_height) {
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splitbox(parent.size 0.25) {
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splitbox(parent.size 0.25) {
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@ -25,7 +25,7 @@ fn main(argc real, argv str[]) {
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model(Floor([0, 0, 0], 30));
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model(Floor([0, 0, 0], 30));
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me.update();
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me.update();
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model(Cube(me.pos, [0.5, 0.5, 0.5], me.appearance));
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model(Cube(me.pos, [0.5, 0.5, 0.5], me.appearance));
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if (let players = me.server.read("players")) {
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if (Player[] players = me.server.read("players")) {
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for (p in players) {
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for (p in players) {
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model(Cube(p.pos, [0.5, 0.5, 0.5], p.apperance));
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model(Cube(p.pos, [0.5, 0.5, 0.5], p.apperance));
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}
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}
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